It is actually impossible to port the original cps resolution on Tv screen without losing details or resize screen
Tv resolution is 640x480
Cps resolution is 384x224
Problem is 384x2= 768 : too large for tv size
So, there 2 possible solutions:
The solution adopted for ps1 and saturn porting: Keep the game in its original res having part of left and right screen off the TV (in sf collection (ps1) they also reduce the energy bar in order to not have them exit the screen) (take a look comparing ps1 and arcade amulated: on ps1 they’re shorter)
In Alpha 3 there is a video option “Nomal” or “arcade” . “Arcade” is the coin op size with the same coin op fighting area size (and so character could go a little off the sceen when they are at its limit. In “normal” the fighting area is the tv visible screen area (and so, a little bit shorter).
The solution for new console: Hi-res and strech to fit the game. This may be graphically not as good as the 1 solution but it keep the game screen like the arcade.
(and speaking of tournament, gameplay etc… this is the best option)
Example
Try to look at SST2: look at a stage in cps2 version (emulator), then look at same stage on the ps1 version and then ps2 (Hsf2) You will notice that portion of the stage visible in the ps1 version is smaller than in the other 2 cause it exit off the tv screen
The ps2 version is streched so its less beautifull cause it loose details but have the same proportion of the arcade
The easiest way to see the difference from dc and cps3 is looking at the super bar
Now, the number icon of the available super (the big one) is placed in a box (grey if you have no super and orange if you have supers)
ok, now take a look at the diagonal line of the box (the one between the 2 numbers)
You will notice that on cps3 is perfectly straight and clear, but on dc is quite fucked up… that because of the incorrect resolution
Other example of very visible signs of incorrect res are:
compare the letter in the char select screen , look at the A of Alex
or compare the "7 " number in the time icon…
I dont understand what your talking about, diagonal line? If your talking about what im thinking of its the same, nothing fucked up here. Do you own a CPS3?
yeah, stella, i was actually wanting to say that turning it off makes it look a lot better. DC still looks better though.
and btw, i can for sure say that DC timing is off.
i went from Xbox to DC to Xbox trying Yun’s 1,2,3, GJ, s.mp, F+fierce.
i was doing fine on the Xbox, then when i went to the DC the s.mp was getting blocked. after i got used to the timing, i went back to the Xbox and the s.mp didn’t even come out. pretty much means the DC is a little faster.
I’m a pretty casual 3s player but even I notice timing differences between the DC and PS2 versions (both Japanese). The DC version is definitely faster.
I don’t think anyone is criticising the Dreamcast version for being “bad” per se. The main criticism of the DC version is and always will be that it is based on the B board, and not the A board. And honestly, it’s more of a personal preference thing.
For casual players (myself included) the DC version is fine. I play with digital sticks and buttons, not the analogue pads, and inputs are perfect. But I am nowhere near a tournament player for 3S, nor am I a Urien player (I’m a shoto-scrub at best).
Ah so the Xbox version DOES have 480p mode. That’s good to know. Thanks for the confirmation.
What do you play on? LCD/Plasma TV? VGA CRT monitor?