Here’s a guide to doing PacStrife’s B&B Combo. This is especially for pad players who are having trouble, but I talk about timing as well, so it might help anyone who has trouble doing the combo consistently.
Here’s the transcript of exactly how I’m doing it…
Meterless:
6A -> 6A -> 6B -> 6C -> 3C /\ j.B -> j.B XX “A Feather”, 66B -> jc.B XX “C Feather”, 66B XX “A Feather”, “B Guns”
Super:
6A -> 6A -> 6B -> 6C -> 3C /\ j.B -> j.B XX “A Feather”, 66B -> jc.B XX “C Feather”, 66B XX “A Feather”, “B Guns” XX Super / “A Lasso” (OTG)
Part 0: Preparation
The only thing you need to do to prepare is make sure you have a second button for your “A” attack. If you hold your pad steady on something (more like an arcade stick), you may not need to. However, for anyone who holds a pad the normal way, this is important, because holding “A” and “C” if they’re both on the face of the pad is going to be a nightmare. I set the L Button to “A” to work in tandem with the “A” I have on the face of the pad.
Part 1: The ground chain
I suppose most people playing Joe already know this, but you really have to do his ground chain slowly. 6A is not a very fast “A” attack, and his normals are just pretty slow to start up in general.
I do two 6A’s sort of as a hitconfirm, because anything else is probably not too safe on block without an assist.
You need to have A" and “C” held down by the time you launch your opponent. I just do them in the most obvious places, it doesn’t really matter.
I personally use both of my “A” buttons when performing this chain (my "A"s are the Y and L button for reference), but it would probably be easier to just learn to use the shoulder button for both “A” attacks.
Part 2: The air combo
As soon as you jump, hit B to attack. Don’t chain the B’s as fast as you can, though; the trick here is that if you do this combo too fast, the end will whiff because there will be a really big disparity in height between you and your opponent. So, take it slow.
After the second “B”, quickly let go of the shoulder “A” and hold it down again.
Just like with the first two “B” attacks, the second set should be done slowly. You don’t need to dash at the earliest possible moment; wait a split second. Don’t chain the B’s as fast as possible.
After this set of “B’s”, let go of your “C” button.
Now, dash in one more time, hit “B” and hesitate another split second before letting go of the Shoulder “A”. If this Shuriken whiffs, you probably completed the air combo too quickly. Also, keep in mind that you’re just barely meeting the charge quota for the last Shuriken, so if the Shuriken doesn’t come out, you need to wait just a fraction of a second longer before firing it off.
Part 3: The finisher
When going for the Savage Shot, you need to be quick, but not sloppy; the timing is semi-strict for landing the move, and it’s very possible to do it too late. On the other hand, if your execution isn’t very tight, a common mistake I’ve been making is to just throw out a “B” attack instead of Savage Shot.
“B” Savage Shot hits four times, so if you want to get the maximum damage, the combo count should be at 19 hits after Savage Shot finishes. You can go into either super after this.
A few shortcuts: If you aren’t feeling too good about your execution, you can omit the Savage Shot and connect either super. If you mess up the Savage Shot and just get j.B, you can still cancel that into your Lv.3 Super.
Don’t forget to OTG with the Lasso! If you’re feeling really saucy, or wanna impress your girlfriend or whatever, you can actually do more damage by OTG’ing with C Savage Shot. Just dash back as soon as you can, jump up and quickly do it.
That’s all! I hope that’s easy to read and helpful.