He was dashing in a lot, try and keep him at bay with st mk bit more so he can’t get in as easy, i also noticed you got put on the defensive often vs his non ex devil’s reverse, that can be anti aired or dashed under ( yes i know, much easier said then done but it’s something you should try and improve if possible ).
Bison’s anti air is pretty bad and very few know how to air to air properly ,try and check how he reacts to close jump ins and mix it up with empty jumps into lows. I also saw you trying to anti air with st hp a couple of times his ex devil’s reverse or his normal one,it trades often, use medium dp.
I would also recommend starting the round by just staying on the spot, no backdash no jumping,try observe him a bit.They often kill themselves by doing dumb stuff.You do need to be active but just don’t fall into his yolo bullshit because Juri needs to be played way more solid then other characters in order to be effective in my opinion.
V-reversal his pressure, don’t feel attached to v trigger, in this match v-trigger is not nearly as important as getting out of his + frames. Mainly dfHP and stHK.
Don’t give him extra space, he has to get in, if you keep him at bay he will have to waste bars in ex devils reverse to get in but thats what v reversal is for.
LIke @Skort said, you can anti air non ex devils reverse and those shenanigans.
-he has no invincible reversal so once you knock him down, go ham with your pressure, he has to take all of it.
I would prioritize v skill first i think, you can avoid devils reverse with it, then fireball, then the rest.
Do you guys have some general rules for what can be AA with her st.LP or do you just go by “feeling”? Seems to me that the opponent needs to be close when jumping, and you should be able to hit him with st.LP as long as his button isn’t already out and you reposition correctly during the jump.
I’m pretty sure you can hit Akuma out of his j.MK 99% of the time as long as he isn’t too far when jumping
Honestly I would avoid jab AA completely. You can catch some things like demon flip but its not consistent, not as much as stHP. Juri doesn’t lack in the AA department to have to resort to jabs. If they jump from far stHP or late mp dp, if close, jump back jab, dash under or air throw. Anti air properly to keep your damage output high, she can’t afford doing jabs in place of DP’s or standing fierce.
Yeah, i get a lot of mileage out of that mix up too, been trying train away from aa jab for a while. It can be done from stHP but you’re right, it’s a free mixup if the aa jab lands. My issue is the damage i have to eat if it doesn’t.
Got to watch a lot of Infiltration’s Juri play in person at the weekend, and do some commentary with him during the 2v2 tournament. Unfortunately a cable came loose from the mixing desk, so for the first few minutes we were muted.
I don’t play the game very much, and it was just a side tournament, so the commentary is mainly just some of the staff having fun on Sunday, after a very hectic Saturday.