Also, I’d like to let out a lot of frustration and say that Bison’s special moves have some of the worst priority in the entire game.
Nononononono. You want to know what bad priority is go try out Juri’s pinwheel. It gets stuffed dope easy, even ex.
HS: Uh yeah, it’d be a great anti-air if it had a LITTLE bit of pursuit property. Hell, moving slightly in the air (or even being stuck in a 20-30 frame focus attack animation that slightly shifts the body over) causes the move to whiff.
yeah headstomp sucks if you don’t know the right situations to use it. For me it’s about reads and intuition.
*DR: Yeah, great 80 frame overhead that doesn’t even reach all the way to the floor. So someone who’s in crouch block just has to get lower to the ground to avoid even blocking the move. *
I just use this to build meter,wakeup mix up or do empty ones to get in my opponent’s face. I might use it when I have the lead and im turtiling, if i got in my opponents head they may start to get desperate and do risky stuff trying to get in, only to mispace and eat a fist of purple shit.
SK: Yeah it’s a great low-crusher except for the fact that it gets stuffed by a ton of low moves.
it wont get stuffed if you space it right, or hit confirm into it obsly. If u dont want to hit confirm then make sure u stay the hell out of your opponent’s attack ranges. SK launches you forward so again space it.*
PC: What good is an armor breaker if it’s too slow to function as one? *
agreed, most of the psycho crusher variants have limited uses
Ex-PC: What good is an anti-fireball move if it flat out loses to a normal high tiger shot? Similarly, what good is a great wall of fire / horizontal DP if it gets stuffed by a feather touching the top of it? Like seriously?
more like how does chun li’s jab stuff it lol