https://youtu.be/0mMUH0WqNig?list=FLgfbh88y-Vvda_QAO6T6WAA
So I spent two hours or so in the lab yesterday trying out these jump in combos and I figured I’d note a few things for anyone who might want to try them out just to make it a bit of an easier time. Most of the combos that don’t end in CA use up 2 meters at most and V-trigger as well so from what I experienced, it’s pretty viable and not too hard to pull of in an actual match. That said though, there are some nitpicky things.
Note I will omit some combos due to preference, I just don’t see the justification for some and didn’t find it viable either. Also for every combo listed, j.HP can be substituted for j.MK, it’s just that the timing is a bit tighter.
Note All the Fuhajins listed are the ‘release’ part of the move. Therefore, it’s essential to have all three stored before you attempt a combo unless they are missing from the combo.
Combo 1 Starts at 0:06
Neutral j.HK xx st.HP xx lk.Fuhajin xx cr.MP xx hk.Fuhajin (2 hits) xx V-Trigger xx Take one step forward xx st.LP xx st.LK xx st.HP xx lk.Fuhajin
This combo only seems to work in the corner and only at the range where you’re one or two steps away from the opponent. This is the reason why the cr.MP can link into hk.Fuhajin. This is why the neutral jump is part of it; it’s very range specific.
Combo 2 Starts at 0:12
j.HP xx cr.HP xx EX ryodansatsu xx hk.Fuhajin (2 hits) xx V-Trigger xx EX pinwheel
This combo only works if you can carry the opponent to the corner from midscreen; otherwise the EX pinwheel will whiff. You can also just perform this in the corner though it’s not very optimal. The point of this combo is the corner carry.
Combo 3Starts at 0:19
j.HP xx st.HP xx mk Fuhajin xx cr.MP xx lk.Fuhajin xx cr.MP xx hk.Fuhajin (1 hit) xx Target combo (st.MP xx forward/back st.HP) xx j.LP xx j.MP xx j.HP xx CA
*This combo only works on characters with medium and large hitboxes. One very important note is that the opponent must be crouching in order for the cr.MP to connect with the hk.Fuhajin; it doesn’t combo otherwise. This has to do with the hitbox extending horizontally while a character is crouching. You can omit the cr.MP xx lk.Fuhajin link if the opponent is standing and the combo can be completed. *
Combo 4 Starts at 0:30
j.HP xx b.HK (2 hits) xx st.LK xx hk.Fuhajin (1 hit) xx V-Trigger xx slight step forward xx st.LP xx st.LK xx st.MK xx st.HK xx hk.Fuhajin xx mk.Fuhajin
The important step in this combo is the step forward after V-Trigger activation. The combo will whiff at st.HK, so the step forward is necessary for it to connect.
Combo 5 Starts at 0:55
lk.Fuhajin xx V-Trigger xx j.HP xx st.LP xx st.LK xx st.MP xx st.MK xx st.HP xx lk.Fuhajin xx hk.Fuhajin xx mk.Fuhajin
The initial jump in you’ll see in the video only works on the larger hitboxes I believe, so I substituted it with j.HP instead. The combo is just as good regardless and is a good corner mixup.
Combo 6 Starts at 1:02
j.HP xx st.HP xx mk.Fuhajin xx cr.MP xx hk.Fuhajin (1 hit) xx V-Trigger xx Target Combo ( st.MP xx forward/back st.HP ) xx j.LP xx j.MP xx j.HP xx EX Pinwheel
This combo is another good corner carry from midscreen…not much to say about this one
Combo 7 Starts at 1:22
Neutral Jump HK xx Target combo (st.MP xx st.HP) xx V-skill
Because neutral jumps in this game is so good, this little sequence is great for getting out of the corner. The follow up can vary, but I think the first half is the important part.
Combo 8 Starts at 1:38
j.HP xx Target Combo (st.MP xx forward/back st.HP) xx lk.Fuhajin xx lk. =Ryodansatsu xx CA
A decent hit confirm into CA. The important part with this combo is that there is a slight delay before inputting the lk. Ryodansatsu. Just practice the timing and you’ll be fine.
Combo 9 Starts at 1:44
j.HP xx Target Combo (st.MP xx forward/back st.HP) xx lk.Fuhajin xx Dash forward xx hk.Fuhajin (2 hits) xx V-Trigger xx CA
Just another hit confirm into CA with this one burning V-Trigger for some reason.
Combo 10 Starts at 1:57
j.HP xx cr.HP xx mk.Fuhajin xx cr.MP xx hk.Fuhajin (1 hit) xx V-Trigger xx Target Combo (st.MP xx forward/back st.HP) xx j.LP xx j.MP xx EX Fuhajin
Another corner carry
Combo 11 Starts at 2:16
j.HP xx st.HP xx mk.Fuhajin xx cr.MP xx lk.Fuhajin xx cr.MP xx hk.Fuhajin (1 hit) xx V-Trigger xx st.HP xx mk.Fuhajin xx cr.MP xx st.MK xx st.HK xx EX Fuhajin
Another combo that works only on the larger hitboxes and only if they’re crouching in the corner. This is more flash than substance but it still looks nice right? ^^
That’s the majority of the combos in this video and I left out a few due to it being gimmicky or really odd in execution. Hope this helps you guys even if it’s just a little.