So anyways, guys, if you could design Juri moveset/gameplay wise any way you want - how would you do it? Would you keep her moveset mostly the same or give her anything entirely new?
Hard to say. Really hard. On one hand I want her old moves intact and kept, on the other hand…they could explore entirely new moveset. I dunno. I’m at a crossroads right now.
I would change some things but I keep most of her moveset the same but with different properties and I would change her stance please dont hate me
-------------V-System------------- V-Skill “Fuhajin”
*Control angle by holding forward, back or neutral V-Trigger “Feng Shui Engine”
Can cancel any normal into another "regardless the strength" but cant use the same button in a chain
Builds stun gauge on hits and double white amount of damage on block
Some moves will gain better properties in FSE
c.HP (USF4 Omega properties)
j.HP (SFxT properties)
Can cancel normals into another in the air
Faster dash, back dash and walkspeed V-Reversal
*Her focus attack from SF4 but infused with Ki (similar to Ken’s V-Reversal)
-------------Special moves------------- Senpusha (QCB+K, Same as it is in USF4)
*EX.Senpusha, with push back on block but less invencibility frames on start up (safe on block)
*Air Senpusha Shikusen (Dive kick, Similar to USF4 version)
*Fallow ups cause wall bounce
*EX totally safe on block Kasatushi Similar to SFxT version
*Control direction by holding forward, back, up and up forward
*EX. instant teleport
**Fusatsusen ** varies depending on button (QCF+K, Omega moves)
*LK. leg rise
*MK. axe kick
*HK. I would make her f.HK a special move but infused with ki and with super fast start up similar to Karin’s Orochi
-------------Normal and Unique moves-------------
*HP and HK, new moves for this buttons
*cl.HK same as SF4 but works as overhead
*cl.HP same as SF4
*j.HP same as SF4 except when being in V-trigger
*j.MP same as SF4 but slighlty different animation
*sekku same as SF4
Air senpusha could be cool, imagine if it had some sort of suction effect , the EX version would hit multiple times and the last hit would bounce the opponent up or towards the wall , giving Juri more combo potential via a juggle. Another cool idea would be Juri’s light senpusha to stay on one spot ( like it worked in Omega ) but allowing her to deflect fireballs with it.
Totally random but i wanted to link this pic of Juri.