If you want something along the lines of Arthur/Hawkeye, Taskmaster works fine as well
The team is essentially all or nothing on Zero. If you lose Zero early against a good player, you’ll be going through hell to make a comeback. So if you want to use this team, you better have a damn good Doctor Doom or a freakin amazing Sentinel.
Ok so I went to CEO Winterfest today and it mad me realize that Vergil might not be the right member for my team. I’m currently using Zero-Vergil-Dante but the thing I don’t like about the team is not having a good assist and I personally don’t do well with Vergil using Jam Session. But I do like the fact that I can do an easy corner to corner relaunch with Vergil’s Rapid Slash assist. I really don’t like using the jump loop or any of the solo Zero midscreen combos. I just can’t seem to get them consistant enough. Basically what I’m asking is there anybody that I could use to replace Vergil that will give me these following options:
A good assist.
Good damage after Rekkoha.
Easy corner to corner relaunch combo.
Works well with Jam Session.
Ultimately you’re going to have to step your Zeros’ game up if you want to build a team around Zero, ironically this means having a Zero capable of operating without any assists at all. That being said…
I had/still have the same issue as you, the only pseudo replacement i’ve had luck with is Dormammu, you can do a corner to corner relaunch with Dark Hole( its iffy but still reliable ), Chaotic Flame is the highest damage possible DHC outside of Vergil/a few niche others, and Dormammu can make decent use of Jam Session if you play him like a meter spamming/keepaway character ( his AA options are amazing as is so he doesn’t really make significant use out of it ). To top it off, Dormammu is just an amazing character in his own right, especially backed by Zeros battery capabilties
Then you have Dr.Doom is a pretty well rounded character, I don’t think he can function at full power without a lockdown assist like Drones or Cold Star ( Jam Session is of course a lockdown assist but not with the same effectiveness as the ones previously stated ). But he does have it all. Sphere Flame DHCs, Plasma Beam midscreen relaunches, solid character all around. Decent user as well as a battery. After Doom you start to have to give up certain options. Characters like Storm that have amazing DHCs but few other practical uses in assists, or someone like Sentinel with godlike assists/DHCs, but no midscreen relaunch. The list goes on and on
TL;DR - At the end of the day you’re going to have to give up something until you put in work with Zero. For newer Zero players i’d reccomend learning the jump loop and using Sentinel 2nd to start with. Drones are an amazing neutral assist and Sentinel is fairly simple to pick up. If you decide to master LLoop first then your options open up quite a bit, as many assists can help you do a lazy midscreen relaunch and you don’t have to worry about DHCs so much.
As TenguEgg said, learn solo corner to corner Zero combos and your options multiply substantially. Right now I’m messing with Zero/Iron Fist/Strider and while it’s pretty awesome it doesn’t work unless I can maximize my solo combos with Zero.
I feel like there are two ways to look at assists for Zero. One way is to have them be combo extenders, the other is to use them to push his zoning to a more ridiculous level. I choose the latter as IMO it increases his survivability that much more - keeping the problem for your opponent in play. It also gives you more flexibility in character selection.
[quote="TenguEgg, post: 6410130, member: 57914stuff about doom[/quote]
Lots of Zero players use Ammy, so i don’t see what the big deal is. Vajira is even better than Cold star for doom and he can combo off of it. Helps his keepaway too. Not to mention a roughly 850k combo (including rekkoha) dhc into sphere flame will kill most of the cast, with a couple of exceptions.
Just read CTG’s most recent post, and i couldn’t agree more. I go for an assist that increases his peskiness and can extend combos at the same time, and then once i have at least one combo extender, i look for a survivability one. I’ve stuck with Zero/Doom since i got Ultimate, and i think he’s Zero’s best teammate next to Dante, so long as you pick missiles. Ammy works great too, cold star can be used for the Steb combo ender (see Toaster’s video).
By the way, what is the best assist that Cap has out of curiosity?
Best Cap assist IMO is Shield Slash. Given I didn’t mess around with the other two too much, but uppercut assists don’t seem to be very good in general and Charging Star doesn’t give much besides maybe getting someone off you. Shield Slash has a lot of mixup potential alone, but when combined with command dashes is really silly.
I hardly ever see any Zero players use Ammy, let alone anyone use Ammy at all these days, not that means much, still a strong character and great assist. No big deal at all other than the fact that the OP was asking for someone to replace Vergil in his Zero/Vergil/Dante team, so obviously using Doom+Ammy isn’t an option he was looking for.
And the only assist I think is worthwhile from Cap is Shield Slash, his assists arent too great to begin with but most assists that fill horizontal space are decent enough.
I was suggesting Doom as a replacement for Vergil, Vergil usually needs an OTG assist (gunshot for instance) to get his combos above 750k without burning a ton of meter. Doom often builds as much as he wastes, due to the multihits of the plasma beam and the footdive loops, and can get a lot of damage.
So yeah, i think it’s necessary for a Zero team to have either Doom or Dante on it.
Well, my team of Wesker/Zero/Task is pretty much built on 3 characters who can function on their own at the same time doing just enough for each other. You’ve got a DHC that does 980 k and two point characters who together have pretty much no bad matchups, and an assist that forces them to move. If you lose Zero, you have the option of running Wesker/Task, which is self explanatory or Task/Wesker, which has powerful combo extensions as well as an easy as fuck unblockable.
this is almost as similar to my team of zero/wesker/akuma. two points and a great “get off me assist” and if zero falls you have the option of level 4 dark wesker for the herp a derp win… lol
Finally got an anchor that can just go ape shit, Doom capitalises off either assists stupidly well (As does Dante but I like my Plasma Beam too much). This solves the dilemma of having a horizontal and vertical assist/ something for semi-lockdown and can easily go into Raikousen loop off Strider extender.
Really like Plasma Beam for Strider too if the order ever gets messed up. Oh and of course DHC synergy from Rekkoha to Sphere Flame is strong, though I lose the ability to safely DHC away like I could with Devil Trigger or Stalking Flare.
Bah I’m just glad both assists really help the neutral game + work as extenders and can still ToD just fine.
Zero (Hadangeki), Hawkeye (Greyhound), Doom (Hidden Missiles)
Both assists tremendously help Zero’s neutral game and combo potential, but when Zero falls in a pit, Hawkeye and Doom can control space like no other combination in the game. Hawkeye and Doom, when alone, are also grossly effective.
Highlights:
Easy 950K combos with Zero using the Doom Missile ender, 1,150K with lightning loop.
Zero’s zoning game is significantly enhanced by Hawkeye’s assist and Doom Missiles really help with incoming mix-ups and pesky match-ups.
Sougenmu DHC’d into Gimlet pretty much allows me to freeze the game and get a 250K punish when Zero is on point. So many people bitch about this.
Sougenmu Hadangeki is retarded for Hawkeye, it gives him a projectile (true) blockstring that, if blocked, cannot be punished and, if connects, converts into a full, 680K meterless Hawkeye combo.
Zero assist pressed at the same time Hawkeye’s standing H is pressed and canceled into any of his arrows will convert to 330K full screen damage, 500K if I tack on a super.( St.H + Zero Assist xx Triple arrow, St.H xx Triple Arrow xx Gimlet – As an example.)
Zero is an insane battery for Hawkeye, who loves him some meter.
Hawkeye + Doom Missiles is harder to platform than most Megaman games.
Sphere Flame up da butt.
Seriously, I could go on forever about this team. I love it, it’s fun, it’s insanely good. Until I put it together (Hawkeye was the missing link) I hardly played the game, now I play it far more often.
They all have a purple color! (Color 5, Color 1, Color 3… Kind of.)
Zero/Vergil/Wesker is fine. You’ve got powerful combos and DHC’s running Zero at point. Wesker assist gives Vergil extra combo extensions. Wesker as anchor fits with any competent duo. I’ve also run the team with Wesker/Zero/Vergil as well since rapid slash aids zoning based teams by widening the gap between you and the opponent.
I really like this idea. I’m just now getting to be consistent with the lightning loop and so I don’t feel the need to be stuck with Vergil anymore. What combos are you using to ToD, is it the lightning loop or are you using Rekkouha Sphere Flame? Also, I can’t seem to think of a way to use Vajra mid combo and still get a lightning loop.
It’s fine but it’s lacking a strong neutral game assist. Zero doesn’t really need one but he’s infinitely more dangerous with Drones/Missiles/Beam backup.