Excellent! This is just what I needed to become familiar with the terms and applications that I see on other threads. Learnt a lot. Thanks you guys
Thanks for making this guide. I get pretty confused reading fighting game lingo, itâs like another language to me.
I still donât understand Hit confirms and plinking.
What is a âROMâ combo? Is it just a type of combo and if so could someone please explain or is it an acronym as well? Thank you in advance for replies!
Are you referring to ROMfinite combos?
Hello guys, iâm french and i would like to know what does mean the word âtierâ in âtier listâ please
Anyone know what âcurly mustacheâ and âpringlesâ means?Â
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<div class=âQuoteAuthorâ><a href="/profile/31265/Immaculate">Immaculate</a> said:</div>
<div class=âQuoteTextâ>Anyone know what âcurly mustacheâ and âpringlesâ means? </div>
</blockquote>
Curly mustache is in reference to pringles, since the pringles dude has a curly mustache.<br><br>People have varying opinions on what exactly âpringlesâ mean, since itâs interpretation has kind of changed over the years depending on whoâs telling it. Â It originally meant that you cracked as easily as a pringles chip, meaning youâve got no defense and you get opened up very easily by your opponent. Â
There should also be a glossary on Sponsor and Team affiliations. Like ''WW, MCZ, DRS, CT, FR, TS, aAa, vv, pdp, AG" and so on. Like what each abbreviation stands for
Fuzzy guarding is a situation where you have a chance to guard against two or more attacks of different ranges/classes. So instead of guessing whether the next attack is a low attack or an overhead, fuzzy guarding lets you block both.
Hit confirming is exactly what it sounds like: recognizing that your opponent got hit, allowing you to safely follow up with something. A good example is Fei Longâs Rekka Ken. If the first hit didnât connect, you need to have the presence of mind to not input the rest of the sequence, because that will leave you at a big disadvantage. Conversely, if the first hit did connectâthat is, you confirmed the hitâthen you would follow up with the rest of the sequence. Itâs a simple concept that takes a lot of practice to get right.
My understanding of plinking is wonky, so Iâd rather not explain that one.
A âtierâ is a ranking. So when someone asks what a characterâs tier is, theyâre actually asking what their ranking is.
Fuzzy guard is actually when you retain a standing hurtbox even when you are holding down-back to crouch-block. Normally, crouch-blocking would give you a crouching hurtbox.
A common fuzzy guard situation is when you block something in a standing position. In this situation, you are actually in a fuzzy guard âstateâ for the duration in which you are in blockstun. This means for a short period of time after blocking in a standing position, you will be treated as if you are standing, even if you were holding down-back to crouch. So if the opponent jumps (say, Ryu) and immediately presses a button (letâs say short), it will still connect, even if the attack he uses would miss if you were in a crouching position. The funny thing about fuzzy guard is that when you hold down-back, you are not considered crouching, but you are still considered crouch-blocking. This means you will not block overhead attacks. So in this situation, fuzzy guard is a bad thing because it causes you to get hit by overhead attacks that donât normally connect on a crouch-blocking opponent.
Plinking means priority linking. Itâs a technique that people use to make tight links more lenient. It can be compared to double tapping. Double tapping is when you very quickly tap a button twice, usually within a few frames of each other (press button A, then press button A again a split second later), so you have a better chance of executing the link. Plinking is when you very quickly tap TWO buttons on consecutive frames (press button A on frame 1, then button B on frame 2). When you do this in certain games (like SF4), one of the buttons will outprioritize the other, so it functions as if you tapped the higher-priority button twice on consecutive frames (the game reads that you pressed button A on frame 1, then button A again on frame 2). In this sense, plinking is like an insanely fast double tap (although you cannot actually double tap on consecutive frames).
What is âlow crushâ? Thanks!
This glossary of terms has helped me quite a bit. Thanks to all who helped and had the patience to compile this list and provided proper context to everything herein.
Hi guys
Newbie here.
One term I canât seem to find is âHard Hitâ in SFV.
It appears in the same blue font as âFirst Attackâ but a google doesnât show anything on the term and I canât find it on here.
In the video below at around 06:16 it comes up after SayMyName getâs a boot to the face.
Anyone know what this is?
Hi guys
Newbie here.
One term I canât seem to find is âHard Hitâ in SFV.
It appears in the same blue font as âFirst Attackâ but a google doesnât show anything on the term and I canât find it on here.In the video below at around 06:16 it comes up after SayMyName getâs a boot to the face.
Anyone know what this is?
Hard Hit gives you the benefits of a counter hit, without actually hitting the opponent during their startup. Currently, only Alex can do Hard Hits.
The glossary needs an update. Can we get an entry for Hard Hit, hitstop, the different attack levels (high, mid, low), fuzzy guard, and instant overhead? And we need to include any SFV-specific abbreviations like VT.
What does âfuzzy guardâ mean?
Incredible occupation to the folks dealing with this glossary! perhaps the hardest thing for novices to fold their head over is the language that flies around.
Based on the content of 90+% of my posts and topic starters, what would my identity be? Would I be a Seth, since the character Seth was named after a real goofyhanded champion (goofy being the skateboarders term for âleftie trick by a naturally rightieâ ) ?
Probably the insulting âslur termâ for a Seth is a T Hawk, since the machines they do well are often described as the same nationality.
Even though nationally correct, not ethnically.
Vega and T Hawk would be about issues with a Spaniard and a Native in A Spanish-conquered land and similar colonialism-related terms. T Hawk is a Native Mexican, not a Latiny Mexican [ -o Is Guile, -a is Chun Li, -y is gender neutral]
Mexican. Vega is a Latiny who hasnât crossed the Atlantic, so technically not the Mexican part.
Sorry, the above was an April foolâs day responce. I couldnât find the original topic