I can never do my links good in sessions tournaments for some odd reason, weird how they use PS3 for the tournaments at evo when its 1 frame input delay behind

I gotta play SSF4 again. For some reason I am having withdrawals lol

Sent from Teletran One

yes you get swatted out of the air with a s.jab from gief. it sucks but exdr probably the best way to give yourself tiny room against him. you get an air reset and land directly in front of him but it’s better than being immediately spd’d or getting a green hand if you try to escape with other options.

oh yeah i forgot to mention that zangief can green hand you every time you pass through him with your expc. every time at every distance… it’s very difficult to escape geif once he’s in which makes the match up even harder

but i mean… if the giefs you play don’t know any of this stuff then abuse away! hahaha

he shouldn’t be getting so close that his nj.hp is making you block in the first place. whenever he moves forward (or jumps forward out of aa range) you should be pushing him back with lk.sk to give yourself space. nothing wrong with having half or full screen distance with honda most of the match if you’re leading.

his nj.hp isn’t even that good since it has a rather large hurtbox. only the tip of it is good since there’s no hurtbox there but a longer extended hitbox (which is why they typically try to nj.hp at a bit of a distance to bait and stuff your s.rh rather than use nj.hp directly on top of you) so if he’s too close you can actually just s.rh him or c.fierce pretty easily. then there’s always the option of just blocking and using expc to escape and chip him back at the same time

can you just lame out green hand with s.MK?

the problem isn’t random green hands, the problem is when exgh is used in the OS. it will beat expc or land him directly in front of you with enough time to spd before your back tele recovers. the second problem with exgh is that if bison ever crosses through gief with an expc, gief can chase down and tag your tail with the exgh too and you’re stuck in his pressure again for the trouble.

he can technically use regular green hand to catch the back tele but that risks him losing to expc. he can also chase expc with regular green hand but gief will get punished for that right after since he’d still be negative

I still play it from time to time (since there are cabs here and there in and around Manila). I have some recent-ish replays on my Youtube, not a lot of ol’ SF4 Dic though.

somebody uploaded

[media=youtube]wqpgLLbb_WM[/media]

I did too, but I dropped SFxT for now, kinda. I’m getting sick of using Bison online, I can’t do half the shit I would do at a local. I’m trying a rush down character, but I keep switching with them all. The fact I’m still picking up my stick, I suck with all of them except Cammy, who I may not even stick with. I’ve noticed lack of Abel makes a lot of people free to him too. :smiley: I’ll get the odd message afterwards “Noob Bison you have insert BP and PP here? YOU SUCK!” from someone who jumped about 14 times in a round.

hey shadow do you use empty DR>into bread and butters after throws/back throws much offline? I see a lot of people use this online only. Same with empty DR after a throw>EX PC sometimes people will just throw you out of your EX PC

empty hop into u1 is lulz worthy.

I like to empty hop into throw

I can’t handle input lag in online ssf4, when I drop piss easy combos that are CHAINS (cr lk punch x2, cr lk/mk xx scissors) that pisses me off, and I can’t do cr lk x 3/4 xx mk scissors out of fear the combo will drop and I’ll be -5. People jumping for free is what bothers me the most.

In SfxT there is less input lag (not perfect, but it’s workable) and I usually can react so I play that. Bonus is it wont mess with my offline ssf4 bison.

I’ve all but dropped SFxT, might pick it up again later though.
Back to running Dic in 2012. Been playing VF a lot, game is Godlike. Fellow Bison players give it a shot it rewards smart play, so you should be right at home.
Really wish 2012 had rollback netcode.

NO! GROSS GROSS GROSS! soooooo uuuuugglllllyyyyyyy

i don’t even want to begin pointing out all the things i did horribly horribly wrong at all points of the set (and so so much was done wrong x_x)

no i don’t bother with that, but that’s just my preference. whenever i get a back throw i go immediately for unblockables if they’re available or make the most ambiguous or safe jump in i can think of. back throws have too many valuable set ups to be wasted on a dr shenanigans imo. after i get get a forward throw i go for ambiguous jf.fierces since they’re almost always safe.

i could imagine using throw>empty dr>expc as a sneaky round finisher, but it’s nothing ive personally implemented

My mate has made a documentary of our most recent tourney for his project at uni if you guys fancy watching it. I’m the narrator.

[media=youtube]wXeu8vLvjLk[/media]
[media=youtube]X3kJkjV-hd8[/media]

Had one of those days yesterday. Couldn’t buy a win.

My sodium levels were through the roof. Need to train.

Lost to a Guile at tournament, even though I kept catching him with Ultra 2 after sonic boom. I just started to play impatient and stopped caring about winning the match. Lost 1 match to a T. Hawk, just because for some reason my backdashes wouldn’t come out, his random ultras saved him ftw. So I got serious face and P’d on him with Dic. Probably woulda made it out of groups if I just used Dic in the first place.

I dunno why, but I’m starting to dislike Dic now :frowning: and my lack of using him is showing. I pick a different character to use every day and don’t stick with it. Scissors Kicks coming out as headstomps, and vice versa… What?

I just check my pool at CEO…impossible to get out, too many good player in my pool…

any tip for Juri and Vega? that is 2 character I have no clue…and there is one of best Vega in the US in my pool…and might be one of best Juri in my pool too.

You shouldn’t have that attitude. Having very good players in your pool should mean there is little pressure on you as you’re not expected to advance.

Be more positive!

vega

things against you:

  • for the love of god don’t chase him around if you don’t have to. vega wants you to chase him (he gets a lot of nick and scratch damage on you this way)
  • watch out for his choreographed safe jumps (whiffing s.mp/c.mp after an exfba, backdashing immediately and jumping after a scarlet terror (any version)
  • expc is unsafe 95% of the time. if you fell for his safe jump he can tag you with another exfba. if you do an expc from anything but absolute point blank range he can sweep and hit your tail for a knock down. if he baited an expc or if you try to use it as a crossup he can u2 you. if you try fullscreen expc to close distance he can exst, u1, u2 or even airthrow you. im pretty sure his s.lk>s.lk recovers fast enough that he won’t get hit either
  • chipping him with dr is unsafe. depending on where you chip him (his head or closer to the ground) he can c.mp you or do a full punish into exfba knock down
  • vega’s walk speed makes head stomps a no-no almost all the time (and if you do chip him with it he can immediately nj.rh you)
  • try not to whiff specials if he’s sitting down-back with meter (exfba/exshc are fullscreen punishes remember)
  • as with any character with an airthrow, jumping on him will be difficult if the player actually uses it
  • his jump ins are among the best in the game because of large downward extended hitboxes with small hurtboxes. best bet to aa would be to nj him or just block

things for you:

  • vega’s c.mp is -4 on block so if he’s mashing it then just remember you’re at frame advantage even at a distance (throw out a s.mk to counter hit him if he’s abusing it)
  • even though i stated above that expc is almost always unsafe in this match up, sometimes you have to do it. if you know he’s gonna keep poking you then make the read and escape safely (just be wary)
  • as everyone knows, vega has no real reversal. once you knock him down do not let him squirm away from you. pressure pressure pressure
  • ALWAYS os s.rh on vega’s wakeup (should technically be a given for most characters, but you really want to keep vega from getting away from you since he’s hard to pin down)
  • if he screws up an fba (even exfba) then do a ppp teleport before he’s about to touch the ground (or you). it will make him whiff and the spacing after the tele is 90% good enough for you to get a s.rh punish (and maybe a sweep if you time it really well)
  • blocked exshc means you get an easy s.rh punish at the very least (walk forward a few pixels then attack). it’s been a while since i tested but im fairly certain you can also get away with walk forward a few pixels>c.mp>s.rh, or even a c.mp>scissors if you were quick to react (ill check all this again when i get home today)
  • try your best to reversal his mp and hp rcf strings before the roll starts up. if you don’t then he gets a lot of space and even pushes you into the corner essentially for free
  • your c.mk should be able to stuff his c.mk very easily. bison’s starts up 1 frame faster and has a way better hitbox/hurtbox than vega’s does. use it if the vega likes to spam c.mk or use it in general if vega is getting into that kara throw/ch range
  • lp.pyscho after a lk.sk might be a good idea. typically characters can just reversal you but vega doesn’t have that option without u2 (i’ll have to check when i get home to see for sure on this though)

im actually not too confident about this match up myself. i used to love it but ever since the lk.sk pushback was nerfed things became a lot more difficult because he can wiggle away a lot easier now and chasing him down isn’t exactly easy. vega shits on bison’s wake up because all your escapes are easily punished and bison shits on vega’s wake up because vega has to block and at the very least receive chip or take decent damage to create distance for himself again. there’s not really a magic trick in this match up that i know of so you just have to play better than your opponent.

juri

a juri from japan came into my scene last month but i only got to play with him two sets. my information may be limited

  • expc’s are unsafe (her pinwheels will always catch you if she reversals them)
  • she has a neat os that ducks under expc from a jump in (but this leaves you safe)
  • i haven’t had luck with using s.rh to stuff her dive kicks (any one else want to chime in on this? maybe im not timing it right?)
  • her fireballs have fast start up (charging them) and fast recovery (releasing them) so you probably won’t land a u2
  • she has surprisingly good aa normals. most juri’s don’t know this so i’d test the waters once or twice before restricting yourself to a ground game
  • all her pinwheels are deliciously unsafe. punish as hard as you can. hk and ex are u1 punishable

overall juri isn’t a difficult fight. at a distance all she can do is build meter, and you can do the same. the mid range im fairly confident is won by bison with his (imo) superior pokes. the close range again is won by bison due to better normals and lk.sk. bison pressures juri a lot easier because she’s do easy to safe jump and bait incredibly unsafe pinwheels (and im pretty sure they’re throwable too). juri pressure isn’t scary at all and even if she does bait and punish an expc the risk/reward is in your favour because she does little damage. even her custom combo ultra isn’t that scary since you know for SURE juri is gonna be pressing a lot of buttons which skews the chances of escape with expc even more in your favour

really so long as you don’t willingly run into her pokes or anti-airs the match up should be pretty easy. playing lame from a distance or being aggressive are both in your favour

I just check my pool again…it end up with about same cast but ChrisG and Ultradavid is now add too my pool…I see his Gief and I hate it.
I never realize made out of pool in the major was that hard, was not convincing at civilwar but now the sht gets real, those top player is in my pool and I might end up facing them and gets blown up like never before…

Juri can do FAZZY guard into ex dive kick into ultra.
Vega can do kind of same thing, but less powerful, and even on hit is not really safe.
but he still have gimmcky way to be very defensive, glad his chip is not as much as Honda.
again I can’t really anti air Vega all I can try is trade.

someone said it before if you main Bison and lose to Vega you should quit this game, try to fight one of best Vega in the area is no joke.
I should get more casual with those top player after hour, but I doubt they will play scrub like me after all…
VEGA/JURI is kind of same on defensive side, they both have pretty bad wake up, and have 1 or 2 tool used to gimmck the way out but they are not in same lv as Bison escaping tool, one of them is more fireball oriented and one is more footsie oriented, Vega can do the same thing Bison do (walk back, cr.mk/cr.mp) and he can replace some of things with cosmic heel for fast approach.
I have very bad reaction, so I guess focus on Vega is not really a smart thing to do anyway, I might do it on Juri if I can bait out some of her slower footsie.
I have tripod and camera to file the thing all the way, and I will post it later to ask for advise.

Yo shadow os you gonna hit up NEC or Seasons beating?? if so maybe future I should learn some tec from you in person if you don’t mind.
BTW thanks for this community which help build my Bison up.
Thanks for all who contribute in the community.

I got question, why gdlk OG player like Jwong, Dieminion not being out of pool as seeding player? that is one thing trouble me.
so being OG and gdlk bring them those trouble??

I didn’t expect to get advance easy anyway, but 2 to 4 game for 40 bucks is kinda harsh :frowning:
I play 3 game at civil war, and normally do like 4 game or 3 game too in local tourney.
rather use that $$ to food matching someone (I don’t money match, I do like…food match, I buy good food and ask who ever win take that yum, is Tuesday things)