Are people using dip switches online?.. It seem like people are. Cheating. Also does anyone know the frame data on a CvS2 parry compared to 3S?
dude you donāt have to go into every single thread asking the same junk ,dip switches donāt work online. .l.
Dander
964
Itās just the lag. Just donāt hold your breath.
Yo⦠I didnāt know where I should post my question. I saw the last post in here was 9 days. Anywho, thanks for the response dude.
I had PS2 version but I think the arcade version is more faster because of input lag and I donāt know if it can influence in the game and I play online on FightCade. So which the best way to training parry without console version, i.e. with only the ROM?
The best way to practice parry training through emulator is using cheats to simulate training mode.
Can someone explain how this works? I set Chun to walk forward then leap attack after SA2. hereās the outcomes (shown in order in the short video)
- Yun gets hits standing up and UOH combos into super (he canāt block after leap attack hits).
- Yun blocks high and super doesnāt come out.
- Yun gets hit crouching and super doesnāt combo (he can block after getting hit by leap attack).
so my questions are
- is the hit or block option select (if it hits super will come out, if itās blocked nothing will come out) specific to UOH for some reason, or can it be done with other moves? (not including DED)
- why does it combo on standing hit but not crouching hit?
Dander
969
The crouching version she hits too far inside and is forced to wait the extra frames it takes her pushbox to slide off of yun. When Yun is standing he has no vertical overlap and so Chun just drops into super after the hit. I want to add, and Iāll do so reluctantly, that because she takes longer to hit Yun I think she falls into a longer recovery. I could be wrong about that but itās just how I usually see it happening.
pherai
972
so maybe yuns standing hitbox is skinnier than his crouching hitbox?
aku
973
Iāve always seen Rikimaru and Nuki cancel into another move after hitting the UOH on a crouching Yun/Yang. Like the sequence would go SA2->j.HPx2(or j.LK)->UOH->cr.MK(or b.HP)->SA2. Maybe you need to combo into another move and then do SA2 if you hit the opponent crouching?
ryan
974
Vs crouching⦠Leap to sa2 def works with the right timing. Iāll take a vid in a bit.
And same for leap into cr mk ex sbk/ sa2.
ryan
975
Made the same situation with both standing and crouching combo while guard and parry donāt.
I think you connected the super a little late in that vid and also yun must be fatter standing than crouching.
cool thanks gentlemen. I always figured āif it connects on standing it should always connect on crouching.ā clearly thatās not accurate!
Dander
977
For all the fluff we get about ESNās data being useful, none of you guys ever acknowledge push boxes.
ayayayay
Wait, hold on - you can OS whether a super comes out based on whether a UOH hits or not? Because thatās what Iām seeing in Ryanās vid, and it doesnāt look like DED either. If so, can someone tell me how? (It definitely isnāt included in vandarkholmeās vid about option selects)
ryan
979
Yea super doesnāt come out. Has to do with the timing you recover if they get hit or guard. Itās not really an option select because you donāt want to be imputing super and risk a leak. Itās best to just confirm the hit. Itās not difficult.
Always wondered is this rule foolproof for attack bonus taunts? seems more to it sometimes