accidental double post

Are people using dip switches online?.. It seem like people are. Cheating. Also does anyone know the frame data on a CvS2 parry compared to 3S?

dude you don’t have to go into every single thread asking the same junk ,dip switches don’t work online. .l.

It’s just the lag. Just don’t hold your breath.

Yo… I didn’t know where I should post my question. I saw the last post in here was 9 days. Anywho, thanks for the response dude.

I had PS2 version but I think the arcade version is more faster because of input lag and I don’t know if it can influence in the game and I play online on FightCade. So which the best way to training parry without console version, i.e. with only the ROM?

The best way to practice parry training through emulator is using cheats to simulate training mode.

Can someone explain how this works? I set Chun to walk forward then leap attack after SA2. here’s the outcomes (shown in order in the short video)

  1. Yun gets hits standing up and UOH combos into super (he can’t block after leap attack hits).
  2. Yun blocks high and super doesn’t come out.
  3. Yun gets hit crouching and super doesn’t combo (he can block after getting hit by leap attack).

so my questions are

  1. is the hit or block option select (if it hits super will come out, if it’s blocked nothing will come out) specific to UOH for some reason, or can it be done with other moves? (not including DED)
  2. why does it combo on standing hit but not crouching hit?

The crouching version she hits too far inside and is forced to wait the extra frames it takes her pushbox to slide off of yun. When Yun is standing he has no vertical overlap and so Chun just drops into super after the hit. I want to add, and I’ll do so reluctantly, that because she takes longer to hit Yun I think she falls into a longer recovery. I could be wrong about that but it’s just how I usually see it happening.

  1. I have unintentionally setup training dummies that did this with normals into specials/supers.

  2. After comparing his crouching and standing hit boxes it appears that standing allows the uoh to hit deeper.

could you rephrase that?

so maybe yuns standing hitbox is skinnier than his crouching hitbox?

I’ve always seen Rikimaru and Nuki cancel into another move after hitting the UOH on a crouching Yun/Yang. Like the sequence would go SA2->j.HPx2(or j.LK)->UOH->cr.MK(or b.HP)->SA2. Maybe you need to combo into another move and then do SA2 if you hit the opponent crouching?

Vs crouching… Leap to sa2 def works with the right timing. I’ll take a vid in a bit.

And same for leap into cr mk ex sbk/ sa2.

Made the same situation with both standing and crouching combo while guard and parry don’t.

I think you connected the super a little late in that vid and also yun must be fatter standing than crouching.

cool thanks gentlemen. I always figured ā€œif it connects on standing it should always connect on crouching.ā€ clearly that’s not accurate!

For all the fluff we get about ESN’s data being useful, none of you guys ever acknowledge push boxes.

ayayayay

Wait, hold on - you can OS whether a super comes out based on whether a UOH hits or not? Because that’s what I’m seeing in Ryan’s vid, and it doesn’t look like DED either. If so, can someone tell me how? (It definitely isn’t included in vandarkholme’s vid about option selects)

Yea super doesn’t come out. Has to do with the timing you recover if they get hit or guard. It’s not really an option select because you don’t want to be imputing super and risk a leak. It’s best to just confirm the hit. It’s not difficult.

Always wondered is this rule foolproof for attack bonus taunts? seems more to it sometimes