The term "Anime Fighter"

Akatsuki Blitzkampf gets called “anime”. Good luck explaining **that one **based on any system or visual style.

Slang isn’t always a precise science. Those are some of the elements commonly shared by games called “anime games”, “animu games”, “donjon engine games” etc
If you really want to define the term, it’d be useful if you said which those games you mention are.

It’s not, it’s 100%.
You change the pre teens from Jap to American, then make the lecher’s hillbillies and suddenly it’s not Kawii anymore it’s sick.

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Who calls it that? I don’t.
It’s entirely possible the person who said that doesn’t know what “anime games” mean (as often with buzzwords, a lot of people don’t fully grasp the meaning but use them anyway).
Some idiot calling an iron “ironic” doesn’t put the real meaning of “ironic” into question.

I don’t know what the official definition of an anime fighter is. I just know that we really need a term to distinguish between a fighter like UMVC3 and something like Arcana Heart. Playing games like Arcana simply feels weird :confused:

What I said is pretty accurate, and you act as if this thread actually deserves anything but trolling. You must be among those dorks mentioned in my definition :slight_smile:

You know, when I listed AH3, I sat there and tried pretty hard to remember if there were actual panty shots (did Heart, Petra, Eko, or Yoriko have any?) or if I was just clouding my memory with all the other crap wrong/uncomfortable with the game’s presentation (sidebars, Kira, everyone’s age, sidebars, Angelia, Maori, sidebars, the general discomfort of playing this game around my wife, Mei-Fang, sidebars, having the volume loud enough for anyone outside the room to hear, oh, and sidebars). I think I ended up maining Kamui partly so I didn’t have to deal with having TWO reasons for Chris Hansen to sit on the other side of the room and ask me what I’m thinking.

The ones that would call you and idiot are not the ones I would like to defend and they aren’t helping and should be put aside. Anime Fighter and Anime is different though cause of the key word Fighter. There has to be a style of play that lumps these games together not just an art style. Art Style is a part of it of course but for example calling Skullgirls an Anime Fighter and saying Marvel isn’t seems wrong since both games are extremely similar.

Also, I have difficulty not calling UMVC3 “anime”, considering Eighting made the damn thing.

So far the only common thing that the all so called anime games have in common is not made by Capcom, Namco or SNK.
Period.
The upcoming Injustice game, would have all the traits of the so called anime games minus the character design, by your definition is an anime game.
UMVC3 is an anime game by definition, since it has all the elements (minus bursts unless you count the HvH mode features ) and dont dome at me that the style is not anime, the art style is more similar to anime than comics in many aspects.
SG is labeled as anime, despite the character design being more a homeage to the tex avery art style, and its gameplay being basically a revisted mvc2.

I shouldn’t read this forum while eating because stuff like this makes me choke.

It has nothing to do with gameplay if we look at how it’s used and how it excludes Marvel and it has nothing to do with “presentation” since the term ignores SF/KoF games. Seriously, “anime fighter” was just something people used to make fun of people for playing a game by a different company.

Sol Badguy Z’s attempt at being funny was the saddest part of this thread.

Just let this term die already

How about you guys stop getting your pantys in a bunch about a fucking term and play the games? Jesus, with the way you guys act on srk, people could swear that anime game players are all whiny haters of capcom players.

I think one key concept is the Burst. Marvel has no burst. It seems like a mechanic that is very uncommon outside of “anime games”. Of course there is the very similar “Combo Breaker” of some western games like new MK and IK(I might be wrong, actually haven’t played that much).
Man, the more I say burst in my head, the weirder it sounds.

Personally I facepalm everytime I see a stupid “stop using this word!” thread

I don’t either, but I’ve heard it called “anime” more (proportionally) than I’ve heard KoF XIII called “anime”, and there are definitely people out there who are diehard about KoF being an anime game. They’re wrong in my eyes, of course, but the point is that what makes a game “anime” is not clearly defined. I agree pretty completely with the OP on “anime fighter” being a stupid term because of this.

I prefer “old-school” for SF, KoF, Samsho, Blitzkampf, and the like, and “new-school” for everything else. There are some games which don’t fit nicely under this classification system either, though. UNIB is a good example of that; it has no more air movement options than AE, is very footsies-focused, etc, but it does have some new-school systems too. Jojo’s is another solid example of a game on the fence.

Any game where the narrator saying Round 1 is replaced by something stupid as shit

Having admitted to playing Guilty Gear, but not accepting the dork brand that comes along with it, I wonder how many actual dorks are going to expose themselves mentioning their dislike of my definition.

And again, HNK, VP, Akatsuki, UMVC3, BF, AP, Kohime Musou, Chaod Code, The Rumble Fish dont have bursts mechanics, yet they are labeled (and one should by definition) as anime

To clarify, I’m not arguing about if it’s a good word or not, just that there exist such a thing as an “anime game”, that the word fills a need. Humans like to classify things, and these games obviously have things in common.

Don’t like the word, make up a better one and make it stick. That’s all.

The only thing worse than your definition is your signature.