OK, I like this because if can keep my composure and really rebut these then cash will be looked at differently. First I would like to say that DevilChrist’s post was not really talking about cash more of my tier list so to him I will say that cash’s normals have gotten a big buff from CGoH so his normals are going to be much better in that regards at the very least. This we can agree on right? That is what a buff is, making the moves better. Doronjo goes with many players you just may not play them. She is not much different in this than in CGoH, where we saw high level Doronjo’s play with Tekka, Volutt, Yatter, and Karas all with great DHC’s and good loops and great keep away. My tier list is S with 4 and A+ with 6 and A with 5 and A- with 4 B+ and B with 3 each. I stop at B because I really do not see many players with no potential at all except those that are not worth it (the three in B Volutt,Karas,Frank West more of the first two because of their low health and stupid hard shit. Frank I just do not like at all but hey I did find/prove to the community and post vids on the release day of 2C to OTG zombie cart so I got some love for him)
No to jtrgmr’s post. No players in the game are “Good” 1v1/2, some just can deal reall well and others are kinda made for it. Ken Yatter Doronjo is about all there is, with Ippatsuman kinda up there with the other three.
What special’s are “safe on block?” Punch is unsafe, Dive kick is unsafe, Ground pound is un safe, Knee is un safe, and only A dog is safe because it is an overhead and the hit box to stop it is really weird. That is all five that are unsafe, and brings me back to my orignal post that he is the best baroque player since you have to learn how to use it really well to play him really high level. I will explain later.
A dog is a “standing overhaed” and if you mix it in with knee it really makes beating out knee hard to do on reaction. Since when you wistle for frinder he comes out no matter if you get hit or not. Causing knock down for ground pound special into super if you want but you can just stop at special for a quick punish and to get your opponet not to attack when they think you are going to do a knee. TK dive kick also beats out all crouching B’s that cancle super armor so that is another mix you can add. Those three mix well since one is sure to give you baroque and make the opponet attack hig instead of low if done right(A frinder), the other is going to beat out all high attemtps (A and B Knee) and the last will beat out all low cruch normals that beat out knee (A dive kick TKed)
Regular jump back dash B dive kick, Baroque dash back/foward, jump again, dash foward/back, jump again, dash foward/back, then you attack with J.B, J.C, or you can dive kick+assist since you are still in normal jump and not super jump. This cuts a lot of space.
If you are playing a keep away player they are giving you block Baroque or just putting small amounts of damage off you which equals a lot of times for you to use baroque on all your unsafe specials. Ground pound is also great for cutting space since it hits so high and give you a great deal of priority and you can Baroque and block a special for, more Baroque. C knee is aslo a really good tool to use on cutting space as well as C punch. Which can be charge to bait your opponet to come more foward to attack, which even cuts more space.
Your last two points are kinda weird to me as Punch seup is the best DHC super in the game, nothing allows for better shit on DHC. Six shot Cannon with ease,Lvl 2 charge with Souki (might even get a lvl 3 if you time it right) Polimar Drill super with ease, Zeros ground pound super with ease, also an almost full charge buster shot when you DHC to his “clone” super because of the stun of the second hit. I am sure there are more supers that requier his punch super but I really am not playing the whole cast like I used to. You find a better way to net real damage off the supers I just mentioned in a DHC(besides Zero’s “clone” super which is not that hard to get good damage off of, but is hard to recieve a full charge on ground for.)
Now, his mix-up game is right up there with Zero and Karas DP mix up. I mean what do you guys call a mix-up really? I will give an example and then show how his work. Ok when you are in a bolck sting with Karas and you do 2.C into dp with A, you can Baroque early and attack low or you can Baroque late and get 2 J.A’s for double over heads. This is a 50/50 mix-up for your opponet to block low or block high once and then low or twice high and then low. Now on to Cash:
Just an air to air jump B gives you enough time to get to the ground and dash under, jump and dash back overhead with a J. C. Or you can Dash under and A knee that can not be beat out by any normals and has to be blocked on the other side and high. Now to build off this simple setup:
A and B knee setup this up as you can Baroque the knee on hit and jump iad B and go into the mix-up. B punch causes stagger so the next hit will pop up the opponet, so if you Baroque that hit and iad B you get the setup off that. All ground pounds will also create this as you can again Baroque and iad B for mix-up. B dive kick causes knock back so again if you Baroque the hit you can just dash right out of the hit and J.B and create the mix-up. How many is that? Those are all great things to have in your game with any player. I know you will say something about needing Baroque for all of them but that is why I said he is the best Baroque player.
Just because it is hard to play against the better than him players does not make him any less of a threat. Kinda like Souki. Just because there are better than him players does not make him any less of a threat if you play him right.
Tiers are not the end all to be all when you understand the game at the level of the creators, since they really did not make the players to be better than one another, just made them to compete with one another. I think I have covered most of his stuff but if you have any more questions just ask away.
I might cover my tier list later but really as I said people will agree to disagree when it comes to tiers since the game is not that popular and we have not seen any Cashes that play like I do or even how I say to play him.
How abaout this my top 5 teams, that might be more intersting right?
- Tekka Blade/Tekka
- Ken the eagle/Tekka
- Ippatsuman/ Tekkaman
- Casshern/Polimar
- Doronjo/Souki
Now that is really how I see this 2v2 game. any team with a death DHC is going to be better than a team with a death VAR since you can not crash after super screen. But 4 out of the five on that list have a Death DHC and A Death Var so I mean that is how I see it for now. Or since the game has been out and VAR change the game so much.