Ummmm… I don’t know what that is. Would you mind explaining what that is?
For example, your opponent finishes an air combo ending with a simple knockdown. Your character can roll forwards, backwards, or stand up in place as options getting back up.
Not too sure if there will be a MvC2 roll recovery that prevents most OTG attacks in MvC3, though.
Thank you very much for all of your help. So far I have been trying to decide which character to play, Whos an all around base good character ? I know there is ryu and all but I like Zero and I used him when the game first came out because I like his rush down non stop BAM ( also because I LOVE megaman X series ) like whats the run down on the characters?
Zero/Ryu is a top tier team. then again Zero with any character that lets him continue his combo and blockstring is a top tier team lol
jtrgmr
8
If you’re looking for solid characters to start off wtih:
Ryu - Always a solid choice.
Ken the Eagle- Once again, a solid choice. Good variety of ways to attack too. Even better the more you learn his tricks + combos.
Ippatsuman - enough variety to pull some interesting combos and approaches, though he’s more for more advanced users due to resets and such.
Zero - A great choice for his speed, rushdown, and buster shots. Very user-friendly.
I can recommend these characters as a basis to start off with. Once you get a handle on the game, then it might be easier to mess with the more ‘unqiue’ characters (i.e., Doronjo, Y-2, Y-1, Volnutt, Batsu, etc.)
Pick PTX-40A
Infinite throw loop in corner
profit.
Oh, I thought there was something more to it. Thanks for explaining though.
_OZ
11
no sir, its a chain grab from brawl xD
ontopic:
the friendly begginer characters, batsu, ryu, chun-li, zero, jun, ones you get deep into the game everycharacter have some really advanced combos, tactics, mixups and reset, it depend on how deep you want to get into your main character
So I have been playing a little more here and there and so far my team is Chun-li/Zero. I like Chun-li’s supers especially kikosho because its helped create distance and save zeros ass in a DSC,and the one you can super jump cancel after into combo ( srk movement AA ). Zero Im still getting used to.
I don’t use Chun-Li very much, but for Chun’s kick super, you can actually do her grounded lightning legs special (hold up and mash attack after the launch portion of kick super) to short ground combo to launch, then end with air combo.
so Kicks supers,Sj cancel to Legs, then does it follow then down and leave them stunned so you can relaunch?
Yeah you can air combo your opponent after you hit with Chun Li’s lightning leg super. Simply hold up and attack when the last kick hits.
Phampy
17
When lightning leg super is near its end, hold up and mash out lightning legs. Afterwards you can do a normal jump and do her jumping C loop into relaunch or you can dash forward and do a small basic combo into launch.
Use this video as a reference: [media=youtube]_B17ozFG3uM[/media]
hey, long time no see phampy, we need to set up a day for us to fight again. I wouldn’t mind a couple of ryu and polimar mirror matches.
Been slowly working on tvc, Been playing a lot of SSF4,Tekken 6, TVC and MVC2. Honestly TVC seems more technical at times compared to all those games. Been working on my Chun-li/Zero team. So far Ive been looking for DHC bait/traps to set up Chuns launching super.
jtrgmr
20
Have you been able to get some matches in offline? Or are you using online?
All offline arcade mode for now, Im kinda looking for a Storm style run away/rush down character and chun and zero are the closest and they can DHC with each other greatly.
jtrgmr
22
Ah, sorry. I meant to ask if you have been able to play against human opponents (offline/online).
I haven’t seen that team used yet. Kinda curious to how it plays versus human opponents…
Phampy
23
Ryry used Zero/Chun on me at EVO I think. He just did a lot of resets and mixups to get damage in.