The SSJ5 General Thread: E3 happening but Ono doesn't Spirit Bomb

Sup.

The normals SF deserves, but not the ones it needs right now.

http://i.imgur.com/QB0CIeo.png

[quote=“TWINBLADES, post:38, topic:182500”]

But what about Laura and Ibuki?

[quote=“TWINBLADES, post:38, topic:182500”]

That’s what a character who could allow bad players to beat good players looked like.

Completely unrelated to SFV (which is IMO a good thing at this point) but god bless the British:
https://www.youtube.com/watch?v=d1lngzDopk4

I agree with Loyalsol on the “harder to figure out a bad player” thing. When the percentage of dumb low risk high reward moves being quite high it’s really hard to decipher if you’re playing someone that knows or doesn’t know the game well. It’s just like what I was saying about online habits, it’s very hard to figure out if they are deliberately playing one way because of the environment or if they genuinely don’t know.

I played a set with a Bison player and it took me until about the 4th or 5th game to figure out he didn’t know frame data and was taking massive risks continually because I thought he might have just been out reading me a lot - nope - he was just bad and after my conversation he straight up said to me the only way to win is to be random and that SF5 has no footsies so there’s no point.

From a personal standpoint too, I know people from SF4 that you would classify as low level ( extremely bad fundamentals and more guess based - blocked special move - Ultra type thing) that are all of a sudden a lot better in SF5. Illitirate had a really good post on this, I’ll see if I can dig it out.

I mean Capcoms own design team even said the point of SF5 was to narrow the skill gap between players. That is the design goal of the game.

I wonder if people are blinded by their rage over the “lack” of OS and 1f links to see that there’s plenty to learn?

Maybe it’s because I’m new but I don’t see how this game lacks any sort of reward.

Unless you mean grinding out 1f links to some unoptimimal combo because muh style.

I just wanna play the fucking game and win lol

i saw someone posting about how they don’t see SFV as “reckless play”. well when you have really bad defensive options, short normals, and hardly any pushback… yes you can be incredibly reckless. reckless doesn’t mean more creative options though. that’s up to the developers. you only really have a few options for meaties or setups and that’s that. short normals and tons of ways around fireballs = rushdown city. hey your hard kick or punch was blocked? no problem, most characters can’t punish it or it’s actually plus on block. hey that special that takes you across the screen got blocked? no worries bro it’s -2 or +2 on block.

reckless in SFV now means something different in comparison to other SF games. in SF4 you could be reckless with your defensive options. in 5 it’s the opposite.

They may be allot better in a new game but that doesn’t really make the game bad.

What was even considered good in SF4?

4K? 8K?

[quote=“Intuitive2011, post:33, topic:182500”]

FOOTSIES!

[/quote]

Beautiful

As an addendum, people shit on SF4 XBL (and rightfully so in many aspects) but the extreme ease of use it offered in terms of messaging, chatting and adding friends, and sending invites did a lot to foster a community, as haphazard as it might have been. I feel like SFV is more of a collection of individuals floating around and drifitng into each other randomly.

Been playing for fun with my little brother recently in SFIV. Now while I do think V is superior, 4 has quite a few fun elements to it. And while these things do exist in V it’s not quite to the same extent.

Landing Sagat trade DP to F+HK XX Ultra is just wow.

Footsie battles that you CAN compete in, like Fei Long vs Ryu for example. Not Karin vs Akuma. :frowning:

Those weird hitbox interactions which make for unique combos.

I know they’re not that fun, but seeing my little brother land F+HP XX Cr.Hp 1F with Ryu consistently after months of trying is nice.

But meh.

https://youtu.be/DIqxJAyXPqA

“the person who designed sfv boxer is retarded”

-bonchan 2017

the pain that only nash players know…

QFT.

Something else that players don’t really ever seem to bring up is that dashes in sf4 were by and large very small range, yet normals were bigger range on average. When you combine the 2 it makes normals very powerful.

Then when you make dashes slightly faster by a frame or 2, make walkspeed slow, increase input lag, make mediums animate slower by a frame or 2, make jumps faster by a frame or 2, you get sf5.

It’s not that capcom changed any one thing about sf5 greatly from sf4, it’s that every small thing has been changed just a little bit, that when combined to all change the game in a certain direction, make a huge difference to how the game plays.

It’s not that people have been wrong in saying this or that is the problem with sf5 and yet others don’t agree, it’s that basically everyone is right because EVERYTHING has had very small tweaks to make the game play in a certain direction.

Let’s say you have a character that is 100% strong.

That character has 10 moves all a 10 in strength. Well you could obviously nerf this character by making 3 of his moves worthless and now that character is at 70% strength… a 30% drop off. So obviously anyone could see he’s been nerfed pretty badly.

But take that same character and instead of making 3 moves useless, you nerf all 10 of his regular moves and make them 7/10 strength instead of 10/10 strength. Now numbers wise this character is just as nerfed as the other previous example… but it’s a lot less obvious. So now people argue that it’s this change or that change that truly is the nerf. Basically everyone is correct.

That’s sf5. Everything has been nerfed just a little bit about the fundamental aspect of neutral and spacing in the game from anti airs, to pushblock on sweeps, to input delay, to neutral bypassing moves, to hitconfirms, to spacing with longer ranged mediums, to faster jumps, to further reaching forward dashes, to unreactable moves, to strong oki etc etc etc

New Byron trailer showcasing his parry. https://youtu.be/Nitx2N4lVkY

Online ranking? Well BP (character linked) was essentially trash since it was hard to lose unless you lost a lot. PP typically 4k was good and 5k+ was top player…at least until all the good players stopped playing ranked. Then PP got inflated.

[quote=“A10metal, post:50, topic:182500”]

No wonder you play Mika :frowning:

The highest I ever managed in SF4 was 3800 PP and it was ironically when I played Thawk for about half a monyh instead of my actual mains. I usually hovered between arojnd 2800-3200 generally.

The rank system in both games always felt a little lackluster to me to be honest though. I liked Championship Mode from SF4, it rewarded win streaks and the numbers it spit out were stupidly huge so it felt like you were making real progress.

[quote=“ribu, post:29, topic:182500”]

Was looking to see how many trailers SF4 did for upcoming characters… And forgot about the godlike Hakan trailer they did:

[/quote]

dj always enjoyed the ride :smiley:

Things really got ruined when players started abusing that ridiculous Yun summer costume glitch to make their PP skyrocket. It was stupid.