Ok, I’m just going to piss off as many people as I can :lol:
RedBeard: I’ve had a few more days of Dizzy vs. Johnny. I still believe this fight to be somewhere between 5-5 to 6-4 Dizzy. Honestly, I feel it is 5.5-4.5. Johnny definatly has all the game in the world if he gets in on Dizzy. It’s simply a matter of how is he going to do it. FRCing Dviine Blade gives him a great way to get in. 6K can be a good way to get in, but it doesn’t go through as much crap as before. I’ve personally stuffed this with 5K, 2P and 2K. But if Dizzy doesn’t have the time to get those out (like say, after blocking a coin), not much she can do to stop J.
In all honesty, I’d still consider this 6-4 Dizzy, but the stamina, guts, and stun difference helps Johnny. I must admit, you are right, Johnny does indeed do more damage. I knew he did more damage head to head because of the stamina, but I thought in training mode on the same characters Dizzy would win…wrong
That and Dizzy needs at least 25% tension to get to her really good damage. As for a 4 hitter, it’s hard to top K-HS-2D xx Ice Pick.
Overall I think the combination of Dizzy’s projectile assault combined with her long ranged normals like 5K, 2P, j.S, j.H, 2D and to a lesser more risky extent 2HS give her the slight edge.
BTW, I like appriciate your insight on this.
Destin: if you’re going to post in here, please feel free to chime in
I’ve only been seriously playing Dizzy for about 2-3 weeks.
Henaki: Uhm, WTF man.
Chipp vs. Dizzy might be ok for Chipp. Chipp vs. Eddie as a counter match? Uhm, no. Chipp loses 1/2 his life if he blocks one string then makes 1 mistake. I hope you don’t bring up Texas Showdown, because that would take away from Kensou’s abilities as a player.
I wouldn’t call Potemkin a counter to May. I might have the best May player on the East Coast as a roommate. Pot doesn’t counter May. Might have an edge, but is not a counter match. Someone like Jam in #R, Slayer in XX (jury is out on #R) counters May. Pot doesn’t straight counter her.
And finally Baiken is the Anji counter, not the other way around. Butterfly mix-ups are even less in Anji’s favor since “countering vs. not countering” is added to the equasion. She can almost neutralize it altogether if she has tension. Then there’s the fact that mats are everywhere and it’s not easy for Anji to advance on her zoning. Aside from a couple of top tier characters, no one beats Anji like Baiken.
PMTONEY9: Your post about all top tier players playing the same is one of the worst things I’ve read on srk in a while. And it is the wrost thing GG related I’ve read since grandabx fanboying XX and pissing off everyone.
All players who use a top tier character are predicatble? And all low tier characters are unpredicatable? I doubt it. Go play some decent out of town comp, you see a lot of stuff.
I like how you include “bait and counter” and “a well thought out mix-up” as Anji tactics, since freaking everyone can do that. Now for the character by character analysis: Anji’s 6H-2D will not stop Eddie’s unblockables at all. Anji cannot auto guard mids and lows simultaneously. He will get hit. Also Anji cannot reversal with a 6HS so I’m not sure why this would ever be an issue. Johnny’s pokes are easy to avoid…that is if you stay at the other side of the screen. When you are close, they are tought to avoid. Problem with that is, unless you are Faust or Axl you don’t get to punish Johnny for whiffing pokes from the other side of the screen (unless Johnny is a complete moron whiffing HS’s or you just plumb mindfuck the Johnny). Sol only has bad recovery time on Ground Viper and Volcanic Viper. His HS’s are pretty bad as well. But with the exception of Ground Viper you always have to fear that Sol will just VV you when you try to punish that poor recovery and mistime it slightly. Dizzy does have a double air dash, so it’s not difficult to get that necessary range from the beginning of a round. Unless you flat out predict Dizzy, she just got her distance, now enjoy getting in on her. That and all Dizzy needs is to be at 5K/5S/j.S range and she’s in good shape. Bridget only has 1 good wake up move…which is better than pretty much everyone’s wake-up move except Sol’s, and that’s debatable. Bridget had the best wake-up game in Guilty Gear until Robo-Ky came into town, but in XX he is the princess of getting up off of the ground.
You are right, there is a flaw in everyone’s game. Problem is that you get characters like Eddie, who in XX literally has ONE flaw (you could say 2 flaws, but both are the result of the same issue) and then you have characters like Anji and Zappa (XX) who have about 8.