Not sure about that but I do know they made the Xfactor symbol way bigger so people knew they had that ability. Hey who want KFC?
DLC HUD to vanilla style, get hype to pay $5 maybe.
Sad thing is I would do it.
I really don’t think it’s that bad, though I would have liked a little more contrast on the healthbars and meter bars. I really don’t know WTF they were thinking with their color choices for meter.
You must be new to the internet then.
No, I’m taking in the context by comparing it to other games. Did we complain about the HUDs for say… Vanilla Marvel, MvC2, SF4, CvS2, ST, 3s? No.
Complaining about everything is an exaggeration. Almost everything maybe, but things that are done right aren’t talked about.
cosign
New HUD drove us crazy last night: you really can’t tell who’s alive. I wish the “dead” color was even just a flat black instead of the blended dark yellow they’re using.
I only joined this site during the summer and there were people definitely complaining about Vanilla Marvel’s HUD. Doesn’t matter how big or how small those complainers were but they were there.
In the end, people will get used to this change just like how they got used to any other changes a game company made that they didn’t, at first, suit their fancy, and realize how miniscule drawback getting used to this new HUD was. I say give it a week.
Someone will always complain about something you think is fine/good/fair, whatever. You’d be surprised how much useless complaining people throw around just because ‘they have a voice’ through the internet.
OMG. This one little thing is driving me crazy. How were people confused in Vanilla on whether they had X-Factor left or not? Are people’s memories that jacked where you forgot whether your character had been glowing red for 10 videogame seconds or more? Such an odd thing to be confused and complain about.
Why does a dead character need a life bar for? (I hated this in vanilla also)
Yeah, dead characters actually were removed from any frame of existence in MvC2.
They could have done this too… and less on the screen frees up some RAM, no?
From videos it’s difficult to tell assist health bars once XF is activated, imo.
From Clockw0rk’s review on G4: http://www.g4tv.com/games/xbox-360/65671/ultimate-marvel-vs-capcom-3/review
Depends if the hud used 3d models(for the characters) or a configuration of a bunch of textures. Either way it would of given a little bit more space.
you seem to forget I listed other fighting games there. And don’t give me vague answers. “I’m pretty sure there’s 1 PERSON out there who hates ST’s HUD.” If there is small number of people complaining, chances are the HUD isn’t bad, and it’s just a matter of preference.
In Ultimate, the general consensus think that the HUD is bad. It’s a big difference when a large part of the community complain about something which even Seth Killian acknowledged is “bad.” There’s no defending it.
OK, this is getting pointless. You think by me telling people to stop complaining over small stuff is my way of defending that I like the new HUD. You couldn’t be more wrong. I didn’t like it the first time they showed it back at EVO. It was ugly then, it’s ugly now. Vanilla’s was better. Why am I not complaining like the rest of you? Because in a week of playing this game the transition from Vanilla HUD to Ultimate HUD will be a non-issue (and I’m sure it will be true for everyone) so just suck it up and deal with it.
Nah, voicing opinions is more constructive.
Not at this point about the HUD with the game already being shipped to stores.
In the DLC age it’s never too late to bitch about anything. Getting results is still very possible.
Knowing Capcom they probably did make the HUD so it can’t be tweaked at all via patch.
i’d rather be dead then look at it.
The HUD is unbelievably bad.
X-factor you always use once per match, it’s always the same command, and as long as you aren’t being hit you can use it, so capcom decides to make this take up nearly the entire center of the HUD.
Assists you use multiple times per match, the commands can change, and they go from usable to unusable depending on the situation, so they get a tiny fraction of the hud barely visible in the corner.