Tier List for Project Justice?

well i suck at turtle :stuck_out_tongue: .

Ranā€™s primary use is as a team-up, as you can juggle pretty easily after it, particularly with Momo.

Hayato/Momo/Ran ftw

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yurika owns

I used to beast pretty hard with Batsu, Iā€™m kind of surprised that heā€™s ranked C, but I never go by tiers anyways. I never really had problems winning with anyone (competitively), of course I have my personal favorites: Batsu, Roy, Hayato, Daigo, Kyosuke, etc. The only one that I couldnā€™t really pick up after some practice was Gan, heā€™s just too damn big.

^I think the tier list posted on the first page was flawed anyways. Kaneā€™s right, it really should have Rob/Momo/Roy at the top. Boman/Iincho at the bottom, as well.

Been playing this game some more (against CPU, ugh), and is Royā€™s team-up the only one that will combo off of Daigoā€™s b.hk launcher?

Also, is it just me, or does Zakiā€™s QCFx2 + P have priority over everything?

yup , canā€™t be dodged .

and can be comboed after 1 standing lk .

Guys donā€™t believe the tier listing.

according to pachi (japanese ggxx player), the japanese say hideo is #1 in the game, no question

he has an infinite, can turtle behind air fireballs (and combo after if they hit), and can run away forever with whiffed dive kicks

Take that, tier list nonbelievers. :arazz:

that Roy infinite is strange, what if I safe fall?

I think certain moves are too fast or donā€™t allow for safe fall, a la V-ism stuff in SFA3.

I donā€™t have access t PJ atm so I canā€™t check though.

I still think that ā€œI based it off combo vidsā€ in your initial post was not very believable. IMO combo vids arenā€™t usually a very good gauge of tiers and of what some character can normally do practically. Persona stuff is often fancy.

That and I still think Rob belongs in S.

yay for hideo! but yeah, robertoā€™s always a debatable one. i personally think he belongs in s tier simply for his damage, but only at the bottom of s tier.

the only thing i could think of that would make 4649ā€™s tier list somewhat tentative is the unexplored potential of guard breaks or unblockables, like which characters have them, which can counter them, which have good set-ups, etc.

video coming soon? hehe

edit: hopefully i can get some matches up too :frowning:

ā€¦ok that is really fuck up ~ i hate ā€œuntouchableā€ , such as 2i ibuki and GGXX#S chipp.:arazz:

For the love of god, what bucktooth said makes sense. Nobody can beat Roberto up close and he has a good zone game.

But if Hideo can do that with his air fireballs, then maybe Roberto can be beaten.

Makes me wanna play the game again.

i only use Berserk Daigo and Momo (tennis girl):wgrin: and that lady teacher :wink:

Fuck tiersā€¦just pick people based on how cool their tag team supers are. Daigoā€™s is always amusing. Not quite sure about that swimmer guy, what the fuck is up with that? I wonder if this game would ever get a sequel, Capcomā€™s best 3D fighting game in my opinion.

Have fun losing in 2p then.

they just want to end it this way , because the voice actor of hyo imawano died .

The death of a VA means nothing really. Capcom has recast all of itā€™s major chars at least once in SF.

The REAL reason weā€™ll never see a sequel is that when someone mentions Rival Schools, everyone says ā€œHuh?ā€

In terms of popularity it goes:

Devil May Cry
Resident Evil
Mega Man (OG/X/EXE/Zero)
Street Fighter
Final Fight
Ghouls ā€˜nā€™ Ghosts
Darkstalkers
Rival Schools
Megaman Legends
Everything else.

And since whenever I mention Capcomā€™s most popular fighting game, Street Fighter, everyone goes ā€œyou still play that?ā€, and the closest weā€™ve gotten to a new fighting game from Capcom is Hyper Street Fighter Alpha + Capcom Fighting Jam (two half games equals one whole one right?), and Project Justice hasnā€™t been ported to anything but DreamCast, weā€™ll never see another Rival Schools game.

Though the fact that there is a Rival Schools comic gives me hopeā€¦