But his choice of main is the ultimate trap. Obviously you’re a fanboy because everyone here picks on Gllty as well so why play favorites and instead be honest
Man, online session, terrible, I don’t know why I play online. It’s like the deliberately made a large section of the characters scrubby to please all the terrible players.
Balrog - every rush punch unsafe - Spam target combo into V-trigger always - Do big random fuck of EX moves = 10’000LP. Like I wanna stop playing after I beat these guys. I actually wanna stop playing mid match.
Nope. It’s only 5% according to the retard and his random percentage.
Plus, that’s bullshit, PC master race but not in this game. 101 tools for training mode, but people still doing dumb shit like wakeup sweep.
As for SF4, most people that hated either, insisted on playing characters like Dee Jay. Fuck off you chose a low tier character and refuse to change. Or played Cammy and couldn’t land more than a 3 hit combo. I’d rather see an Elena tier whore lame someone out over a top 16 with 14 Chuns.
Honestly, I think Elena was overrated, she was good, but not the top tier who striked terror in the FGC’s hearts. The last few months of SF4, especially Capcom Cup she didn’t really have an impressive showing, and people acted like healing got buffed, and acted like they just BARELY realized it was a cheap super. At the launch of USF4, no one said shit about her healing besides " oh, that’s cool, but it doesn’t heal very much, especially when you have ultra combo double set, decent at best. " Then that turned into " WTF half a life bar!!! " It was all a trend, I blame James Chen.
Healing wasn’t even really what made her that nice though, it was just annoying. What made her so good is she had some of the best mix up in the game including a basically unreactable overhead and strong low
USF4 Elena had a few standout tools that made her really damn good:
-God tier 3f cr.LP with the range of SFV Birdie’s cr.LP, links into itself, combos into Spin Scythe, and links into cr.MP
-Could pretty much ignore most projectiles through slide/FADC/EX Rhino Horn
-EX Mallet Smasher was a 2 hit overhead that linked into the aforementioned cr.LP
-FADC + Healing antics
-Multiple command overheads with solid speed/range, b.HK ignored lows and throws, sweep was a better poke than some fireballs, and st.MP was a really good AA
-Insane back throw range, especially on a kara-throw
Is there a reason I want to go for the cr. MP st. MP link with Nash when the cr. MP cr. MP link seems easier and more consistent to pull off and deals the same amount of damage?
On top of not knowing the difference between loading times and network lag (and why they don’t interact), you have very serious reading issues. You might wanna stop talking about things you don’t understand and keep on believing in witchcraft.
Not so much in SFV (especially now that I haven’t been online in months) but I definitely had a couple of rage-wins in SFIV, i.e. win first round decisively and peace out.