Respect
41
Updated with some screenshots and some gameplay info
Sweet pics. Looks like she’s got good range on her normals. Makes me wonder just how fast/quick she is.
<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3 (and so on)
So what you’re saying… is that you’ll give her a chance… right?
Yeah. Doesn’t seem your type. I completely understand. The whole Ninja/Nurse thing doesn’t work really. Maybe if she were a he and he were a Samurai Doctor…
She’s going to play like strider
Legion!
ouroboros or Ragnarok
Excalibur
Shikuru
49
An interesting character indeed. Hope she has a style similar to Strider. Maybe even have a Strider Alt. color.
Speaking of which, what could be possible Alt. colors for her? Discuss…
The horizontal slash is reminiscent of Ame-no-Murokumo, not Excalibur. =P
havnt u visited the pallet suggestion thread?
She’s influenced by Strider (Ravidrath or Mike-Z said this a couple days ago i think) , but like the rest of the cast who were influenced by other fighting game characters (recently , PainWheel to Sentinel) , she will establish her own unique playstyle.
Shikuru
53
Theres a thread for that? I’ll go check it out…leaves
So the question I have to ask is why isn’t she wearing an eye patch in any of these?
The screenshots.
Also having a Morrigan / Ino dash is sexy~
=D Im feeling Ms. Fortune and Valentine for my team. IDK if I want a third
Careful, I don’t think Valentine would appreciate you feeling her. Might lose that hand.
rayplay
59
Since I don’t see any posts on this yet…
http://www.g4tv.com/videos/56630/skullgirls-hands-on-preview/?quality=hd
^X-Play interviewed Mike Z on the game, and though no new information was given in the interview, you DO get to see some Valentine gameplay.
The eyepatch is underneath her fringe, you can always see the visible eye since the sprites get mirrored when she is on the 1P side. 2P side (facing left) is the “proper” angle when it comes to asymmetrical details across all characters.