The Street Fighter V Lounge - Balrog Mains on Suicide Watch

I don’t think we need something like burst, this game is too slow for burst. However, making V-reversals stronger and/or invul would make them great.

Yeah that’s really what I meant, more like actual alpha counters. A lot of situations in this game come down to 3 options, mash jab, keep blocking until you get mixed up and hit with easy mode combos or v-reversal which isn’t HORRIBLE, just feels a little not worth it sometimes.

Most of them work well. They’re just not brain dead and they can be baited and punished. Seems right to me. The game doesn’t need anything else to encourage down back. People just have to learn how to actually block and stop hitting buttons all the time.

Well i think Birdie’s V-reversal need a buff.

A V-Reversal whiffing has to be one of the most defeating feelings on the planet.

V reversals are the one mechanic I felt they got too soft with. Even white chip feels meaningful now, but V reversals take away a chance to use V Trigger. You’d think it’d work in more situations for what you burn

Some V-Reversals could definitely be a little better, at least in terms of push back so that even if they block you’re actually getting some breathing room.

I think it’s better to start out with V-reversals being at the lower end of power then adjust as needed than have them dictate the pace of every round.

My friend wised up to me V-Reversing Nash’s Moonsaults, and he grabbed my shit. I have no idea how, but he did. Nash’s EX Moonsault has misleading recovery animations.

If you mash jab in a setup then you’ll be losing all the time…

Looks better than in the actual game wtf?

It seems like movement v reversals let you do some nutty things that the more basic ones don’t - like they have v different usefulnesses for different bros. How do you guys feel about ryu’s? I haven’t found an obvious “damn that’s so cool” use yet

Mash was a poor choiceeof words but yeah, that’s why it’s not always what you’re supposed to do.

Well V-reversals DO take away 200 stun instantly.

There is definitely a reason why every characters v-reversal is not the same.

I don’t think this game benefits from having a universal defensive technique that is ever better than a character’s unique options (AA’s / reversals). It seems like the game is really trying to encourage you to learn to read your opponent and commit to good reads, both offensively and defensively.

Anything that simplifies a read into just a reaction or even worse a set play technique I think is “bad for the game”.

I mean, is there one character in the game that has a meterless universal antiair for example that is more or less good in all situations?

This I don’t know, with a 2 bar character you could v-reversal 3-4 times a round if that’s all you planned to do with it. With how hard some characters have to work to get in with certain matchups, saying “hey lets neutral” three times seems pretty good. I think people are still really iffy on setups that aren’t from their own character and don’t really know good times to v-reversal (or never think about it at all more commonly). I could see V-Reversal being a much bigger deal for a character like Mika as time goes on.

There are just some players you can never condition. They’ll keep trying to “crouch tech” while I’m sitting here poking them with my superior Vega buttons.

Just got home to play today and connection is unbearable. wtf happened!? It’s never been this bad.

Kaceytron plays a character. If you take that shit for real you’re either very gullible or simply retarded.

yes too many slip on this part of the deal.
When I play FANG I rarely use VT at all and his V-reversal is quite good

(unrelated: fuck Chun. Seriously :angry: )

They don’t have to kill you or do A2 damage. They can just do more to, you know, actually reverse the pressure being put upon you.

Yeah Chun’s V-reversal is pretty ass with no knockdown. Is she + after it? Looks even to me.