I’m sorry you feel that way. It’s my opinion, but I just feel like VF is almost too complex for its own good, and they don’t pay attention to things like interesting character design or anything like that. It’s a pretty generic fighter IMO. For all the dedication it takes to be really good at that game, you might as well just go and learn karate yourself. Not saying I’m lazy when it comes to learning games, but when it becomes something like a part time job, that’s when I have to draw the line. :looney:
That funny because, VF as a whole IS a giant template for 3D fighters. Literally. Sega with the frame advantage, as usual…coming out with something first, then having others take the fame.
Go watch the anime. The characters are much more fleshed out there.
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In general, this thread consists of people saying what other people say is wrong with a certain game. Why rely so much on secondary or tertiary sources? I say people need to just go out, play some fighting games, and enjoy them. The “community” consists of people like you and me. WE should dictate what it plays, not the other way around.
Even the “legitimate” games seen at big tournaments have flaws and balance issues…some have SERIOUS flaws and balance issues, yet people play them. So, all these flaws that people have been pointing out for these lesser known games…they really aren’t that serious when put into perspective.
same here i play what i enjoy despite what the people say (hnk anyone), sc3 is great, i really love the time that i spent on it with my friends, sc4 its great too
what in the hell is that?? i didnt know that there was an anime , man the dub is terrible
because the gringos hate the anime this days :lol:, being serious, maybe because it took some time to get good at the game and it has some bs that its not funny to see, like the combo in a previous post, also the game desing doesnt appeal to everyone, i like the game, it has some original shit but i never took it seriously, but thats just my opinion
I speak only for myself, but I didn’t hear much about the game until after it was out for a while. I became interested and went looking for it, but couldn’t find it anywhere. Strictly from personal observation, it was poorly marketed and didn’t stick around for very long.
yeah, main reason a lot of these games don’t catch on in america is because marketing sucks ass. companies don’t put much effort into promoting their own damn games over here. i think this is the real reason why vf5 hasn’t taken off yet. its obv that doa4 didn’t take off due to its gameplay, but the amount of publicity it has gotten (and the obv sex appeal). i see no reason why vf5 can’t be a force in america other than sega sucking ass.
Declining arcade scene explains most of it I think, and didn’t it have a bad port too? Also supposedly the game requires very, very tight execution for playing the upper tiers to their full potential. That may have been off-putting but I think the main reason is the decline of arcades. It sees some action on 2df and GGPO right.
Its anime but its not flat-chested lolis, plus its Capcom. Hard to think of other reasons why it might not have caught on.
i’m saying not to scare people away from the game. there’s a huge difference.
vf has alot of things working against it. its not a pick-up and play game. its learning curve is fairly steep. its top level is dwindling, which means the game isn’t being progressed very far skillwise. the aesthetics of the game isn’t going to appeal to a mass market. tekken is slowly stealing away vf fanbase in japan.
the problems the game has on a mass market money making level are vast. but i’m simply pointing out that vf’s install base is getting owned by the game labeling itself as this super technical, super deep game that makes chess look like chutes and ladders. but in reality, that isn’t the case if you really understand how the game works. it is mislabeled, and it only intimidates more than it inspires.
Yeah, it would be incorrect to say that Virtua Fighter cannot be fun when you are intermediate. It might play a little differently because neither player knows that option C can be used instead of just A or B.
But it’s not like you need to execute 5 qcf+P to get a jab and then do a 2 frame link for a basic combo. Beginner Virtua Fighter is honestly about as easy as it gets for fighting games. However, putting work into it the game will continuely challenge you and make you progress. Honestly, the only reason I don’t play it is because no one else really plays it either.
VF is deep, but it’s not like other games have stuff to scare people away. Just try asking a noob to start off doing Genei Jin strings and remembering all the enders, or r0m infinite with Mags, or roll cancelling.
But people play fighting games for fun. I can reasonably understand why people dont like VF, the charactesr can be boring (VF5 really improved this with less robotic movements and a little more variety, I like the VF4 movements better though for some reason) and the depth can seem either intimidating or boring.
I remember hearing about a VF anime in production shortly after VF2 came out, but I never knew it had an English dub.
Even more amazing since that video includes stuff I would NEVER associate with the games. It would be like making a SF cartoon where all the good guys are part of a generic superhero secret agent taskforce fighting for the US…oh wait.
I see what you mean. Call me crazy but if Guilty Gear had less intimidating character designs and was pushed for marketing it would have been a big hit World-Wide.
Every single person I’ve shown this game to and had them play it became addicted to it like crack. Not fighting fans either but your regular average joe mainstream game players (people who only play games like Halo, Super Smash well play it casually, TES: Oblivion, and WoW). Hell even people who rarely played games played it straight for an hour the first time playing. Guilty Gear has what Street Fighter II had in its hey day. It is very complex however it has an easy and fun introduction level as the basic combos are easy to do and the game has a appealing and enjoyable pace for beginner and novice play.
I don’t know, there are a lot of references to the games’ storyline…it just seems that they took some major liberties here and there in terms of personality and what not. Even so, a lot of the details are fairly accurate. Even Satan Shark is mentioned!
The thing is, in the credits (of the dub, at least) it says “original story by Yu Suzuki”…so, I don’t know if that means the anime is based loosely on the original story from the games, or if he actually did something additional for the anime’s script. Either way, his name is in the credits, so the anime could arguably be considered canon, or at least “kinda-canon”.
How funny would it be if VF was the only FG in history where the anime is more canon and than the actual game?
Who knows, maybe VF wouldn’t be in this thread if they just used a bit more of the personality from the anime…
Well, in a 2-D game, you can teach someone what the highest-priority pokes are and how to do combos, and they feel like they’re using real strategy and accomplishing something. That, in turn, motivates one to go further. VF, on the other hand, just feels like blind guessing to a lot of players and there isn’t much to motivate them.
I mentioned the Evo thing only to show that I have experience with the game and am not talking out of my ass here, like you claimed in your earlier post.
I think what you’re not realizing is that I agree with you that VF is one of the best games out there and I’m not bashing the gameplay itself or anything. That is, I’m not expressing my own opinions of the game, I’m trying to look at it from the perspective of the typical player. Devil’s advocate and all that jazz.
Also, saying Guilty Gear became popular because of anime is wrong for a couple reasons:
It’s been around this entire decade, yet tournament attendance was nothing special before. It was always one of the lower-drawing games at Evo, which was one of the reasons they dropped it. However, within the past year, it has had a higher turnout than anything except Smash at most majors. Do you honestly think a franchise that had been around for years just had this sudden huge influx of casual-playing anime nerds?
In the US, the anime style is a detriment to popularity if anything. The most commercially successful fighters over here have been only mildly anime-influenced (e.g. SF, Tekken, Soul Calibur) or completely Westernized (e.g. Mortal Kombat). DOA is the only arguable exception, and we all know why that game succeeded.
If anime is the factor, how come Melty Blood and Arcana Heart have not grown anywhere near the same amount? AH1 has an American PS2 version, and Melty Blood is played on PC (a more widely available platform than any console) AND has decent netplay while Accent Core has none at all…yet they aren’t even in the discussion for Evo. Yes, I know Evo doesn’t use PC games, but Melty wouldn’t be considered even if it did have a proper console port. This suggests to me that other things are at work here.
So, as for some possible reasons why GG has grown so quickly, I can offer many:
Accent Core’s US release. Remember, #reload only got a US release on the Xbox (less widely-owned than the PS2 and not a serious fighting-game console), and Slash was import-only. Once I no longer had access to a Japanese PS2, I stopped playing GG during #r and Slash for precisely this reason.
AC’s easier combos. Slash may have been an easier game overall, but not on this superficial level. That’s very important to newer players. The new loops also look cool and tourney crowds love to chant along with them. Speaking of which…
AC is more spectator-friendly than the previous games. I wouldn’t put too much stock in this, but it can matter from time to time; for instance, Justin Wong picked up Melty Blood after seeing how hype the crowd got at NEC last year.
People who were around the GG scene for years and never used to travel now do, generally because they weren’t old enough before or had other obligations.
People who HAVE been serious about the game for years now travel more often, across longer distances. This largely explains how Final Round drew 128 people.
SRK regulars have become more willing to try different games now compared to the XX days, and AC was the first chance for most of them to get into this series. This has yielded a good number of new players.
At last year’s Evo, FlashMetroid’s team, SH’s team, and Juicy G’s team all won matches against SBO qualifiers, showing for the first time that Japan is beatable. This may have motivated the community to step up its efforts in the manner described above.
I think when you add it all up, it becomes easy to see why GG has succeeded where other games have failed.
I’d say one reason GG improved over time was the decline of SF in the US from 2k-now.
Back in 2k2 you had GGXX, but you also had stuff like 3S, SFA3, ST stronger then now, SC2, CvS2 at its peak, and no reason to believe Capcom would stop making games. Also it was mostly an arcade scene then, and GG wasn’t in as many arcades compared to CvS2/3s.
4 years ago, people are still playing the same Capcom games. People get bored more willing to try other stuff. Also, it’s a console scene now, so people are more able to try new things out. GG was the biggest name title around.
Melty fails due to the dojin stigma I think. People have bias against it the same way people had bias against SNK in the 90s.