So it turns out Dogura is a better Tekken 7 player than Tokido. Didn’t even know he played. My money was on Tokido since I thought both of them were beginners and Tokido coild transfer some of his Akuma knowledge and learn less about Tekken. But clearly dogura is an ok Tekken player.
Dogura streams Tekken pretty regularly. At least he has for the past several months that I have noticed.
I tried but all it did was turn me into a byakuya player in under night
Jokes aside I wanna play your Ibuki sometime. How does the evening sound?
Evening…depends. I got work in the evenings all weekend so idk
But I’ll @ u when I’m free for some 3rd strike action
Actions seems like you’re pushing it a little. My playstyle has gotten a lot cleaner, and a whole lot lamer. It’s no fun. For you
Tokido is not a Tekken novice either, he played fairly actively back in T6. I don’t think he’s played much since those days though, especially after he dropped everything else to focus SF, while Dogura still plays Tekken on occasion.
Old vids:
Tokido player Bob in Tekken 6? HOW SURPRISING!
Has Tokido ever played a character / team comp that’s not top 3? Aside from maybe 3S Urien, before he switched to Chun in that game because practical unblockables just aren’t cheap enough?
Don’t think he has, I remember him playing Litchi in BB too… at least Litchi is difficult to play.
Well since CP at least, in CS you had like 20 years to hitconfirm everything, hitstun is nuts in that game.
Yeah but is it any good? At the beginning of the gen people were telling how great Ryse looked for XB1. The game was QTE crap fest. Is there any substance behind the graphics because next gen is literally months away and if all you got is graphics then you don’t have anything.
No one is arguing that he can play hard characters, hell, he’s so successful with SFV Akuma because he plays him much better than anyone else. The point is, holy fuck Tokido’s gonna tierwhore hard, no matter the game.
Reminds me of
On Project 64’s website, there’s a section for beta releases and they’re up to 2.4 there. I downloaded the newest one there (which came out on Wednesday and it seems like they’re updating it like almost every day, which is pretty incredible).
Anyways, this was the only acceptable version to run it. I tried 2.3 first and the graphics were extremely glitchy (they weren’t perfect in this new update, but it was certainly playable). And to be fair, I’ve downloaded PJ64 multiple times and KI Gold was the only game I had serious issues with playing, so this version probably runs other games beautifully.
Also, I tried dumping GLide64 Final in there and it made it worse, so just download the newest beta version and you should be good.
Yea it’s a real bummer to get another delay on the game.Hopefully it worth it in the end.
I do think it’s going to be a good game and the theme is spot on but it’s also quite overhyped.They are going to do another preview with new content this month or next afaik.I hope they show that moon base quest hub that’s been hinted on.
Hi guys here a questions.
What do you think with SVC chaos’s timed infinite super when the gauge is maxedout?
Is it bad, okay or good?
Since before I was asking about comeback mechanics.
What are the most terrible game mechanics in a fighting game that destroys noobs easily and make them dislike and turn off the fighting game besides from combos, infinite and input commands?
Funny enough I hadn’t been following the game to closely till like this week so now I’m kind of peeved that as soon as I let myself get hype they delay it.
If you want a comeback mechanic that doesn’t introduce lots of range I would suggest a middle thing between GBVS and P4A.
An Awakening Mode, where you get damage reduction and acces to a powerd up/different version of your Super. Should trigger at around 20% Life left.