he didnt have teleport in ST either!
Psycho Banish make it happen
Maybe they should just pull a 3rd strike and give everyone universal overheads instead of giving a few characters overhead attacks.
You can already kinda cross up with DR fist, but it is not a real cross up, the opponent must be stationary and depends on where you hit punch during the leap.
In complete honesty, I wouldn’t ask for too many things, perhaps other Dictator purists can agree with me here:
[list][*]Remove the current neutral jump strong. Completely worthless. Give us a new attack. I don’t know what to suggest, here’s something silly… maybe a normal that stuns as much as Gief’s headbutt, but for Dic you’ll get hit by his metal arm band? (Not serious about that… lol)
[*]Increase jump forward/backward fierce’s hit box just a tad bit! :lovin:
[*]Tweaking few moves such as normal Psycho Crusher, too much punishment for using it and it’s kinda easy to throw and block. I would like the hit box for it being increased in length so less vulnerability from the rear portion of the torpedo being attacked. It would serve as a good anti-air for people a lot; we’ll just catch them during their fall!
[*]Revenge bar concept seems to be out of the game now. Because it’s completely Ultra Combo meter I see. I never understood that concept much because characters like RYu and Sagat had more opportunities to use it up but less so for other characters. Hopefully they can tweak **Nightmare Booster **to have better hit box to nail people with in air. I don’t recall any other charge character that has an FADC to Ultra combo. I feel charge characters are generally kind of screwed out of the great system presented by Focus Attacks.
[*]Ultra #2 to be good!:annoy:
[*]**Target combos **to not suffer from damage scaling. This also applies for other characters with target combos.
[*]His cape from the Alpha series in combat. Oh purrrddddyyyyy pweeeeeeaseee!
[/list]
That’s all I can think of now. FLAME ON!!!
As long as his 2nd Ultra is easier to land than Nightmare Booster, I’m set.
I would also agree to removing neutral j.MP. Probably his worst normal.
Sosage:
Is this in response to my post? My #2 suggestion deals with Scissors Kicks, not DR. Anyway, ST’s DR is pretty bad. The best DR to use (outside of SFA1 and CvS1, which were too good) is CvS2’s, which SFIV is a poor imitation of.
The changes I listed would make him more like ST Bison.
i hope they nerf his grab speed lol. i seemed to be thrown by bison more than any other character.
I’ll trade it for a kara-throw
give him a cape
give him a new taunt
give him his thailand stage with the breakable statues
bison is S-tier
give him a slide-cancel omgwtfbbq ultra… jk
Who left the emo/complaining bison’s players cages unlocked…DS?..Sanchez??
Mods shut this down please…If ppl want to see another horrible wish list thread just check the Bison forum (and partake in the drinking game that’s going on in there too)
In all seriousness:
- Better reversal headstomp tracking.
- Make his teleport a bit more like Dhalsim’s.
- Psycho Crusher bigger, more active hitbox.
- Fake slide. Mindgames mindgames mindgames.
- Make it so that people can’t sweep me out of Devil’s Reverse.
BONUS) Psycho Shot.
Anything else is overpowered bullshit, because Bison is overall okay.
more tracking on hs, psycho crusher not shit, and the fireball. that is all.
Bison is already good there are characters that need buffs alot more than him. The only thing i think he needs is an easier way to land ultra…other than that he doesnt need anything else and if people are complaining about how they need to make head stomp better so they can press down up all day, then they obviously dont know how to play the character and should switch mains
Thank you.
Psycho crusher needs to be faster with more stun block like SFII style
psycho crusher special/ultra
paint the fence
the end =]
To make psycho crusher have a different use than SK have it be an excellent cross under where if a person jump attacks and his legs are anywhere near them they get hit. That way it’s a pre-emptive anti air that gets him away from where he was and does good damage/untechable knockdown.
More or less, the hitbox should be active for a little longer and should cover more of Bison’s body.
Easier way to land ultra.
Able to cross up the Skull Stomp and/or better homing ability.
More priority for Psycho Crusher.
That’s about it.
Whe need a tool to cach up runaway shoto’s and sagats, and escape corners:
- Bison warp uses :d: :df: :r: :uf: :u: + K or P, rather than DP + kkk or ppp.
- New move: ex-warp, go’s into warp and comes out faster and recovers faster.
bison needs the ability to throw his electricty fireball like in alpha 3… ooowee… VOTE FOR THIS!!