The Spider's Lair - Juri

It seems a lot of people agree with you (see comments). While I do like the new Juri, I do agree her identity has changed too much. And that fucking fireball… It’s absolutely dog shit.

That’s an awesome combo vid. I’m especially impressed with the combo at 1.24 as I didn’t even realise you can combo her fireball into s.HP like that!

I’ve definitely been having more fun in SFV for the past few days just experimenting with Juri than doing anything else. It’s just fun experimenting with her combo varieties.

Right now i’m finding it a little difficult to open people up with her. From what i can see alot of her pressure is going to come from cross up jump’ins and maybe some dash forwards. You’re going to have to be really comfortable with shimmy tech in order to use her properly. Her fireball being negative on block is the hardest change to get used to. It can be used to cover her approch since it’s very slow moving.

She’s a very different character this time around, and there’s no guarantee that anything we see now wont be drastically changed down the line when she’s finally released. I’ll put a list of things that bother me as of how she plays currently

MP>B/F HP target combo does not hit ducking opponents and if whiffed will leave you open for punish. I feel like this is one of her biggest ways to get people into a combo but it’s limited to vtrigger combos, i’m not able to confirm into it off regular pokes and since nothing that i’ve found will link into it even in FSE.

Her current DP is also a little odd, loses to meaty’s so i’m unsure if this will be changed or not. Not sure if ex loses to meaty’s as well.

She gets nothing off her overhead and it’s severely punishable on block. It’s only positive is that it has a very long range so it’s going to have to be spaced properly and may throw people off guard due to it’s range, but once that wares off she only gets 1 hit off it. and it’s not cancelable. This is nothing different of course, her overhead didnt link into anything in 4 either but it did in FSE, not the case this time.

I like her kick stores and i think it’s neat that she can go into a full combo and you if you can confirm a hit, you can use hk, then mk for a combo, if it’s blocked, you can use hk, lk to make the qcf hk safe. But i also feel like for the amount of work she has to do her damage is a little low, i found some meaty setups into super which did a alot of damage, but on the whole the longer your combo is, the less damage it does, i’ve found that she does more damage in short bursty combos.

Cr.hp does look like a decent anti air, the timing is going to take a miniute to adjust to, and you will have to react faster to jump’ins because it does have a startup time, however it’s going to get stuffed by anyone who can change their jump arc or throw a projectile into it, i’ve done some tests with it and it already feels like it trades half the time on normal jump’ins. Another thing about cr.hp is that it’s a required linker to her ex-qcb, k and qcf, stored mk which are used to get into more of her combo game.

Her vskill seems okay, goes though fireballs. can be stored for full version which would make her a bit harder to zone. but the cancel aspect of it seems a little slow and easily reactable. since it has such a big recovery, more noticable than any other gap closer i’ve noticed, ‘laura or ibuki or karin’.

Truth be told i’ve been working on her for a little bit and overall i’m pleased, these are just a list of things that bother me personally. Anyone else have any feedback or maybe something i missed?

I know she’s not finished and everything i said is subject to change but i thought i would post my thoughts reguardless.

Hide your online Juris if you haven’t already.

Hopefully that only applies to playing her in online matches (which I haven’t done). I don’t want to take my combo video down. :crybaby:

…I mean, technically all of that is possible via the story mode preview, so maybe they’ll be okay with it…?

Thinking on it though, I should be fine. Since I haven’t played her online at all there’s no data sent to the server to inform them I’ve been using her (those using her in online matches have the replays sent to the server, which means they have evidence to use against you).

Yeah I think they are referring to the players going online with the chars, but I’d rather be safe than sorry.

Yeah, I wasn’t planning on using her any further after that combo vid (mostly because I didn’t want to get too attached to a character that can still potentially change a lot), but that definitely seals it. Story preview only from here on in :rofl:

…I wonder what their severe punishment is though…ban from CFN? Wiping all of your FM? Resetting your online rank?

2 hour time-out?

Are they banning the modders who have installed Juri then?

We don’t know yet. They haven’t taken any direct action yet AFAIK.

If you just used mods in training I think you’re in the clear though, they don’t have any direct way to detect that you’re using them that way. But I’d stay away from using Juri/Urien outside of Story for the time being, just to be safe.

Heh. Well I’m a PS4 user, so I’m good either way.

Very excited to play her! She doesn’t have the fireball shenanigans, but I still think the new store mechanic plays true to her old design.
Or maybe I just like the store animation and I’m glad it’s still there, either way I’m pretty happy.

I wonder what kind of changes she will get on release though

Changes on release?

Normals buffed. (Looking at you c.mk)

Better hit boxes on Pinwheel

Throw range lowered(?)

Walk speed decreased

Feng Shui Engine colours and Critical Art colours. (Purple)

Maybe a nerf on V-Skill, a charged V-Skill is too good, but as people say, maybe to compensate for the removal of her divekick to counter fireballs. (I predict it will stay the same but get nerfed at the end of the year.)

Hopefully qcb+k for Pinwheel and a punch button for her Hazansh.

Hopefully a new or heavily improved Critical Art.

And a bunch of frame data to be tweaked.

you knew there was a chance to expect changes to Juri.
considering the huge changes to Vega, Dhalsim, and Gief move lists
i expected changes, big changes, but no one expected a complete overhaul of her special moves.
no one.
we were all shocked.

no no no.
i dont have a problem with the ‘new’ Juri.
i dont have a problem with juri being ‘new’…
what i have a problem is that her move list is a clusterfuck of ideas that dont match up yet.

in SF4 she was 50% zoner/ 50% rushdown.
she had an identity crisis. no one knew what she was.
people debated as to whether she was a zoner or a rushdown.
she could do both but not well.
a jack of all trades=a master of none.

So the developers said to themselves 'she needs to be one thing. rushdown or zoner. ’ they chose rushdown.
fine.
my problem is they didnt go all the way.
why give a rushdown character a fireball CA?
why leave her her lk fireball that isnt even useful?
its like they said to themselves “what about the people that love fireball Juri?..Fuck it, give her a fireball CA and leave her lk fireball so those fireball lovers dont complain so much.”

her movelist is a clusterfuck of ideas.
if Capcom wants the character to be 100% rushdown in this game, then remove her useless fireballs. why keep it there? Why continue to give the character an identity crisis.

also, if the fireballs stay in the final build…lk fireball doing knockdown is a no no. we cant have lk doing knockdown. nope. i’m surprised more folks havent complained about this. her fireball cant knock down. we need it to work as a combo extender like it use to be.

tbh, i have a bad feeling about the character. i have an impending doom sensation running up and down my spine about her in SFV.
i’m not feeling it.

havanshu is fine but needs to be qcb+p
pinwheel to be qcb+k
overhead needs to combo in FSA… period.
jaquar kick needs to overhead but not knockdown.
lk fireball can not knock down!
neutral jump hk needs to comeback. if Chun Li can keep her neutral j. hk…so can Juri. fuck removing that button.
crouching mk needs to also return.

Why would anyone wish for slower walk speeds?

we can all agree on this.

gotta disagree here with you.
qcb+k needs to be pin.
qcbx2 for Critical Art is ok.
in SF4 her super was also qcbx2 and it was NEVER an issue.
never.
you’re making me think you never mained Juri in SF4

keep that taste cancer from beginners/scrubs off these boards brother. cause reading all that scrubby nonsense about Juri made my head spin.

I don’t wish for it, I’m just betting on them nerfing it.

So much complaining about a character that ain’t even finished yet. I swear some of u people should b on those housewife shows u would fit in perfectly

I see a lot of combos using her St. HK
Does it whiff on crouchers?
It’d be fine for jump-ins but wondering how good it is outside of jump ins.