The AE2012 Tier List thread was the best times I’ve had on this site. Somehow I became a trusted source for Makoto matchup knowledge, don’t ask me how that happened.
Ibuki would be a decent secondary for Cammy if you want to have a little bit easier of a time vs Season 2.1 Guile. Her setplay will be better for getting in and staying in on Guile than Cammy who has good anti projectile tools, but can’t stick to people on a correct decision as well as Ibuki.
Other than that I don’t think there’s any strategic reason to use Ibuki along with Cammy. Cammy does well enough vs Gief and Ibuki doesn’t really do anything better vs Gief than Cammy other than be able to pressure him better on a knockdown. Neutrally I feel Cammy is a better pick vs Gief and you won’t need to play the close game as often vs him when he’s sitting on super. There’s probably some extra target strings to learn to blow up his armor and such, but generally it just seems safer to play Cammy vs Gief than Ibuki.
That’s why I like Ibuki and Juri as a good combo since Ibuki covers neutral decently in a good amount of matchups and is very hard to lame out once she gets going. There’s just certain matchups where she doesn’t get a lot of reward for playing a range game where I would prefer to. Which then Juri covers that in a very interesting way as there’s characters like Nash, Birdie, Gief, Sim, Guile etc that Ibuki can just rush down and win, or I can switch to Juri and just play a range game. Basically the idea is to find space to charge level 2 V Skill as so much of what is annoying about those characters is shut down once you charge level 2 V Skill. Level 2 charge is a really really good move that stops a lot of ranged get in and bullying techniques and slows down fireball games. The V Skill gives me a way of commanding how people approach me that I honestly couldn’t even do with Season 1 Chun.
Otherwise like Ocean tried to point to. Either play Ibuki or play Cammy as far as strategy is concerned. Using both would be just out of liking to play as both characters and wouldn’t add much strategically.
I’m not a Mishima player so I will just take you at your word on this.
I’ve had the opposite experience. I’ve told this story several times already but I went through a phase where I was trying hard to recruit friends from other hobbies (TCGs, RTSs) to fighting games. A common sequence of events would be something like:
I show someone the characters, and that person likes Devil Jin (almost always Devil Jin, LOL)
He or she starts messing around with DJ. Learns some basics.
Time to read online for advanced tactics! What’s this? EWGF?
1-2 hours of training mode.
Mishima characters feel locked behind an EWGF wall. Not interested in playing non-Mishima characters.
Back to competitive Hearthstone / Starcraft / Diablo / MtG.
I think EWGF is the worst example of a flashy move variation, because it’s a move shared by all the “main” characters of Tekken and they’re all balanced around it. It would be like if Ryu had Seismo chains. Namco should have kept the just-frames to the more obscure characters.
Argh. I wanna try to find a secondary for Cammy but I’m having a hard time choosing. Doesn’t really feel like Cammy has any match-ups that warrant using a secondary…but I like playing two characters that complement each other in some way.
Maybe it could work in a kind of “switch styles on the fly” kind of deal, for more of a vs player rather than vs character…I dunno. At this point I think I should just grind out more matches with Cammy/Juri/Ibuki instead of constantly theory fighting. I’m way, way behind on practice as it is…
In theory the goal of a secondary is (usually) to cover the bad matchups for your primary. Since you’re playing a character that doesn’t seem to have any aggressively bad matchups to worry about I would suggest that instead you look at a character that just plays differently than Cammy so that a counter-pick with the secondary would be more based on the type of player you’ve run into. To that end I would suggest you pick between Laura, Mika, Zangief and maybe Rashid.
Cammy has access to everything in her toolset except a command-grab and a projectile, so you should pick a character that has either one. Maybe Guile would be good because he’s so defensive compared to Cammy’s rushdown.
Watching this tournament convinced me that the state of DPs is good as they are now. Never witnessed a situation or overall feeling of “damn this offense is so damn oppressive the characters have no choice but dedicating all their meter just to revert back to neutral”. The ones it happened the most where Necalli players who used sparingly, sometimes getting out but other times getting CC’s for their troubles. On the other side chances to face a meterless Guile are rare enough no time should be wasted to mount an offensive. Would be a bitch to face a wall like that with an actual DP unless you are Balrog and that cure is as bad as the disease.
Gonna miss this aspect of the patch. At least HP DPs will be losing to throws so slam dunk loops will still be a thing.
This thread brushes over her but it’s amazing how good Karin is. Easily top 5 with her incredible normals,strangely high damage, excellent mobility and lack of bad matchups. You really can’t do much vs a competent Karin.