The Street Fighter V Lounge - McRibs for the good, The Purge of 2016 for the bad

[+LOL’s intensifying]

Hmmm do you think FG’s would be better if it was a point and click game?

Point and click fighting game… there’s definitely something in that. Something like Tekken Ball or Lethal League.

wat

https://cdn.meme.am/instances/53845445.jpg

I think that he is talking about the amount of characters of those two games comparing SFV .

Basically, FG players are the best gamers?

I’ve seen a Korean man remove his shirt to reveal his flabby torso with a crowd of 1000~ people cheering and screaming his name for doing it.

So yeah basically.

Well, fighting games is one of the more difficult genres played competitively.

It’s also one of VERY few that puts all of the effort upon a single player, RTS games are like the only other genre that do that. The other(and more popular) games all have emphasis on teamplay and working with other people, and having a team based game helps people who suck ass shift the blame to others things when they underperform like a form of coping mechanism to stop you from getting too pissed off and quitting.

Eh, I was gonna say something in response to what Naeras said above, but don’t wanna end up on scrubquotes, so i’ll keep it to myself. lol

While I agree with this sentiment, I do wonder what it is exactly that RTS games and Smash has that keeps people playing in droves, despite the negative feedback of knowing you’re the only reason why you suck.

^ This. Being personally accountable for all your failures isn’t everyone’s cup of tea, and even in the FGC many people are willing to blame cheap characters, spamming or 8 frames of lag instead of thinking there’s something wrong in their gameplay.

Also contrarily to many other games the difference between casual and competitive playing is very sharp. A friend of mine and longtime LoL player told me that he couldn’t believe so many people looked like they were putting their own life at stake even in Casual. Indeed, even when I play Rocket League I rarely feel the same kind of pressure as when I play a good opponent in SFV on Casual. I don’t even think it is possible to really play a FG casually online unless you create a private lounge and play with your friends.

@QuixoticNeutral I don’t know much about RTS, but Smash is a 4 players party game with characters from well known franchises that everyone can pick up and play. Everyone wants some of that shit in the house when they invite friends.

Custom maps.

And, I’ve been under the impression that the RTS genre has dropped out of the mainstream competitive spotlight. As in, nobody cares about games that aren’t made by Blizzard (specifically SC2), and even that has fallen off quite a bit compared to 5 years ago. Correct me if I’m wrong though.

Nah you’re right, MOBAs were the successor to RTS games in terms of competitive popularity. They function in a similar manner but are more focused on PvP and teamplay rather than building up your resources efficiently as possible and being a micro-manage god that can manage a thousand something clicks per minute.

RTS games are just an example I use a lot.

From the trailers. We already know that KOFXIV will have:

  • Local VS CPU mode
  • Local VS mode
  • Story mode
  • Tutorials
  • Trials
  • Online training mode
  • Online 3vs3 mode
  • 50 characters
  • Gallery mode (artworks, concept arts, etc)

The only question is how good the netcode will be. If it’s good - it’s already a better deal at 60$ that SFV 4 months after the launch

realizes his CFN ID is weedandwater

Goodbye, cruel world!

But still no Arcade mode. HOW WILL PEOPLE LIVE WITHOUT ARCADE MODE???

Eh, the whole micromanagement-god-thing depended on the game. I played Company of Heroes for a few years, and that game didn’t really require the sheer APM of Blizzard-games. Decision making was king in that game. Of course you had a couple of micro-gods in that game as well, but the three most consistent top players in that game had like 150 APM average.

Too bad the game was marketed almost as badly as SFV, despite being widely considered one of the best RTSes of all time. I loved that game =(

The Revelati

Considering SFV didnt really have functioning online at launch you could argue the demo for Revelator had more content than SF V did.