It actually breaks combo toward the end of the fist wave. I believe it usually ends up being a 7 hit combo or so.

Edit: cleaned up, Srk partly remembered a post I started but never submitted. Sorry for the confusion.

Yea it’s the second wave that doesn’t connect. It only has happened with crouching opponents. Of course makoto is the most common, but I was really surprised last night by ken! Was wondering if anyone knew what was happening specifically. I know if you do hakkei fireball super it never happens. But I don’t like doing fireball all the time because it’s begging to get parried.

Another question i have is Yangs zenpo tenshin vs yun/yang hp torou and the last one hits from behind? You guys know what I’m talking about. Many people tell me this is completely random. Is it??

Oh i see. Never seen it as far as i can remember. Does it seem to happen around max range only? Any vid?

For Yang, i think it’s explained here @~3:15 : http://www.nicovideo.jp/watch/sm15076164
Though, i have no clue myself about what happens, if someone can translate it ^^

JAK… > not sure why you talk about reversal here lol

My theory was a late cancel thing. Things get wacky in the cancel frames.

But it was just a guess. I should try and test more.

Good find on the yang vid. Let me see if I can figure it out.

Edit: damn I can’t watch on iPhone without premium. I’ll have to see tomorrow.

Also I think jak had a previously saved draft for a old post and it happened to sneak its way in lol

surprised to hear about houyokusen breaking combo against ken :open_mouth: i remember testing it out last year and recall it also breaks combo against crouching sean sometimes.

on a similar topic, if i remember correctly gouki’s cr lk x 3 sa1 breaks combo not only on mak but on sean too. also for whatever reason, daipan loop doesnt work against crouching makoto and itll break combo after the 2nd or 3rd daipan.

cool video @ESN too bad i dont understand enough of it lol that chun li theme remix they use in the first part of the video was cool.

Yep

Thinking about it more I believe it might be a push box issue as it only occurs mid screen to my knowledge. I am thinking that Chun li is left further away then normal and during the transition from crouching to standing the last hit or two of the first wave whiff causing the second wave to be block-able.

Off this topic two questions

  1. Can anyone test/confirm that double tsurugi does not scale on CPS3? EG one fwd tsurugi on Yang does 23 hit points damage, double tsurugi does 46 hit points damage. Just curious

  2. nvm

anyone know the exact motion used to dash in and immediately high parry? I’ve seen few top jap players utilize this.

I don’t see why it wouldn’t just be F, F, F

it’s definitely some sort of technique. there’s a delay after dashing in to high parry, but I can recall hayao and kuroda parrying immediately high after dashing in. I was just curious if anyone knew it.

I can only imagine it’s like f, df, f.

Tebbo: I believe only the first forward can be down forward

Personally I have always done F,F->F (slightly bigger gap between the second and the third then the first and second)

It might be as simple as using the forward parry (either before or the first input of dash) dashing in the forward parry recovery window and when the dash ends the forward parry window has returned allowing you to parry as soon as the dash recovery ends.

Although ESN/Telesniper/etc should see if their is a way to buffer dash without triggering the forward parry window.

You’re probably right.

i guess i don’t do it that exactly. probably more like f~df. as remy it’s pretty standard to dash using down even though it may not be a straight down+forward. it’s nearly as fast.

i’m not sure if that would even let it work. because no matter what the stick needs to move to neutral before the parry so i dunno. it’s hard to analyze your own hands sometimes.

Do you have a link or remember what video you saw it in?

I messed around with fba-rr and macro lua a little. It looks like all you have to do is input a dash, wait a little and then press forward. I tested it with ken’s dash since his is pretty fast.

The first forward press counts as a parry attempt, but his dash is just long enough that the no-parry window closes in time for him to ā€œinstantā€ parry.

When you can parry is also dependent on how fast you input the dash since that affects when the no-parry window closes during the dash.

There also appears to be a small window where you can anit-air parry, but you can’t ground parry because the ground no-parry window is still open. Since you’re trying to parry a ground move, you won’t get the anti-air parry and you’ll get hit.

Spoiler

http://i.imgur.com/V0mSEqe.png

about 20:04 of this vid

edit: and again at 23:06, so smooth…hayao is a god hah. like I said, I’ve also seen kuroda do it too with Q just for character reference. I can’t recall ever seeing anyone else in person or in vids do this technique.

No tech from what I saw

Yeah, it’s just dash forward then parry.

Well if you break it down enough and consider all the pieces separately, you can call anything a tech. So long as you didn’t know it was there before. You can even call it significant tech if you simply couldn’t do it before.

It’s all downhill from here boys.

3rd Slash puts Yang behind the opponent, and they change sides right? Saw that today played on OE.

^
saved post all late.

Combine this conversation with the one in the Frame Data thread. Can you cancel your forward dash recovery with a Parry? Everything else was listed out, while saying no to another dash.

In the transition from a jumping to a grounded state is the parry cool down window reset? How about grounded to jumping?

So like, if it doesn’t reset, missing an option parry as you do a really late jump in attack might kill your chance to option parry as you land, for example? Maybe the cool down window is small enough for it not to matter much. Just a thought I had a little while ago.