Uh, since we’re going into MK does anyone know the tiers of Tekken 1 and Tekken 2? I could never find any info on these.
I can explain in more detail MK3, UMK3, and MKT, so if someone wants to brush up the MK1 and 2, go ahead
MK1
Sonya, to quotre Lex, fast unpunishable sweep, and her leg grab has insane range, Johnny cage, shadow kick, high priority normals.
MK2
Mileena, fast, manueverable, spamming sai shots, jump kick, roll, high damage easy juggles, Jax, sweep backbreaker, ground pound -> HK, Liu Kang, speed, air fireball, high damage bike kick, dragon kick, Kitana fan lift to endless corner combos, fan traps, jump kick, wave punch for manueverability.
MK3
Sub-zero, Ice Clone doesn’t disappear when you do it on an opponent, it’s the cheapest shit ever, possibly the only thing he has going for him, but it’s more than enough, Kabal, spin’s collision box is gigantic, big damage combos, eye laser is great in air, Nightwolf, rush down, stomp hits ducking blocking opponents, big damage combos, shoulder tackle is fast, mix it up with his combo to get people scouting the tackle for the counter, Robot Smoke, high damage combos, best air throw, fast, pressure with run jabs is crazy cause he stays so close, teleport uppercut when used right is a deadly weapon, then JK to air throw = 45% in 3 attacks, Kano, best sweeper, air throw, cannonball is instant, high damage easy corner combos, Jax, very similar, but has better zoning with endless single missiles that have no recovery time
UMK3
Human Smoke, easy 50% combo, launcher, air throw, juggling nightmare, teleport punch for maneuverability, Kung Lao’s hit box for his spin was made perfect, and is unlimited as long as there’s a hit in the middle, corner infinites in abundance, mid screen infinites, teleport, big chain combo, dash kick, Ermac, similar to Smoke without the air throw, bigger juggling combos, potentiall 75% mid screen starting with an anti air lift, teleport punch for maneuverability, Jax goes down a bit cause they added lag to his missile
MKT
Noob Saibot, cheap as hell with the super fast no recovery disabler, has infinites in some versions of MKT, but in the only one people consider official, he doesn’t have legit inescable one, MK2 Kung Lao, insanely high damage combos, does MK2 level damage on top of that, teleport, infinites galore, high chip damage, fast character, truly complete, Baraka, best jump kick and jump punch, blade spin can be used like Kung Lao’s spin, but sets up and easy 57% damage combo, corner 100% off the spin if you don’t accidentally lock up the game with it lol, fast sweep, roundhouse, great uppercut and HK, blade fury is still good, Rain, semi-easy infinite, rain ball can be used too many times, lightening is sudden, but scoutable
CE Bison isn’t good because of psycho crusher, he’s good because of scissor kick (it has like 23643634632 frame advantage or some shit).
HF Tiers IMO
Top: Ryu, Sagat, Guile
Upper: Honda, Chun-Li, Ken, Zangief
Middle: Dhalsim, Balrog, Blanka
Bottom: Vega, Bison
Whoever said Guile was not top is smoking. Guile’s still a really good character. Sure, his Flash Kick is not quite as good, but he still has an assortment of normal move anti-airs that get the job done fine.
Ken is overrated since he has to land a clean hit to get his TOD, and his special moves are just flat out not as good as Ryu’s. Honda is really good in HF because Ryu is the only fireball character who flat out owns him (Ken is harder, but because of his slower fireball it is VERY doable). Zangief is really good too… unescapable SPD setups that are hard to stop if you don’t have a boffo anti-air. Chun-Li is almost cheating good here; her only major issue is lack of damage - if she had a good combo she’d be top tier.
Blanka has ambiguous cross-up setups galore but if you don’t get a knockdown he is bleh… Dhalsim’s damage and priority were WAAAAY toned down and a lot of characters can beat him on damage trades alone. HF Balrog has some tricks (Apoc probably knows more than me on this).
Vega and Bison… yuck.
Hyper Fighting
1.) Guile
2.) Ryu
3.) Sagat
4.) M. Bison
5.) Zangief
6.) Ken
7.) Chun-Li
8.) Balrog
9.) E. Honda
10.) Blanka
11.) Dhalsim
12.) Vega
I’d say Sagat & Ryu are pretty tied and Guile is the god of Hyper Fighting. He was defensive master, with agressive poke strings, a great projectile & the only redizzy combo in the game. Ken runs HF, that’s news to me. Ryu & Ken still had just about the same combos and all but a few things made Ryu better since Ryu’s fireball was faster and projectiles kinda made this game unlike later SF’s, Ryu was a good match-up for Sagat, Ken unfortuantley was not! Ryu could play fireball wars with Sagat and his defensive LP Shoryuken was a good tool on Sagat. The reckless and offensive Ken would never work on Sagat. While Zangief was another big contender. He had a new faster Clothesline to go through low attacks I think it was. Chun-Li was good as well with her upgraded Spinning Bird Kick which was still decent and a fireball used more for spacing & pressure. I apologize to any Dhalsim fans but a Yoga Teleport wouldnt stop Guile maybe Sagat & Ryu but he didnt have all the new limb attacks and everything in Super Turbo where I think he was his best. While Vega, as long as you cant retreat his claw he sucks kinda.
Have to put Ryu on the top of the heap for HF. Just has too many tools to fuck with everyone, jab DP, hella good fireball, invincible start up HKs, etc.
XvsSF is hard to tier, since everyone has some sort of BS that usually led to infinite. The best characters were the ones who had the easiest time to land their BS, which are IMO, Storm, Cyke and Chun.
Ryu>Guile in HF.
Guile>Ryu in CE and WW.
Is there some subtle difference that I’ve forgotten here? I thought Bison was pretty much identical in the two games, and I don’t think all 11 other characters have improved that much that he goes from top to bottom…
The things that made CE Bison strong were:
Psycho Crusher
Sissor Kick
C.Fierce
and all three got totaly depowered in HF, leaving him with allmost nothing.
Dasrik has pretty much got it perfect, tho some might argue that Chun and Blanka swap places (there are an army of HF Blanka proponents out there). Chun actualy gives Guile a good game here if she can get her fireball zone game going cause her s.Forward beats Guile’s jumpins. I would agree that Ryu prolly just edges it overall. Balrog is the funny one in this version, tho generaly considered low overall, he is a specialist Ryu and Sagat killer due to his anti fireball TurnPunch tricks.
Really looking forward to some of the old guys coming out for HSF2 AE with thier HF Ryu’s and CE Bisons.
:eek: Oh I’ve just had a horrible thought, you just know when HSF2 AE comes online there are going to be 27362504759072048957489527 cheap lag CE Bisons on there:bluu:
Crayfish.
Yeah, I agree with Sonya’s unpunishable sweep. She’s the only character that has an unpunishable sweep. Cage was also very high tier, but high priority normals? His only ‘different’ normal was his uppercut, and it was plenty quick but had less range than same-speed uppers of Raiden. Raiden’s uppercuts were plenty quick, iirc. Then again MK1 had 6 revisions, so…
I think Scorpion was also very high, a bit lower than Sonya and Cage but abusing his glitches made him very powerful(all 3 teleport glitches). His only problem was the same Sub-Zero, Sonya and Liu Kang; very slow jumping punches. The other characters have insanely fast and good jumping punches; the 2 Ninjas, Liu and Sonya don’t, and it’s a big disadvantage for them. It’s a great anti-air, provides plenty of combo opportunities, allows for infinites in earlier versions, etc.
And you’re the only one who mentioned Kitana in MK2. She was very high tier, with VERY high damage combos with her fans, great zoning, great anti-air, etc.
CE Sagat Tiger upper was god-tier, took like 3 to kill, ridiculous range + priority.
Guile’s redizzy’s were amazing in the sense that they were so easy to pull off.
Bison’s HF scissor kick has 23523523523 frame DISadvantage, so you get raped even if it connects. Plus an overly raped charge time. And his psycho crusher is Not As Good. Scissor Kick was the bulk of the reason he was so good, his game revolved around getting you to block that.
Damn. People listing XSF as old school…
Thinking about it, I have to agree, same thing with SFEX+
KoF 94: Mexico Team is a beast.
KoF 95: Ryo, Kyo, Terry, Takuma, Iori
SF2CE: Ken, Ryu, Guile.
other games:
Alpha 1: Akuma takes the cake (easy) and then Ken, Ryu, Chun Li, Guy.
Alpha 2: Shin Akuma kicks the shit out everyone --> thats why hes super banned from any tournament (duh!) then the tier: Ken, Evil Ryu, Ryu, Chun Li, Akuma.
^Why do you even bother posting!?
How can you not even include Bison in CE top tiers. Why Ryu Ken and Guile? Tiers are not based on your favorite characters. Evil Ryu, Akuma, and Shin Akuma for A2, right. A2 Is Ryu, Ken, Chun, Rose.
Old Skool Street Fighter = WW, CE & HF
ST is borderline/debatable as old skool since it came out in 94 aka when SF was dying/dead (mainstream wise).
Evil Ryu is actually debatebly up there. The thing is the game kinda died anyway so nobody cared.
I meant that I’m in agreement that SFEX should not be considered old school.
Shin Akuma isn’t in the console for A2, and thus doesn’t count, especially on a forum/thread made for the ARCADE versions of games.
I’ve never seen him listed in any top tier list.
p1 evil ryu is top tier, p2 evil ryu is not!