The part about fireballs and charges sounds really nitpicky…

Comparing Alex Meyers and AiAis videos, juri essentially still does the same thing, just with slightly different methods… If you want SF4 juri, maybe you should play sf4…? Chun lost hazanshu, LL is now motion and she even got Air LL, yet people dont complain how she isnt the same anymore. Dhalsim is almost an entirely new character but there are still loyalists who play him and make him work. And I dont mean the pro scene exclusively, no one here is a pro, so the upper most skill cap is not relevant here.

Juri is still a crazy rushdown, has godlike antiairs (that b.hk alone serves probably most needs…), her buttons look good too and certain releases are either traps or can make buttons safe.

I really dont see how people put her bottom 5

Eh, it is what it is. I was pretty salty in most of my posts lately on the Juri forums.

What’s done is done, she is a new character, nothing i can do about it. I will play her regardless and maybe she will get some changes in the future. It’s a game after all.Hopefully other Juri fans come at terms with her redesign as well.

Have a nice day y’all and see you online !

Shrug. That was me replying to someone saying that Juri is still the same. If me trying to explain the mechanical differences and how it would effect her gameplay is being nitpicky, then I’m just leading a horse to water at this point.

This thread is seeing an influx of new people that are acting like the thread regulars here haven’t already made exhaustive posts and videos breaking her capabilities down and discussing them to death since her story build. At this point we’re all just waiting to see what (if anything) has changed in her final build.

Juri was only Rushdown during FSE. If you dedicated to “Rushdown” outside of that then you were putting yourself in a lot shitty situations

I can just refer to that AiAi video again, granted I’ve only watched like the first 3-4 matches but he put on quite an offense and pressure game without FSE. So what is going on?

huh?
Chun didnt lose hazanshu from what i remember.
people just dont use it anymore cuz its all about instant air lightning legs with her now.

Edit:
sorry, you’re right. she did…sorta lose hazanshu…but had it replaced with senenshu…a unique move thats 3mk/df+mk which is still an overhead.
looks exactly the same as hazanshu.
its silly lol.

Chunli has no more hazanshu, actually it looks more like Juri got hazanshu now.

Anyway, all Im really trying to understand here is all that negativity. There are supposedly some real hardcore fans of juri here and instead of finding good stuff, everyone is hanging himself and declaring juri dead even before release.

There seems to be NO excitement at all with some of you guys. Shouldnt you be happy that Juri is in the game? That she’s NOT exactly the same and you can explore NEW stuff with her?

I dont know, but 1 story mode round and a few days cracked beta doesnt look like we even could have explored her completely yet.

Japanese forums are probably already exploding with tech while we keep mourning and longing for sf4 juri…

please dont refer to that vid again, please.
aiai is a great juri player but he isnt the authority on juri. no one is. yeah he made it deep in evo but so did juicebox juri and i dont see you whipping out juicebox vids anytime soon just to make a point.

So if no one is “the authority”, whats wrong with AiAi? He played successful rushdown without the us of FSE, that was the point. For all I care the vid could have been about some random online guy that is capable of the same stuff… AiAi himself has nothing to do with my point. My point was that juri could always be played rushdown, not only in FSE.

And how she’s suddenly incapable of zoning is beyond me. Zoning isnt “just” fireballs as we know and juri got really good anti airs to keep the opponent grounded while having some good long range buttons (st.mk and rh).
We’re kind of forgetting that SFV in general is played much closer in general, so lk release (for example) IS a zoning tool.

You can play zoning/ reserved, it just wont get you as far as in SF4, a truth that applies to every SFV cast member so far.

juri in sf4 was a jack of all trades but a master of none.
she had a bad mid screen game but had great corner pressure.
a great dash and 2nd worst walk speed.
slow wake up and no real reversal option.
great fireball game, and had divekick and counter to punish other people’s mistakes.
because she was a 50/50 character…a 50% of the time zoning character and a 50% rushdown character…with alot of tools to do alot of things…she ended up being a very versatile character and a character that lent herself to individual expression.
meaning a person could play her how they wanted and that person could add their own style, personality and flair to the character.
she was not a flowchart character.
she wasnt like rufus or sakura where you followed a flowchart.
she wasnt flowchart or herp derp.

i understand what you are saying…about how you really didnt have to play her like a defensive stoic fireball zoner playing keep away 100% of the time.
i get what you are saying.
that said, she wasnt a rushdown character like Guy or Cammy.
she simply did NOT have those tools to just rushdown on people all the time, hit buttons all day, push forward all day.
no.
Juri’s game was based on frustrating people.
capitalizing and making people make mistakes and punishing them for it.
How you did that was up to you. the individual player.
Thats why Juri was so fun.
thats why playing with her was like being on crack.
Because each of us made her our own.
Everyone played her differently.
like how here,

i always did mk/hk pinwheel over my opponent’s knock down in the corner to then do divekick, to fuck up my opponent’s inputs with these cross over moves. notice how Oni jump’s backwards with his back into my ex pinwheel? Where there’s nothing he can do to hurt me or stop my pinwheel?
see?
no one on planet earth does that except me. no one. i made her my own like all of you made her your own. thats why we loved her game.

but at the core of her game was capitalizing on our opponent’s mistakes. Mistakes that we caused them to make. in our own way with our own playstyles.
in SF4 she wasnt a zoning character.
and she wasnt a rushdown character.
she was a unique character that tbh…couldnt really be defined. Even her fireball negative edging was unique.

now in V its obvious the staff at Capcom made a decision to make her gravitate towards rushdown.
i’m fine with that as long as she acquires all the tools she needs to make that rushdown type a reality.
we shall see.
we are about to find out if she has those tools.

Well, Juri is a very complex character. I doubt Capcom would be able to nail everything about her plus all her new attacks on the first try. It’s impossible to determine exactly how all her options will come together through internal testing alone. I think capcom was too ambitious with what they wanted to do with this character. To me, she just doesn’t feel like Juri anymore.

Yeah, just have to agree here 100%.
My declaration of her being a rushdown character was probably exaggerated. “She had decent tools to get a rushdown game going” is probably more accurate than just plain “type: rushdown”

But right now Im just excited to play around with her… :slight_smile:

After what they did to guile and zoning in general for V do y’all really want a “50% zoning character”? Everything that your clamoring for would either be wayyyyy to good or even more likely “nerfed” to fit the meta of this game.

A lot more recovery on fireballs
At BEST -2 on said fireballs
Divekick would be abysmal except maybe Ex

It’s one thing to not like that the methodology of the character has been tweaked as far as zoning is concerned. Which to me is subjective, while she can’t truly zone anymore she is still capable of negating and bypassing the opponents zoning as well as needing to take stock in specials to amp up her pressure or damage. That’s Juri to me. But no character in this game truly plays like they have in the past, and instead of making wish lists and crying we should be focusing on what makes her solid now in the context of V.

The only thing I don’t like is that at certain ranges the opponent will fall out of ex pinwheel.

As an aside, are there any other characters in this game that get three lights into a special? Cr lp, crlp, slk xx pinwheel looks solid for a nice small hit confirm

I pointed this out earlier in the thread but was promptly ignored.

10 hours guys!!! :slight_smile:

Anybody want a FT5 Juri mirror later?

C’mon, man. You don’t have to acknowledge these guys say and throw abuse at them. Lately, this thread has turned into a warzone. Needs to stop…

jesus i hope pinwheel is qcb motion again.

I think it’s confirmed to be DP input.

EH is reporting that due to a screwup, some EU countries will only be able to buy Juri with FM. Steam and season pass owners are unaffected. For those affected this won’t be fixed until Aug 1st.

Capcom plz.

You talking about that year at EVO where he got completely bodied using Juri and over-relied on divekick? Doesn’t matter how impressive the offense looks if it isn’t claiming rounds.