amrraed
1601
I was wanting to use this at first but i thought it would be too much for an AV.
Spoiler
https://68.media.tumblr.com/0db4d85a0060a3f5cc6cb5558d5eb429/tumblr_olqc6kJSAM1u7287ko1_540.jpg
Then i thought about this one which i really like artistically but i don’t like the featured character
Spoiler
https://68.media.tumblr.com/7d077e91f9d65c565af594eb9ed88683/tumblr_olqc6kJSAM1u7287ko2_540.jpg
Then i thought this one is cool since it feature both of my characters but i am reserving it for later.
Spoiler
https://68.media.tumblr.com/ee7aade0eb7a1161e24d299d3ed654ee/tumblr_olqc6kJSAM1u7287ko4_1280.jpg
So I decided to go with Thick Mika for now. The size of her head is actually fine, it is the boobs that gives you the illusion that it is too small. If you look at it and compare it to her arms, you would find the size of the head to be acceptable.
Look at her entire body. She fucking looks like Zarya.
When capcom first announced the v-skill system i was thinkin it would change how a character is played like a character gets better rush or better zoning like added layers since the game was gonna be pretty simple boy I was wrong.
vskills are just special moves with an easy input really. nothing too interesting and most vskills aren’t that good
Los
1607
Whiff punishing medium is hard, but still better than S1.
About pokes, with Laura I can use basically every button except light punches in neutral. A character like evil ryu in sf4 used mostly his cr mk to get things started, making it more clear to understand the spacing in the match up
Cathrao
1608

LordWilliam1234:
Don’t know if this is what you mean, but SF4 PC is always louder on boot-up, but makes itself ~50% quiter once you alt-tab (regardless of the audio settings).
Reason/Logic? Dimps be crazy.
You think that’s bad, try adjusting your audio settings in SF x TK on PC. Some audio clips are unaffected by changing the volume settings, so if you say, lower things to 50%, when your character does a launcher (one of the main audio clips with this problem), they’ll shout their line at full volume.
Or there’s the fact that if you turn the music “off” it doesn’t actually shut off the music completely…
Oh god, I forgot about that already! 
That’s the point~
Quark
1609
I think Gief’s and Sim’s v-skills feel much more natural with the VS input, and it makes all the parries more convenient as well. but other than that, yeah, there’s not really a good reason they couldn’t be specials.
I imagine a good number of them would never make the cut as specials, though, since they were just put in there to fill the v-skill slot with very little thought put into them
When they first showed V-Skills I thought it was basically BB’s Drive button. But like, they made a terrible version of it for some reason?
V-Skills build V-Gauge, specials don’t. I guess there’s that.
amrraed
1612
I don’t agree with this very much but there is still an appeal to Zarya. 
Zarya is muscular while this is thick and I like thick and that is why i like thick Mika. This is so ridiculous that i really love it.
I like Laura, Mika, Chun, Jaycee, Tina and actually find Zarya to be pretty attractive in the weight lifting outfit. I also really used to like WWF’s Chyna way back in the day, after she got the boob job and looked more like a female.
I always liked strong females in a way and that also explains why i really like Wonder Woman.
Me tonight - another mate - "FT5 " Me - Sure fuck it, won’t knock back actual games with decent players.
“We got two supreme fighters lined up! This is going to be one hell of a show!” (SF4 commentator voice)
Ryu vs Bridie, first to 5. Shit comes down to the wire - “I’ve never seen a combo that intense!”
4-4 going into the last set, one round each in the last match, crowd is going fucking nuts, Highlands thinking maybe there’s a glimor of hope for this pile of shit game this has been a great set, man this rounds going to be hype, all on the line
“The fear out there is tangible!”
“Who will emerge victorious?”
- Server shits itself and we cant move the characters and have to watch the timer go to zero -
Somebody fire someone, anyone.
Quark
1614
the idea of making specific special moves build towards their own unique resource bar is not a bad one IMO. but I think narrowing it down to 1 builder for everybody is too limiting. I’d rather see V-skills scrapped / reworked as specials, and then have certain special moves designated as V-builders (would have to have a special icon like armor breakers had in SF4). It would give Capcom a ton of control over each character’s options for building V-meter; some might be forced to use a weak move for maximum V-build, some might have a single very effective V-builder, others might have a number of average ones, etc.
Pertho
1615
Except Ryu’s cr forward got nerfed hard after vanilla into being shit. Selective memory posting.
Volt
1616
V-Skill was a poorly implemented mechanic. I have 3 issues with them.
1 - They were supposed to be unique, an expression of the character. Most of them are "Press this to deal with Fireballs."
2 - Since they were supposed to be unique and beginner friendly, they should be a bit flashy and at least a bit strong. We got stuff like Chun-Li’s hop.
3 - They could be used as an alternative to specials, where you sacrifice damage or oki for V-Gauge. You can’t cancel into V-Skill.
Basically, stuff got messed up. The third point is especially stupid for me. I really wish you could special cancel into Chun-Li’s hop. You’d lose some damage for anime-like combos but it looks good to watch this stuff.
Don’t think you’re remembering that right. Ryus low forward was still tops in Super. Think it was 5 frame 5 active.
Or in other words better than every single button in SF5.
Pertho
1618
No, i’m remembering just fucking fine because our local ryu player had to deal with hsi character getting bodied after every version. Think they unfucked him a bit after AE and the biggest improvement he got was making cr forward xx hadou a true block string so that people would stop doing blow that up.
That move hits at the ankle, not the foot. But if we all wanna remember the real struggle, play viper and hit crouching forward.
Selective memory posting.
Quark
1619
apart from the balance stuff, landing a stationary poke deep into its active frames was just such a satisfying feeling

Pertho:
No, i’m remembering just fucking fine because our local ryu player had to deal with hsi character getting bodied after every version. Think they unfucked him a bit after AE and the biggest improvement he got was making cr forward xx hadou a true block string so that people would stop doing blow that up.
That move hits at the ankle, not the foot. But if we all wanna remember the real struggle, play viper and hit crouching forward.
Selective memory posting.
A lot of low forwards were like that, Sagats for example was even worse. Still SF4s buttons were like so far beyond SF5 you’re better off not looking.
When you read the numbers it’s like Neo finding out from Morpheus what the matrix is. You start being sick in your mouth.