The "Stickless Arcade Stick" Thread

Just finished my build. Used a sixaxis pcb with the axisdapter, which mean that this controller can be used wirelessly :slight_smile:

http://photos-h.ak.fbcdn.net/hphotos-ak-snc6/s720x720/226090_10150257811976232_641551231_7950669_720301_n.jpg

You could also make an external box for the directionals and run a cable out of the stick. It’s a bit more work, but gives you more layout options.

I discovered you can assign directional to buttons 7 & 8 and that gives me the quicker dash I was looking IF I go back to stick. I got off my main last night and tried some fresh characters and stickless is starting to feel a little more natural.

I put my first impressions of the HitBox in the ā€œofficialā€ HitBox thread but I thought I’d crosspost here for people’s benefit.

I’m interested to hear other people’s first impressions of playing with the HitBox style layout. For me the most difficult part is adapting to the strange jump (up diretional) placement.

I definitely noticed the lack of resting surfaces. I think I would have liked larger buttons. I only tried it for a few moments, so not a lot of comment on the training/learning stuff.

For the people talking about wanting a way to flip between stick and button: Project Gloom Stick/less

I see there’s a way to mod a TE stick into the hitbox layout, but what about for the SE?

Probably requires heavy surgery. The SE has a significantly smaller area.

That’s what I figured but I was throwing that question out in hopes that someone had done it and had some tips on doing so lol Perhaps I’ll give it a shot one day. Either that or buy a new box and transfer the insides of my SE stick into the new box with stickless layout. Assuming that’s possible.

Someone did do it, but I don’t have the link. They put the jump button on the slant and used the joystick hole for the down button.

I know some of you are still waiting for a chance to buy one of the official Hit Boxes. I just thought I’d let you know there’s a new Hit Box for sale on eBay if anyone is interested.

I modified an SE to the Hitbox layout. It was a TvC stick that I found pretty cheap. I was going to replace all the buttons with Seitmitsu buttons and the stick with Sanwa buttons. After I finished, I wished for an Astro city layout instead, so I took out the buttons and placed the originals back in their place. I’m just waiting for Lizard Lick to get more PS3 Cthulhus before I begin work on my next one. I already pre-ordered the PCB.

I placed the down direction where the stick used to be. First, I removed the metal that was holding the stick. Bought a step bit, expanded the stick hole, and made the other three holes. The jump button is on the slanted edge. It feels ok there. I wish I would have put it a little lower and placed the left direction between the button rows.

What was your wiring like? When I looked inside my SE it looked like the pcb would be in the way of putting the up button there. I’m very interested in how to do this. It would save me the cost of getting a new case with the stickless layout.

The SE must be different from the TvC stick because there was nothing in the way of the up button on the TvC. I did have to make some cuts on the plastic, but nothing drastic like moving the pbc.

That’s one of the Xbox/PS3 differences.

It’s been a few days. Still wondering if anyone could help out.

The stick cabling already has 5 wires, though you may want to get some quick disconnect clips or some other stuff to make it work more nicely. Regarding SOCD I’ve posted some simple transistor circuits somewhere, and a quad NAND gate solution as post 63 in this thread.

Ahh I see. Yes, the NAND makes a lot of sense. I remember reading it but I think I dismissed a little too quickly, due to the freehand drawing.

What about the buttons? To your knowledge are those typically done with a common as well?

I have my cardboard hitbox built and started messing around on it tonight. It feels kind of natural for me to play on after 30 mins in training but I havent tried a match yet.

Most sticks are common ground. You’ll have to 1-4 the ground line - people usually do it as a chain.