The Zero MvC3 "Team" Thread

Sup fellow lightning loopers!

My team with the maverick is Zero/ Iron Man (repulsor)/ Sentinel (drones)

I think IM’s Repulsor Blast is one of the most underrated assists in the game and it’s really useful for Zero. It’s great to use as anti-air to catch people rushing you down from the air like Magneto and Storm and since it causes a soft knockdown, you can usually convert into a combo. Plus, it’s also great for mixups; it’s similar to how you would use jam session to mix people up. As for drones assist… well, that’s self-explanatory :stuck_out_tongue:

Also, Zero can use Sent assist at the end of “flying screen” to extend his combos, similar to how you would use vergil’s rapid slash to launch> S> juggle w/ assist> S. If anyone wants to know how to do it just ask :slight_smile:

For those who don’t have experience with Iron Man, him and Sent have surprisingly good synergy. Their THCs hurt, IM can cover Sent assist with Repulsor and Sent can use Repulsor assist to protect himself from teleports while spamming drones. As for knowing how to play IM or Sent as anchor… that comes from experience :stuck_out_tongue_winking_eye:

I think it’s a really strong Zero based team. Learning Zero/Dante is just a smart thing to do and Akuma assist is probably the closest you’ll get to a (near) spammable offensive assist in this game. Also works decently as a defensive assist as well due to it’s high priority and projectile absorbing properties. His assist is good for both characters as well as being a strong anchor.

From what I gathered with the Zero/Akuma responses, there’s actually very little wrong with the combination as long as there’s someone between that also benefits from Akuma. In this case, Dante does just fine

Combo-wise he get’s a lot of mileage out of Spencer’s horizontal grapple (I personally feel like out of his assists, this one compliments Zero best). Might as well run a short list why

  • It makes his midscreen combos stupid easy whilst retaining damage (mainly because it doesn’t affect HSD much at all). You can Launch, Buster, Command dash down, relaunch, air combo, OTG H dive + assist call, launch, full air combo which will take you to the corner with ridiculous ease

  • He gets a fairly high damage extension in the corner with OTG Dive + Grapple assist > OTG Dive xx Buster

  • It being a hard knockdown means comboing into it gives him extra Buster charge time, so it’s great for stuff like TACing into Zero, and he can go into LLs without need for that TAC madness

  • It travels horizontal so you can get crossup stuff off of it. The startup on the assist is very fast so it’ll connect more than people expect as long as it is set up properly. When it hits he gets standard nj comfirms of it. j.d+H stuff or just j.M xx Buster with charge available

Yeah, I do love me some Zero/Spencer, been playing that duo since pre-Vanilla loc test days. Fun stuff

I forgot all about the hard knockdown on the horizontal grapple! Dude I literally finalized my team yesterday and now I have to go explore Spencer again.

OK team crisis averted lol. Sticking with Zero/Ironman/Frank…

…though a second team with Jill isn’t out of the question.

I agree that he doesn’t do much for Zero, but he does one important thing that some people fail on: Help Corner Carry.
The low HSD and fact that it hits once makes it easy for Zero to carry. I get about 3 launches in a combo and can LL, so it makes up for it not being Jam Session.

Plus, the option of Rekkouha to Bionic Arm to H Wire Grapple gives you a little combo extension. mostly for Zazz. Who needs the burn 2 meter when you can LL, I mean am I right? haha

What I said was BEFORE I saw this. the Alerts tricked me.
It’s a ridiculously fun team.

well people, after a while I decided to go back to Zero/Dante, its dat assist man, so useful for Zero. I’ll prob play my old vanilla team (team japan), because i dont really feel dr.doom last (I love doom :frowning: )

So after learning the LL, I remade my permanent secondary team and its zero/chris_gunfire/spencer_h.grapple. Don’t know how its going to work but i can experiment and see what i can find lol

Zero - Shippuga
Cap - Charging Star (Damage)/Shield Slash (mixup)
Dante - Jam Session

DHC synergy is there with Skittles>Charging Star>Devil Trigger/Million Dollars. Order of teams can be mixed up but due to Cap’s hard knockdown of Hyper Charging Star and the long air-time of the million dollars before the last hit, Zero can come back in with a Raikosen loop if theyre in the corner, or just Skittles. The team is a bit dangerous since Zero can’t DHC safely into Cap unless it’s to punish a random projectile. Usually, if Zero’s dying, I won’t sacrifice Cap and my meter to keep him alive.

Zero can utilize charging star to make buster raikosen extensions easier mid combo, or tack on a bit of damage for abare combo from an anti-air.

Mixups on the ground with Caps Shield Slash by (L, M, P2, L.HienKyaku, L, M, L.HienKyaku, L, M) or (L, M, P2, L.HienKyaku, TK L.Raikosen) or (L, M, P2, L.HienKyaku, jump L.Sentsuizan, j.L, j.L)

Of course, dante has his silliness with jam session being ridonkulous.

Overall damage with zero without raikosen loop and meter neutral is about 1 million with the DHC into Cap.

DHC synergy isn’t that great, Cap has like, no safe DHCs in, not that Zero NEEDS an install super behind him, its just nice to have just in case. DHCs for damage are okay I suppose, those are a diamond dozen though. I feel with that team in particular, that Zero/Cap/Dante all significantly really benefit from horizontal assists to open people up, and while Cap/Dante have ones that can get the job done, its something to consider

But I mean its whatever, Zero/Dante/X or some variation will never be truly terrible since you can just ride on the overwhelming coattails it provides.

So this morning on my way to work, I was thinking about characters that could level Frank without needing a lot meter* and Trish came to mind (Zero/Trish/Frank). Theory being that I can DHC into Round Harvest then hard tag Frank in. He could “possibly” get off TWO camera shots, which should get him to lvl4 if I understand the leveling system correctly.

Then I see this: http://shoryuken.com/2012/06/24/ultimate-marvel-vs-capcom-3-trish-tac-infinite/ Swapping Tony for Trish isn’t looking like a bad idea right now.

*Zero/Ironman/Frank can get instant lvl4 by hard tagging after Iron Avenger

Just tried it, Zero Rekkoha xx delayed Round Harvest is enough to get Frank to 4 just raw, but I don’t think you can get 2, timing felt tight enough to get even 1 off. That TAC infinite is whatever, especially for a Zero team. Cool enough I suppose. Trish is > Ironman anyway ( even though <3 Tonys assist. )

you’re gonna kill them anyways with Zero. So a TAC infinite is meaningless

Thanks for testing that for me. I was more thinking Zero BnB > Sougenmu DHC Round Harvest > hard tag Frank - reasoning that by doing Sougenmu instead of Rekkoha, Round Harvest would keep them on the ground, saving Frank a few seconds since he wouldn’t have to jump. But getting lvl4 while still getting extra damage from Rekkoha is just fine by me. Thanks again.

And yea, I’m not a fan of TACs but it adds a little more to Trish’s cause. Repulsar assist is just sooo good - not to mention he’s a ton of fun to play in general. I’m learning a BnB, but even his Day Zero, ABC combos feel awesome to do.

You’re right, but an infinite is nice to have a on team with Frank West anchor.

Round Harvest doesn’t OTG, and if you want to do buster lightning xx sougenmu into Round Trip, I don’t think Round Trip picks them up fast enough ( I played around for like 30 seconds-1 minute so I could be wrong ), also you get less Round Harvest time as it reaches them quicker ( I think it works like this? I figure its like Stalking Flare where it runs out after like 20 hits, could be on a certain timer as well ).

Why not Zero, Dante, and Vergil. I know you might be thinking that everyone runs team ZMC but everyone’s running it for a reason

Even though Zero/dante/vergil is gdlk, zero/dante/akuma is very very strong.

IMO Zero/Dante/Hiryu is better than Zero/Dante/Vergil. Vergil is derpy as hell, but none can withstand the derpiness of XF3 Hiryu.

Its okay, on paper it definitely looks way more godlike, but in practice, Rapid Slash makes it so much easier to convert off of a ton of situations. If you’re at that point where you can seamlessly corner carry and convert off of air throws 100% of the time off of any stray confirm without an assist like Rapid Slash, thats cool. But for many Zeros thats the next step beyond learning the LLoop. Chances are you’ll be given enough opportunities to end the match with the consistency of Rapid Slash behind Zero

I wouldn’t say derpiness, just X factor lvl 3 Strider is sad :[

I’ve seen some ridiculous stuff with Maxed Strider before, but compared to other characters he just gets half the distance and twice the speed.