Eh, the fixes to bison are relatively minor. A slight buff to damage output to make him the risk/reward he was in ST, an overhead for shenanigans (or just give everyone an overhead like in 3S) and do something with PC so that it’s usefull. It would also be nice to change the HS and DR mechanics but that might be reaching… DR and HS could cross up in ST and while they weren’t frequently used moves they served their purpose of making dictator the shenanigans king.
Screw it, just give me the ST bison.
Screw it x 2, I’m just going to play ST.
… don’t think we wlll ever get another CE Bison St Bison or CvsSnk2 Bison, or anything close to em as capcom is aware of the power Bison has to overthrow the shotos.
Hence why his moves suck, the glroy days sure do have away of biting you in the butt, down the line lol but I blame capcom for being super scared of M.Bison, yet letting monster like Ryu and Sagat froam free.
I’m actually really antsy for the update from laudanam/Trolle.
If he gets a damage increase and a few fixed specials I’m sticking to dictator.
I’m hopeful that he’ll get some decent buffs to the tools he has now. All they really have to do is tweak the frame data, I think. Probably easier said than done though, they’d have to do it so it doesn’t give Bison any broken combos. If the rumors are true, and cr.short gives more + frames on hit, then it’s fucking combo time.
I wouldn’t mind a new attack or better HS tracking though. :3
I’m guessing we will see the new stuff when the Hakan trailer comes out.
Ah good point, I didn’t think of that. I thought it was kinda weird that Capcom would reveal Hakan all by himself, so I thought maybe they were hiding a couple of new characters from us…
I think revealing Hakan + New stuff for current characters makes more sense though.
Good point hope we get some good intel on bison, screw everyone else.
but I think it will just be another trailer focusing on the “newcomers” along with Hakan.
I was always concerned when people balance a game without the intent of making everyone the best they can be. S.Kill says “We don’t balance with the intent of 'Hey let’s make this guy #1!”.
This is a problem I’ve seen in almost any game where you have differing classes or archtypes, like MMO’s. You need to balance with the intent to make everyone the best, or not you’ll always have one guy being the best with no CHANCE of having the others catch up.
This would be like being the mechanic to ten cars in a racing circuit and not tuning all of them to place first. “Hey, let’s make all these cars different and special in their own way. Not all of them should need to want to be the best. If they were all capable of being the best character, the game wouldn’t be as fun.” is what Killian is saying in a special way.
From a design and artistic point of view, this would be fine if the game wasn’t competitive. If this was an RPG or a single player adventure game where variety and choice is better than simply having everyone be “incredible” that’s fine. But this is a head to head fighting game where the overall motivation of the community is = competition.
We’re already playing a game where people have disparities between their damage, life bars, etc. You’re already going into it with the intent of it being unbalanced at a fundamental level. On purpose, because the lack of balance is being perceived as ‘fun’. Fun for whom, the developer? The designer? Because these are unchangeable factors for us, the player to influence. I don’t think anyone finds having to conquer an imbalanced factor in their chosen character fun, in anyway.
I’m sure some THINK it’s fun, people who play Dan, etc. “I use an underpowered character and win. This is satisfying.” but I think they would be equally satisfied knowing they fought an opponent on equal ground and gave not and inch nor mile to them through the application of skill and are victorious for their efforts.
Lack of balance means a player has to use more personal skill to conquer this gap vs an opponent of equal, or more strength. For example, if two characters have the SAME damage, but uneven health, and both players have EQUAL (control method) opportunities for damage, the player with the most health before the fight even started will win. Already before the fight has started, you have gone in with the intent that one character is better than the other… yet you claim to strive for balance. Now there are a multitude of different factors to add to Street Fighter beyond something this simple, but trying to balance a game on top of unbalanced design is like trying to stack plates on a rubber ball.
Maybe I’m not making any sense. Street Fighter isn’t the only game that has this fundamental process in design, I just sometimes think the artistic side of developers conflicts with their logic application side of their design. (What I want, vs what they need.)
whoops double post.
I also agree inverse.
yeah guys, im ansy too…sunday night or monday sometime, we should get some idea even if its vague. im not sure if andre knows whats up, but he did say in the bison forums that we should just be patient because he quote ‘assures’ us that we’ll be getting some new tools. this might just be speculation on his part or he may know something that we don’t.
HS tracking…well i just don’t see how it could work any better than it does…Bison hops at an arc, if the opponent dashes back then the arc can’t magically adjust its trajectory to follow the opponent, you know? imagine flying near an opponent, they backdash and then your stomp arc suddenly just veers horizontally towards the direction of the opponent like a magnet…i just don’t see how it could track any better than it does. It’s a really good tool when you’ve cornered your opponent and is still a good move as is IMO. the only problem is that so many of bison’s moves get beaten CLEAN by normals.
still having my fingers crossed that DR and SD will cross up and psycho crusher will actually be useful instead of being the psycho power version of gief’s RBG, i.e. almost useless. Damn this thread is just a broken record, but what are we going to do? we have no new info while everyone is drooling over the new characters (including myself hah).
Sunday/Monday can’t come soon enough.
It’s never been the tracking that was the problem, as much as the fact the move doesn’t put the opponent in block animation on movement. I mean the opponent doesn’t even need to know a Headstomp is coming and he can avoid it.
“Oh, uhm, he tried to headstomp me and he’s standing in front of me. Cool.” I mean, they get a free hit for not even trying. This was never the case in any previous SF. Not CvS, not SF2 or Alpha, none of them.
Tracking can stay as it is, but stuff like that is beyond frustrating. You’re right though, it’s fine when they’re cornered… but that’s just because they have no other place to go. It has no bearing on the fact the opponent doesn’t have to “think” about how to defend. He option select counters the headstomp automatically just for moving in a specific direction without halting.
This tends to affect Vega’s Ultra I and I have a feeling it will also affect Makoto’s Ultra II and Dudley’s Thunderbolt Punch, but we’ll see.
I think the problem that I have with HS tracking is someone can perform a crouching normal and make HS whiff. Backdashing to avoid it is legit as you can bashdash to avoid alot of things but I attempt headstoomp on Gief and he crouch roundhouses and I whiff to eat ultra it is annoying.
i think inverse hit the nail on the head. although for me fixing bison would be just making psycho crusher super turbo like and increasing his damage output to slightly sub sagat levels for all the risk we bison players must take in order to do mediocre damage. this is especially frustrating when fighting my friend because he uses zangief and i have to work so hard to just trick him into whiffing a move and then only get feel same poking him . lariat should not have a a hit box so large that it stops headstomp…that is meter in the corner for free…but i digress
Better tracking would make sense since Bison can fly and shit.:bluu:
I don’t know bout you guys but the weeks keep going fast.
Naw, unlike Bison capcom will give those characters attention.
I hope he is right, Bison has been my favorite character since SF2 when he kicked my 7 year old ass over and over and I couldn’t play as him, I would hate to have to drop him, honestly it’s why I could never get into 3S that much.
I’ll be screaming for joy if at the national tournament the “thing” they are showing is the revamped old cast, but again from the dev blogs it looks just like minor things being changed for everyone.
Good Stuff Inverse.
My opinion is that just changing a characters stamina/damage output will switch raise him/her Tier level. (ex. Sagat- best of everything)
Sf4 was broken on day one, (Capcom)- just like many video game companies. Are sending out Demos as full retail games. ( no hard/time testing, keeping shit out of the game, rushing and just throwing shit into the game etc.)
Take Beta Bison for example= what made him so good he would win 50 games in a row (and not just one person did this)
Pycho crusher= I think reg. Pc was as fast as Ex. and Ex went fully through fireballs (like Blanka ex ball) - they fixed this by slowing down reg. Pc and making 2 points of ex. Pc go threw fireballs
Headstomp/Devil reverse= Hs had tracking and maybe higher priority dive/ the fix was that now you can just backup and it misses easy.
Dr= maybe had crossup ability and a better hitbox/ the fix was to take away the crossup and a shorten the range (thats why shotos can just low forward it to death)
Scissor kick= was too good/ the fix. they toned it down, but now you can get grabbed out of it (see Pycho crusher for example )
His Normals= cr.lk and cr.hp were also toned down
What if they just made it so you could “cancel” the headstomp by doing the DR flip and flying away and just made it so [charge down] +[ up punch] was a new move that seemed like a headstomp but is actually a throw like Akuma’s demon flip throw?
Would be absolute sex, but that will never happen sadly. It never was, so it’s hard to expect that kind of thing.
I do miss the ability to cross up and confuse with the old loopy Devil’s Reverse. You could come up behind or in front of the player at your leisure. I still play ST occasionally just because how fun that move is.
[media=youtube]UoTRgj8Gvco"[/media] used to be so delicious.
oh, you know what would totally buff Bison? A custom color mode. Let me make him so badass looking that everyone will immediately rage quit.
kthnx
Bison in a Wario costume + mustache. Yeah, I know you just saw it in your head. It’s ok, the trembling will eventually pass.