I am 99% certain her CC’s will be cr.hp, st.hk, and sweep(this one is obvious since it’s a standard thing to have). I want cl.mk to come back. Another thing to add to Juri’s uniqueness was she was one of (if not the only one) who had airborne frames during her normals.
I hope she keeps her Cr.HP. I loved that as an anti-air.
She’ll most likely keep Cr.MK, Cr.HP, Cr.LP and Cr.MP.
But most of all, she MUST keep her far standing MK. Suuuuch a good poke and anti-air plus who else noticed the badass expression on her face when she used it. I loved KO-ing people with it just for her facial expression.
All in all cr.HP must return, just imagining a sweet CC launching them in the air… so good. Her normals in general would be so good in this game if they are kept the same… really hope they at least keep her best ones, if her far LK is still cancellable and has the good range that would be fantastic.
Anyone think she will have new links? In SF4 she had jabs into standing/crouching strongs and even cl.LK -> jab -> strong. Not sure if she will have medium into medium links, but who knows they may give that to her.
They are okay I suppose, I especially like her intro where she says “You dare disappoint me… you DIE.”
And yeah she sticks out her tongue during cr.HP lol, especially noticeable when you K.O someone with it. So satisfying when you win with a normal which she does those expressions of hers.
Far HK (I just hope they make this move faster to get some beutifuls CC)
Close HK (I think this normal will replace sekku as overhead tool)
Close HP (being command normal it can also work as anti air)
Close MK
Air
I think the only normals that she will keep for sure are
Neutral HK
forward/back MP (they could change slightly its animation)
forward/back HP (hope it cause ground bounce like in SFxT)
And I hope she gets new normals and special moves as well
I hope:
far.lk,far.mk,far.hp(I know this move is bad,but I love it),cl.hk,far.mp,cr.hp,nj.hk,j.hp
They can redo the rest.
j.mp xx Divekick was such a great tool to blow people up,who tried to AA with focus.Especialy if you could follow up with U2. But I don’t think she needs this.
This should be her alt,would probably look good.
This and a hairdown alt, now that everyone gets one.
So it’s basically set that that cr.hp must return (for those ever so sweet CC AA combo’s), st.mk, st.lk, cr.mp, cl.hk (I liked st.hk more because it was boss), and cl.hp (would love if both standing versions came back.)
Now let’s look at specials,
Senpusha, PLEASE oh PLEASE make the :l: version do both hits on crouchers.
Kasatushi, I don’t expect a 1f startup this time around. I expect 2f/3f for normal versions. Ex 1f and invincible to everything save throws.
Shikusen, Hmmmm not sure for her dive kick. ex version will still most likely cause wall bounce. Maybe more dmg for the regular versions?
fuhajin, I don’t even know where to start here. There’s some much that can be altered. I guess keep the quick recovery the move has and + on hit/block the fireball has.
CA, ??? (or could be U2)
VT, 90% chance it will be FSE. But I don’t think it will be 100% like SF4’s version.
V-reversal, ???
Sekku (OH), I predict 20f startup +1 on hit, -3 on block. Maybe if we’re lucky it will get a CC property.
Lovely fanarts, really like some of Diepod’s Juri fanarts… sometimes it serves as inspiration for me when I get to make sketches of her, really hope I get to make some artwork soon as it’s something I’ve been wanting to do for years. You could put them in a spoiler though, so many of them in one page B)
Now for Juri’s specials… yeah basically what FengShuiEnergy said, LK Senpusha hitting twice on crouchers and some changes to her Kasatushi. Whatever changes they do to her divekick I just hope it’s more practical to use during matches, and that her EX version doesn’t have all her followups come out automatically. As for Fuhajin, on one hand I’m quite certain they will at least give it enough hitstun to combo afterwards, but they may give some other properties and changes to it.
And yeah FSE will probably work different, though I don’t know by how much… I guess they can give some of those changes she got in Omega during her FSE, but they’d probably make it more balanced since it was pretty crazy (for instance you could do EX Kasatushi and instantly choose which direction you wanted to go regardless of getting hit or not).