Well there’s not much reason to lead off with her 4 frame c. lp. Her s. lp reaches really far. In fact the only time I use her c. lp is when I do c. lk, c. lp xx special. Her c. lk is 3 frames too and reaches about the same distance as c. lp.

Even in situations where you’re too far to do s. lp, s. lp, s. lk…you might as well just do s. lp, s. lk rather than use c. lp.

s.LP being 3 frames and a decent AA as well as a great starter to a hit confirm makes it amazing. Just use c.lk instead, in all cases it’s better than c. lp

c. lk doesn’t reach as far and is 0 on block, while s. lp is +2 on block. You want to use both.

Juri’s frame data as of ver 1.07. Didn’t see this around, hoping this is accurate so just gonna leave this here.

I’m slowly getting used to her but I think the storing mechanic is badly executed. Without holding buttons you have no direct feedback in relation to which special is stored and which isn’t. Of course that wouldn’t be an issue if the UI was clever but having three symbols that look strikingly similar unless you focus on them and are simultanously displayed in the same color is really stupid in my opinion. I’m surprised I’m not reading about this more often but I actually have to look directly at my bar to check which move is stored at the moment and that’s suboptimal at best in a match. If Capcom colored the icons in the usual training mode button color (blue, yellow, red) it would help a lot.

I thought I was having a personal issue with having to quickly glance down at the UI meter. Glad to hear it’s not just me haha. I appreciate the change from having to render the held button useless, but I do agree that they should improve the visual aspect in some way. Keeping an eye on 3 meters is hugely stressful and led me to a few losses. :expressionless:

Juri’s c. hp CC anti air is so awesome it’s not funny. Who cares if it trades sometimes? Also crossup j. lk, s. lp, throw where you don’t even have to move to throw is vile.

I don’t see the problem. You can glance at it and see exactly what you have stored. They are always in the same order. Light, medium and heavy. No harder than looking at your meter imo.

And thanks for the info from the guy above:)

Well the thing is you don’t need to look at your meter to know the important information. If it’s glowing red or blue you know you have enough resources for V-Reversal/Ex moves. If it’s glowing brighter you know you can V-Trigger/CA. That’s information you can gather withouth looking directly at your bars so you keep focusing on the match.

That’s not the case with her stores though. Say if I only have Medium stored. Unless I remember it from when I charged it (which could have been a while since Medium as just a situational combo extender) I have no way to know what Icon is being displayed or at what position without looking directly at it. If it was colored (yellow) it wouldn’t be an issue but there’s no way to know for sure when just looking out of the corner of my eye when playing the game.

It’s no dealbreaker but an annoying oversight IMO.

This is just a matter of practice and muscle memory though.

while I think this is a great string, sometimes the opponent can wakeup mashing certain normals which cause different pushback on hit/counterhit. If you record the chunli dummy to wakeup st.LP, then sweep her to do the string as a meaty, you will find that your first jab will counterhit, 2nd jab will miss, the st.LK will connect but not combo. This happens to other characters as well, Ken for example needs to switch to lower damaging hitconfirms if he wants to combo into his TC

I’m not gonna lie sometimes I set up a combo only to realize I hadn’t actually restored the fuhajin I wanted to use. That was the only thing I liked about her old stores. If you were holding a kick, you knew you had a fuhajin.

Furthermore although cr.lk chains into cr.lp, it is not actually a true blockstring and you can get dp’ed in between. cr.lk, st.lp on the otherhand is a true blockstring.

Has anyone made a google docs for juri’s frame data yet?

Yeah. https://docs.google.com/spreadsheets/d/1phr4jOfiXuaLxZgE1vk1myee_QK2RqP_M2cmnXOERDE/edit#gid=2113719160

I think this is more down to lack of familiarity. I’m expecting myself and other players to eventually just know what is and isn’t stored the more time we spend playing her. Even now, when I watch my stores, I’m not looking at the symbol itself, I’m looking at the positioning of the symbol. Like someone else said the order never changes, I don’t really consider this a major problem or something that’s badly executed. It’s a visual indicator that’s not meant to obstruct in any way.

As of now I’m just working on my Fuhajin management. So far prioritising making sure I have a LK stored before anything else as that’s what’s going to be making everything else safe and extending blockstrings.

Is anyone here playing on Steam instead of PSN?

seems like Juri’s EX DP may not be invincible after all.

https://youtu.be/r9Jr__CF5zc

Day 3 with Juri for me and things are really starting to click outside of FSE.
Had 2 rage quitters today and that makes me feel good! I’m doing something right.

The way I’ve been tackling all of SF5 is coming up with set play routines - If/then/else kinda of flow charts…yup I SAID FLOW CHART!
lol
not what it sounds like though, but it’s helped a lot.

I’m ready to dive into FSE this weekend. What are you guys doing once in FSE?
I’m watching CDJr livestream right now and he’s got some interesting ideas, not sure how legit they are though.

I am finding that a lot of players are trying to rush Juri down when she doesn’t have things stored.
And what is with scub Gold Ryu players DPing on your wake up? Especially after to Crush Counter them a dozen times.

It is fully, active frame whiffed and you got punished. That’s why there was an air reset