How many stars do you need for 3 medals? I checked and I now have 110 stars but I’m still at only 2 medals.
Still have course maker’s block so I’ll be going through the new stages that have been put up in the OP since my last video.
How many stars do you need for 3 medals? I checked and I now have 110 stars but I’m still at only 2 medals.
Still have course maker’s block so I’ll be going through the new stages that have been put up in the OP since my last video.
Did that nigga who made the fucked up Waluigi level ever make another one?
Ok here:
Great Walls and Balls of Fire. 8962-0000-017C-65B7
Still new to this so I only have basic tools but hoping to have time for more stages.
edit - Adding this stage as well: Snips and Shells DF85-0000-017C92CB
Again still new to this so I know my stages could be improved but thanks ahead of time to anyone who tries and completes them.
150 I’m p sure.
Gonna play some SRK levels tonight. Will drop some stars for your levels tonight to give you a boost. I really liked your Water Temple course and enjoyed watching Roknin play Fire Temple.
You gonna make another SRK level video?
Alright, good to know. Thought it might have been closer to 200.
Yep. Probably more than one considering the number of levels that have been uploaded since my last one.
instead of complaining about what we don’t have because nintendo is probably not going to give us what we want…instead they’ll give us another event course and costume to go along with it that nobody asked for…i’ve decided to work with the one theme that has the least amount of things missing from it. smb.
so until we get the basic stuff that we would need to make decent smw levels, i’ll stick to smb.
note: this is not a regular playthrough…this is to show off the level. the level can be completed in less time, of course.
GDQ is too GDLK!
In case people need a time stamp for when stuff starts in that vid… Try around 23:06.
So I’ve begun making the first in my series of hard but fun levels in SMM. Its actually a bit more difficult to make a level intentionally hard all the way through. This stage I’m working on is using the Super Mario Bros. set and I’ve been inspired by World 8 from that game since it was the one that really pulled no punches. In thinking of ways to present the player with a good challenge I’ve limited the amount of power-ups to two and I’m trying really hard to come up with tricky enemy placement. Could be a while before it’s finished and uploaded as I’m still making changes and I want this level to be just right.
I was wondering how courses recieved Expert ratings on the Super Mario Maker Bookmark and I guess that is determined by clear %. Both Jump Man courses got the Expert rating as did my Cloud 9 course and That Brat’s Castle 2.0. Do people really suck that bay at Super Mario games or are these just players that weren’t exposed to the older games? The later seems a little harder for me to grasp since Super Mario Bros. 1-3 and World are all easy to gain access to on console and handheld.
things i’m working on/have learned from going back to the older games before making new levels:
-playtest over and over to figure out what the player might do so they can’t get stuck.
-keep the enemy variety at a minimum. two or three max, not including piranha plants.
-teach the player beforehand if there is a really hard hazard later on. tease it at first.
-mirror hazards. for example, if you put buzz saws in the beginning put them in the middle or end too.
-almost all mario levels should be able to be beaten quickly (depending on skill level) after a few playthroughs regardless of the hazards/enemies. if your level can’t be done that way then it might not be a good level.
-put coins and hidden blocks in levels. reward the player for exploring.
-just because you have a lot of the screen to work with doesn’t mean that you have to use the entire area for the level. avoid that to not hit the block limit (use doors and pipes, etc.)
-bring OG platforming back. mario should be running and jumping and ducking a lot.
-you don’t have to just go from left to right. bring back down to up, up to down and right to left.
-powerups…one in the beginning, one after a very dangerous area, one in the middle, one for exploring if the area was hard to get to and dangerous.
-checkpoints aren’t always needed.
-since there’s nothing to collect i like to put three hidden one ups in every level.
Anyway new level:
https://youtu.be/lgFXTACIyOs
Bookmark it:
https://supermariomakerbookmark.nintendo.net/courses/2E85-0000-0186-1376
Both, I’m pretty sure.
new stage
4197-0000-0189-0A16
Bullets a Plenty!
As promised, here’s me going through more SRK courses. Timestamps are in the description as usual.
This week features:
@“Autocrat1”'s “…the choice is yours…”, “WELL I’LL BE SPAMMED”, and “I’m done being One” courses.
@“chadouken!”'s “Stars, Spikes, & Fire” and “Super Mariotroid” courses.
I should play this more and put up my stages
…
…
I’m liking what I see in your stage debs especially your wall jump section and the platforming with the donut blocks.
debs be removing stages on me T^T
(at least I think so… went to re-play Bob-omb Voyage and it was gonzo :sad: )
Anyhow, yesterday’s vid is late because of a bunch of reasons:
Played Bullets a Plenty!, Sugar Walls and attempted EVO-Troopers and the Biotower X (I think I got the name right?).
Well, I think I figured out the lack of foot traffic on a lot of my levels. All but 3 of my levels are considered expert, and one of my levels is considered super expert. If you have a clear rate below 2.5%, it’s Super Expert, 2.5% - 12%~ is expert, not sure exactly what the cut-off point between normal and easy is though. And I imagine not many people play the Expert difficulty in the 100 Mario Challenge so it’s even less likely they’d see my levels.
If you log in to the Super Mario Maker Bookmark site you can see how your levels are scored in terms of difficulty.