The Street Fighter V Lounge: Kolin is COLD HEARTEEEEEEEEED!

I turned off DS4Windows and still doesnt work
DS4Windows isnt even on

Did you go into the settings menu to configure your pad/stick?

Yup
Buttons work
DPad is no longer working

Because now they don’t work against true meaty pressure.

It’s give and take, it got worse on hit but you aren’t point blank on block. I prefer it this way

Hmm weird. Have you tried going into Big Picture mode after configuring your pad for that?
Also are the analog sticks not working either?

Got it
Had to upload in steam
Then had to recalibrate in steam
Open SFV
Reassign buttons in steam

Fucking really

^that shit happened to me too, must have something to do with directinput

Just Perfected BushinStyle-PC Akuma
Kek

I wonder if it conflicts with the new patched in one

That’s the case. It also seems to not support every DS4 controller perfectly (some complain about L2/R2 buttons not working, which reminds me of a similar issue about 360 controller triggers), but it seems like there are some easy permanent workarounds that don’t require 3rd party programs.

I’m losing a lot today…

I think season 2 has exposed me :slight_smile:

Nah, s2 just feels different and it takes time to get used to. It’s just like learning how to move around in a brand new human skin suit.

Edit: Forgot to say kappa

yo dawg
Not sure if this is the real BushinStyle
Not sure if his nigga BushinStyle-PC lag switching or something when I’m winning but nigga keeps lagging
I teabagged him before I won and kicked him now he wont stop joining my lobby huehueheuheuehue
Now he’s picking Rashid

I hope so

I’m almost back to silver

Went through Guile’s frame data. Here’s a detailed list of the changes; bolded was undocumented, italicized was documented but incorrectly:

[details=Spoiler][list]
[] St.lk, start-up reduced from 5 -> 4. Can now be cancelled into specials/super.
[
] St.mp, start-up increased from 5 -> 6. Hitstun increased by 2 frames, now +6 on hit. Blockstun reduced by 1 frame, now +2 on block.
[] St.hp, start-up increased from 7 -> 8. Hitstun increased by 1 frame, now +7 on hit. No longer crush counters.
[
] St.hk, hitstun increased by 1 frame, now +2 on hit.
[] Cr.lp, active frames increased from 2 -> 3.
[
] Cr.lk, cancels into target combo (Tall Edge) one frame later. Active frames increased from 2 -> 3.
[] Cr.hp, now crush counters (flip launch). Blockstun reduced by 1 frame, now -4 on block.
[
] Cr.hk, start-up reduced from 8/26 to 7/25.
[] Forward Throw, damage reduced from 130 -> 120, stun reduced from 170 -> 120. Knockdown advantage changed from +11 to +5. (They have it listed as an increase of 6f but it was really a decrease)
[
] Knee Bazooka (f.lk or b.lk), hitstun increased by 1 frame, now -1 on hit. Blockstun increased by 3 frames, now -3 on block.
[] Reverse Spin Kick (f.hk), hitstun increased by 3 frames, now +6 on hit. Blockstun reduced by 1 frame, now -2 on block.
[
] Full Bullet Magnum (f.mp), hitstun increased by 1 frame, now +1 on hit. Blockstun reduced by 2 frames, now -6 on block.
[] Tall Edge (cr.lk -> mp), hitstun increased by 2 frames, now +1 on hit.
[
] Drake Fang (cr.mk -> f.mp), hitstun increased by 1 frame, now +1 on hit. Blockstun reduced by 2 frames, now -6 on block.
[] Sonic Boom (charge b, f + P), hitstun reduced by 1 frame, now +7 on hit. Blockstun increased by 1 frame, now +2 on block. Damage increased, from 50 to 60. Stun during V-trigger reduced from 80 to 50 (matching normal version).
[
] Sonic Cross (MP + MK -> charge b, f + P) recovery reduced by 5 frames, now +11 on block at worst.
[] EX Sonic Cross (MP + MK -> charge b, f + PP) recovery reduced by 5 frames, now +17 on block at worst.
[
] V-trigger Activation: Total frames when activated in neutral increased from 7 -> 9. Remains 7 frames if you cancel into it.
[] Sonic Break Follow-up (P during Sonic Boom or Sonic Break), damage increased from 40 to 50. Recovery increased by 3 frames, hitstun and blockstun increased by 3 frames so frame advantage remains the same.
[
] Somersault Kick Light (charge d, u + LK) invincibility changed. Originally throw and projectile invincible frames 1-3, fully invincible frames 4-6. Now strike and projectile invincible frames 3-8.
[] Somersault Kick Medium invincibility changed. Originally throw and projectile invincible frames 1-4, fully invincible frames 5-7. Now strike and projectile invincible frames 3-9.
[
] Somersault Kick Heavy invincibility changed. Originally throw and projectile invincible frames 1-5, fully invincible frames 6-8. Now throw and projectile invincible frames 1-9. Hurtbox surrounding his body from frame 10 onwards is no longer projectile invincible.
[] V-reversal, start-up increased from 15 -> 16. Knockdown advantage changed from +27 to +18 (vs quick rise).
[
] Sonic Hurricane, start-up increased from 6 -> 7. Blockstun increased by 2 frames, now -39 on block.
[*] Sonic Tempest, start-up increased from 6 -> 7. Damage reduced from 360 to 350.
[/list][/details]

So Guile got a stealth buff to Sonic Cross but a stealth nerf to Sonic Hurricane/Tempest. Not sure the point of the Tall Edge change but eh.

Alright his rashid is all over the fucking place but its 2-1 right now
I think i can bring it back

Why play ranked?

We agreed not to talk about our secrets before the inferior race…

Lost 3-1 but had some close ones
Need more rashid matchup experience
I know I was losing alot of turns
nigga didnt even stay for a rematch
won 1 set and ran off
though i did kick him after i beat him a set kek hueheuheuehuehuehue

Because of the thrill of seeing a number go up makes people feel good.