This game would be better without HD/NeoMax Combos

No, I understand that the game doesn’t do it for you . But it SHOULD take SOME skill for how much life they take away. And you can do a paired down version of the combo that’s much easier and still take away 3/4 life.

Actually as I said in my OP, I love pretty much everything else about this game except those.

Custom Combo like systems are always a point of contention in any game they’re in.

Not surprised people don’t like KoFXIII’s, which I think is the best CC system I’ve experienced yet.

If SNK decided to make them run out faster or spend a bigger chunk when drive canceling during HD mode so the duration is shorter, I wouldn’t complain.

I did just that with Third Strike. It’s my main game and I dove in a learned as much about it as I could. Because that’s what you do with things you want to learn about, or at least that’s what I do. If you play enough and read enough, it should take you a couple weeks to at least understand what everything does on a basic level. Do I have an encyclopaedic knowledge of the game yet? No, but I understand how it works well enough to be able to work with it and discuss it. I’m starting to think we’re talking about two different things though, so I’m not gonna keep doing this with you.

I am learning. And I’ll keep learning, because I really like the game. I just don’t like one aspect of it. Don’t be butthurt because you don’t agree with me and can’t (or won’t) say why. You’ve yet to post anything other than “you suck.”

I see. You could just probably use HD combos for practical purposes such simply hit confirming into a DM and then Max Cancelling - you can still do damage this way. Others may prefer to make use of the HD mode time limit as much as possible to prevent the opponent from moving. You can get away with a lot with the HD mode… you just have to learn the little tricks to it. Should you go to a tournament, just simply do what you can to win - HD combos is an extra mechanic that can be tough to use and should the player mess up, you can capitalize on that. Just be patient. You could easily end up doing them in a few days period of time! But, there are others ways to fight like a champ, though, so just keep working at it overtime. Practice mode and friend matches are your best tools should you wish to get better.

sigh I really don’t want to bite this one, but I have to.

You just said the game doesn’t do it for you (like with a SFUltra) that means it takes some skill, even more than some skill to do it.

Agreed. I like that they add a degree of customization to the game and I think it’s not so much the HD portion of the combos but rather the NeoMax cancel part. That’s usually where the bulk of the damage comes from and if they cut back the damage they do in the HD combo it wouldn’t be such a problem in my eyes. The Max Cancel part of the combo isn’t really even the hard part of it really, but it nets the most damage.

[media=youtube]OVQcpZfw6vs[/media]

As hype as that video/moment is, that payoff is a bit high imo.

Well, in all fairness, you don’t land an Ultra just because you input the command, but we’re talking about 100% combos in some cases here. What dev in their right mind would add 1-button 100% combos to their game? I’m saying that for the reward you get (a potentially one-combo KO) the combos SHOULD be hard to do. But just because they’re hard to do, does that mean the mechanic improves the game? That’s the overall question I’m asking.

Yeah, so high as he had to have 4 meters, and the luck of the opponent not having one by the time he guard breaks him. Yeah…so high…

That’s Shen for ya, and Mr. K isn’t exactly low tier either.

Ok, I feel like we’re getting to the crux of the matter now.

Personally, I think it improves the game, because it gives you more options, I could care less about the damage output, but let’s face it, there would be no purpose if HD combos didn’t have a larger damage output.

Saitsu brings up a valid point, HD combos aren’t exactly BNB’s they are much more situtional as I think he is trying to convey.

Wow…that was just…O_o

I was just referring to that video. The fact is, without the 4 meters, and the opponent lacking one, that doesn’t happen. That particular moment was situational (which helped the hype).

Are HD’s a good thing for the game? Meh, who knows? I prefer to deal in facts that we know, and the fact is the game with HD’s is a great game that is still being unlocked.

But again, I’m always one for experimentation. If people say a game might be better without something, then play it without that something to prove whether it’s the case or not.

Incredible, because he knew what he was doing, the whole time. I’ve seen a video of Luis Cha’s Andy doing guardbreak blockstrings into COMBOS

That shit is awesome.

I understand the situation and conditions. I would do it if the opportunity presented itself.

Again I’m just saying I wouldn’t complain if they changed it.

You still haven’t explained how the hell in that situation the payoff is high? Just because of a guard break that could’ve been easily avoided?

shitty thread is shitty

DAMN SHEN IS SO COOL LOOKING

I HAVE TO GET THIS GAME AGAIN SOON

Shen doesn’t really need any meter to be effective though. If he’s in 2nd or 3rd position, depending on the character that came before, he can just stockpile meter. Him having 4 bars of meter isn’t particularly amazing. But even if SS had had a bar, he was so busy defending himself, there’s no guarantee he would have been able to turn it around anyway.

True. Like I said in an earlier post, I guess it’s not so much the HD combos themselves that I think are problematic, it’s when they lead to NeoMax Cancels (but let’s face it, an NMC one of the main reasons to do an HD combo in the first place.)

No, they aren’t BnB’s, but the situation is a potential 100% combo off a hit-confirm (or just a guard crush like in the video Mr.X posted.) What would a game like 3rd Strike be like if you could get 100% damage off something like a low Forward?

How could he have avoided the guard break?

How’s your 3 days on SRK been treating you? :wink:

Uh huh… Again, Shen’s Guard Break all hinges on Karate not having a single meter.

Shen goes to do guardbreak with 4 meters Mr. Karate with one is able to GCR out and punish decently Shen has no HD

Shen still has advantage, but no more advantage than he would have in any other KOF game.

But you know what’s missing most from that video? The context. Context is everything. If I had a guess, since I didn’t watch that entire match, I’d say the Karate player was playing behind most of the match and had to burn the meter on his opponent’s second character. So in other words, his situation was caused by him falling behind early. So in other words…the same problem you’d have in any other KOF game… By burning everything to catchup, it gave the opponent the resources to easily put him away.