I think they are still good as attacking tools to keep your position especially if you are near the corner and want to keep them in there. A lot of people still use V-reversal as a “get the fuck off of me” tool when I’ve noticed a lot of the better players use it more like “no - You’re not taking your turn back yet” when a sequence ends but you want to still keep the pressure on. Mago was also V-reversal-ling peoples V-reversal.
Indeed. Bonchan in particular I noticed was getting air reset a lot on wake up which is much less damaging than taking the full combo, it’s like a compromise almost, take a little damage and get out. I spent a lot of time watching how the top players were defending situations at NCR since I think my knock down defence is poor.
I just think EWGF is bad design, period. When a move is so hard that even 20 year Tekken veterans routinely miss the input, but in return the move is the best move in the game by far when you do hit the input, you’ve made some questionable design choices. Artificial execution barriers at their finest.
Well of course there are exceptions, thank you Mr Obvious. Basically V-Rversals depend on frame data so you have to know it. They are not useless overall
We were talking about V-Reversals and pressure, right? Of course backdash is useful when you guess right and your opponent goes for a throw, but against hits (and we were talking about hits, not throws) they are useless. I don’t see many backdashes used when who defends has to deal with pressure and + on block normal spam.
One thing I have maintained about Karin is that her normals appear to have been tagged with hit and hurtboxes by a guy who no longer works for Capcom.
Why? Because they make consistent and aesthetic sense.
I think that is actually one of her strengths - you get what you see with her. No wonky hitboxes, no deceptively poor ranged pokes. Just all round solid and well defined animations. This is something many characters lack, whereas she somehow seems to have been handled quite differently.
Image Ryu for example received the same treatment? Or Vega?
Karin’s V-Reversal is exactly an example of that in this game. Even in beta I noticed it and was popping her V-Reversal to deny people from taking their turns after I had mine or V-Reversaling their V-Reversal. As a last resort defensive tool most of them aren’t what people expect that is for damn sure.
Bonchan did really well and that was certainly a big reason of why. The whole backdash on wake up take less damage than a full combo is obviously nothing new back in SFIV even scrubs did it all the time. However the mechanics of SFV has made people to afraid to do it. Now we are seeing top players implement it on wake up for more rather than just backdashing to call out a predictable grab. One of those nuances that will separate good and great players over time.
Balrog is cheap. And I don’t mean that in the “BAWWW HE TOO GOOD” sense. No, I mean that in the sense of his V-Trigger is poorly designed. It’s super cool and all, but he can be losing the entire game, tag you with a random normal, pop trigger and win right then and there with no real set-up required. That’s just stupid. As dumb as the Aegis/Bomb mix-ups are, at least those aren’t guaranteed damage on that level even if they tag you and most of the huge mix-ups actually give you a chance to guess right. As much comeback potential as Gief’s trigger has, it doesn’t deal as much damage and he has to blow it all to boot, while as far as I know Rog can’t even blow his entire trigger on a single combo. Even if Balrog was the worst character in the game, keeping that dumb shit would still make him cheap, because having a comeback mechanic that powerful is just stupid. I used to have the same problem with Cammy’s trigger, but at least hers deals less damage and lasts a shorter time.
Seriously, how did they look at this character and go “Yeah, knock 25 health off him and he’s fine”?