I’m going to be slowly adding stuff to this again. With some actual graphs but I thought I should just post some data for discussions.
Throws come up a lot. That some seem faster or just different, ranges are confusing, etc.
So what I compared was actual throw range which is the range of the throw hitbox extending from the character pushbox AND what I call ‘visual throw range’. Visual throw range is from the tip of the characters passive hurtbox (hittable box), not the end of the pushbox. This comes closer to representing what things look like when you see a character idling or walking as far as where their feet are and how far their throw extends beyond that.
Ryu is the standard (1.00) for both (24Throw, 19VisThrow) These are all neutral throws.
Throw
1Hugo: 1.33
2Alex: 1.25
3Necro: 1.08
3Chun: 1.08
3Urien: 1.08
4Oro: 1.04 (Moves)
5Gouki: 1.00
5Remy: 1.00 (Moves)
5Ryu: 1.00
5Q: 1.00
5Ken: 1.00
6Elena: 0.92
6Twelve: 0.92 (Moves)
7Dudley: 0.83
7Makoto: 0.83
7Sean: 0.83
8Yun: 0.75
8Yang: 0.75
9Ibuki: 0.67
Visual Throw
1Urien: 1.26
1Necro: 1.26
2Q: 1.05
2Hugo: 1.05
2Ken: 1.05
3Ryu: 1.00
4Gouki: 0.89
4Sean: 0.89
4Twelve: 0.89 (Moves)
5Remy: 0.74 (Moves)
5Alex: 0.74
6Dudley: 0.68
7Oro: 0.53 (Moves)
7Chun: 0.53
8Ibuki: 0.37
9Yang: 0.26
9Yun: 0.26
10Makoto: 0.21
XElena: X
Urien and Necro both do not have extremely remarkable throw ranges. Slightly better than Ryu.
But their visual throw range is way outside the norm. This gives the effect during actual gameplay that their throw range is very big. Which also usually makes us feel their throw might be faster than normal (because we are grabbed from a further range than seems normal)
Moves just means they move some amount. Oro moves like 1 pixel but it counts! Twelve and Remy both move quite a lot when throwing. This gives them a unique advantage. It means that while visually they don’t appear to have very extreme ranges (like Necro or Urien) it allows them to be safe before throwing potentially. Since they effectively teleport (like a kara throw) their range is deceiving also.
Sorry Elena people but she is just a mess since her hurtbox and pushbox move around every frame. I could do a range but I’m lazy. Eventually I will add it.