Gotta work into balance as well. It’s not fire “fire”. Just a more visible ki aura with her colour surrounding her while her eye glows. It’s good, it’s her staple thing and it’s not over the top goofy either. As for function…I could throw ideas at that all day. And I betcha none of it will be implmented. I’m just excited she’s on her way once again. The waiting part is all that’s left.
That’s the beauty of the Supers in SF4 - they don’t have any camera angles and just do stuff they’re supposed to do - inflict damage. None of this “YO LOOK AT ALL THESE COOL CAMERA ANGLES THAT MAKE NO SENSE FOR THIRTY SECONDS DUDE” bullshit that Ultras were cursed with. Sad Critical Arts in SF5 will suffer from the same crap again
I feel SFV supers have a good balance. They’re the only big, explosive art you have in the game, but they don’t really last forever either. No more Ibuki/Akuma Ultra 2’s. You get some type of cinematic so the game isn’t purely 2d for about 6 seconds, then go back to the action.
Her super should be that kick she does against either Chun or Guile in the OVA where she blasts Feng Shui energy through them. Quick and brutal, just like her.
I disliked that about the older games. It didn’t really portray the characters well enough. It just felt like an automated combo with nothing else added to it. Hell look at ultra combo’s from KI. Those are for the most part incredibly boring to watch. But the cool thing about them is the music sync each one provides. If ultras didn’t have that music sync I would never do them.
I’m all for some good animation jobs on supers. Brings out that “wow” factor.
I really hope her fb mechanic is changed in a way so you don’t have to hold buttons. Playing finger gymnastics when holding multiple buttons is lame and doesn’t add anything to the character. Unless you really think it’s cool holding down 2-3 buttons on a joystick and then playing games to stretch new unused fingers to hit jab or something while keeping a charge (It isn’t).
qcb+lk. Press lk again to do the fb. Jump+short is possible (or even does nothing, if you want), but neutral s. lk or c. lk results in the lk fireball you charged. If you want to do qcb+lk, qcb+mk, etc and charge multiple kinds of fbs you still can, with the button taps releasing the charge. Not much of a change character power wise, but much more pleasant to utilize. Then you can use her about the same way as before, but without playing twister on the buttons while keeping multiple charges and hitting punch buttons.
It is most likely going to be ultra 2 and be more similar to her SF4 version than her xT version. Capcom loves that animation for her, its even her attack in project x zone. However with SFVs whole “play honest” design philosophy I really don’t see them giving it the extra perks it had in xT. If you use a skill and your opponent is behind you, you probably won’t be rewarded for it.
The holding buttons wasn’t a bad thing. Just a little thought process that went with it. Not a big deal.
If U2 does come back, I have no problems with it. Just make the cinematic actually cool. Because in xT they removed half of it. Which saddened me. But I have faith and excitement. I just want to play her.
Cr.mk? Wouldn’t require having no knockback on senpusha to link that? I mean in the corner (at least in xT) you can just link Cr./C.hp for much better dmg and set-ups.