The Street Fighter 3poxy Strike: Everybody at home but SF5 doesn't have Netcode

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I was wondering why his streams always have decent to good numbers.

Well, I’ll give him props for exposing other fighters to the masses or should I say… the smashes :rofl:

Seriously though, I think I’ve seen him play everything from granblue to KI to them fightin herds to skull girls now.

Seems like he just plays what’s trending but there isn’t anything wrong with that, most people do the same

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I’m listening to Green Day.

Eventually we all have to meet our maker.

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Just so you guys know, adapting is something you can work on. In game patience is something you can work on too.

There’s vids on one more than the other. It just isnt something that comes up as a skill to practice all too often.

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bonus points for the Octopath music.

Game’s music is so damn good

pastors and believers being purified by the power of… DEATH METAL!!! :metal: :smiling_imp: :metal:

https://www.facebook.com/guy.marchais/videos/10219825852215359

I remembered Bulma being a smoker. In Super they joke about seeing her saggy tits and I remember thinking that smoking probably made them that way, since iirc smoking lowers your body’s “elastin” or something (that shit that makes your skin tight/not saggy).

Basically a weird ass lore detail that I’m probably reading too much into. I remember weird irrelevant shit like that.

Edit: Hello @Skort !

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Adaptation is, imo, the best part of fighting games. They do this to shut down that, now I gotta deal with it until they figure out how to counter my counter.

It’s why I can’t stand doing people who do the same thing over and over no matter what’s happening. Even when I win it’s not satisfying because I feel like I wasn’t even playing the game.

Beating people who don’t learn is an important part of playing too. There are some hilariously stubborn people out there who are to players. Kazunoko’s Yun was a huuge example of that. Dude would get DPed 3 times and then divekick 6 more times just for good measure. :joy:

Also, this shit is hilarious but also sort of illustrates why Skullgirls combos are a pain in the ass:

Hate to say, “I told you so,” but this image does really make me look like a fortune teller, doesn’t it?

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@Dayaan Daigo talking about Kokujin’s offensive rhythm in this. Kinda goes back to one of the things you told me last night.

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Yeah. I can elaborate on that if you want, but I wish I implemented it sooner in the games, because that’s when my execution was better. It would have guaranteed me less losses at the very least.

Ok, so far Bulma is 2/2 for scenes in which she appears and smokes, great sayaman episodes, and the 2nd time she does it with gusto. The 90s were a different time.

Speak your truth,

:pray:

For anyone interested, here’s my low level strategy on getting option parries based on beats and rhythm. Criticism is fine, but do consider that this is a scrub killer strategy only. I’m not doing this against Daigo Umehara.

Summary

Back when I was playing Injustice and getting into FGs, I had a mentor that taught me the value of sounds in the games, and I found myself playing a better game when the music/volume was off. This was because I wasn’t getting influenced by the beat to play in certain ways, an exploit he was using to kick my ass all the time.
Prior to this, I had already developed a distaste towards listening to music as a hobby because it creates earworms that drill into my mind in moments where I want my head to be empty for meditation.
Anyway, that’s not to say I rushed in head first every beat drop, or that I played defensive when the music slowed. It’s just that I aligned my actions with what I could hear.
I’m told a common beat for music is 120bpm, and that creates the reliable predictability balanced with satisfied surprise that you subconsciously go through every time you listen to it (I think). Anyway, that feeling can get addicting, and, more often than not, becomes an integral part of the way you behave.
That’s why a lot of “zones” that mid-level players talk about entering is mostly just a happy collection of good and bad habits, such as my doing EX Tatsu > DP on block, at the same rhythm, every damn time. I can’t help it. It’s in my nature, and I need to work it out of my system.
Anyway, typically what I will do is stick out an attack that I know will get blocked, then I’ll use that gap between beat 0-119 to walk forward, return to neutral, or do whatever I need to get into position. Then on beat 120, I’ll buffer low parry, which is an OS.
Sometimes it works, sometimes it doesn’t; it’s an OS. And I certainly can’t use this beats strategy against good players - they’ve developed better habits than to mash low forward the second they can. But this strategy is very effective at lower levels because people still view the health bar as a scrubbing track that they need to empty to get to the end of the song (round). When I understand your habits after certain buttons, I can work to fuck your shit up. And I won’t be punishing you. You will be punishing yourself by falling into repetition.

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I hope your sister gets well soon.

Yes, specifically Melee. He’s a legit FG player, iirc he did very well on DBFZ when it released.

I watched that shit live. :rofl:

Twitch chat was so fast it was lagging my laptop, Chillin got absolutely destroyed before, during and after the set, it was beautiful.

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Doesn’t look hard. :upside_down_face:

[spoiler]Nvm the fact that I can’t even do Ryu’s SFV trials. :rofl: [/spoiler]

Greetings !

She is fine now thank you ! :+1:

Also made this scene / pose :slight_smile:

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Welcome back!

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I started playing Bloodstained and when Miriam’s unequipped she throws kicks then stands in a leg raised stance like a mix of SFV and SFIV Juri.

And I thought, “Skort should mod this game”

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