Iâve been doing decently well at sfv (recently was top 350 online, do fairly well at locals), but I think Iâve come to a realization that I just donât enjoy this game enough to justify continuing to put a lot of time into it.
Sfv is the first Street Fighter Iâve played at a high level, but what has always fascinated me about watching the pros play previous titles was the apparent depth and nuance to the footsies game. Watching top playersâ decision making, strategy, spacing, and whiff punishing in footsie range was the most interesting part of the game to me, and was the main thing that made me agree with the analogies people like Seth Killian would make on stream comparing Street Fighter to chess.
However, that depth just doesnât seem there in sfv. Footsies seems to be de-emphasized in favor of simple decisions like just dashing or jumping in, or perhaps hitting your CC button and hoping for a crush counter. For example, trying to precisely space yourself at the perfect range to whiff punish or use one of your buttons matters a lot less when the bigger thing you need to be concerned with is the fact that at any moment the opponent can just dash in and itâll be incredibly hard to react to it (unless they have a slow dash). And if you focus all your mental energy on reacting to the dash, you definitely wonât be able to react in time to a jump to DP it. So you end up doing things like whiffing jabs hoping to catch a dash (I think people underestimate how often people like Punk stop dashes in anticipation rather than pure reaction), which again opens you up to being either jumped on or crush countered. It feels like simple, dumb things like random dashing are so powerful and command so much respect that the more nuanced aspects of footsies end up being lost. Whiff punishing is another example, where it seems to have shifted into more often needing to whiff punish on prediction rather than reaction, since many moves are simply too hard to react to (again, pros do this more than some people think, e.g. Punk with Karin st.hk). Overall, footsies feels a lot closer to rock/paper/scissors than chess.
When I play, I feel like Iâm fighting against the above rather than enjoying the thing I find most interesting about Street Fighter, which is footsies. After realizing this, itâs become really hard for me to find a desire to play anymore. And this isnât even getting into the other things I dislike about the game (50/50 setups, hard to react to normal/back recover 100% of the time, etc). It sucks because I actually like a lot of the things they did with sfv and feel like they were close to making a really great game.
How do other people feel about this? @Veserius is this part of why you donât play sfv?
by which I mean that if he really was a secret genius or subversive actor, he would be better off using those abilities to become a top player instead of spinning his wheels in gold league trying to get 10% of maximilions subscribers. If being an undercover fake player takes longer than simply becoming a good player, its not worth it.
Gootecks would rather be a good player but settles for e-fame out of necessity. For some reason people want to believe LTG is a secret genius even though he sucks at both. What is the end game?!
I think Twin-Kun hit it right on the mark. Youâre talking about him and now Iâm talking about you talking about him. P.T. Barnum was a brilliant con-man, yet he knew sometimes fame is more important than anything else.
Only geniuses would piss in a bottle. Normal motherfuckers ainât gonna do that. Maybe LTG is at yomi level 10 and has transcended the need to make sense to mere mortalsâŚ
I was always pretty neutral on footsies, and I think reading the opponent is the most interesting and exciting aspect of fighting games so I like SF5. There is no tactic I respect more than Ume-Shoryu, and back in the SF4 days Daigo was my favorite player because he would do it without meter to FADC for safety.
As someone who started with SF2 I feel that SF5 comes closest to the excitement of SSF2T. SF3 and SF4 didnât âfeel like Street Fighterâ to me, so I didnât play them seriously. I imagine that if you started playing in SF3 or SF4 then SF5 wouldnât âfeel like Street Fighterâ to you. Then again when I played SSF2T I broadly felt that the game was too fast to have frame-perfect execution on meatys and setups. Too fast to consistently punish things on reaction. I guess nowadays I might not even enjoy SSF2T if the meta is just option-selects and setups.