The Sony PlayStation®4 Thread: IT HAS BEGUN

Yeah, 99% sure.

All you need to know is that it needs to be a laptop HDD(which you got spot on) and 2.5"/9.5MM in size.

Pretty sure that’ll fit in a PS4. Dudes like Rampage/subt-l could correct me if I’m wrong.

Wow, surprising that they’re responding in such a gratuitous manner. Hope it’s just a faulty batch for their sake.

Hearing some bad things about that specific make actually. Apparently it’s got some bug that makes it run slow. It got partially remedied in a patch or something but don’t know how that interacts with the PS4.

apparently hybrids work in ps4s? - i say unconfidently

i had always thought it all the caching worked at a software level, but i guess the drive manages it? i mean… i always figured with registries, defragging, moving from hdd to flash and back… i dunno. its like a constant defrag, and i never imagined it would be handled at a hardware level, but i’m far from an expert at that.

Well, if hybrids do work in PS4 then that’s great. Price wise as well as performance since it’s just a few seconds slower than a SSD. You can get a 750GB Segate Hybrid for like $180 now, verses when I got it when first came out for like $230.

:tup:

Well, according to the video I posted, hybrids are working just fine in PS4’s if you’re looking to invest in one. On other forums people are using hybrid HDD’s in their PS4’s and they got a boost in load times as well, so yeah.

Best price+performance you can get if you don’t have a few hundred to dump on an SSD.

yeah, i’m doing a lot of reading on the subject.

i mean, a simple capacity increase will give you huge performance boost just because of the physical drive itself. data is close together, less rotation to get to random data, less physical work = performance increase.

getting info on hybrids is difficult, for some odd reason. i’m sitting here reading college text about both traditional hdd’s and solid states, but the most info i can get about hybrids is that sorting happens on a firmware level(?!). everyone talks about how the controller sorts incoming data, so i’m assuming that all data is still stuck on the hdd, and as its run through the controller, if it sees similar processes after a certain amount of time, it just caches the process in the flash data, but the data still remains on the disk… just doesn’t get used anymore(?). so things like startups might be increased after repeated uses, games might see performance increases after tons of use, but infrequent usage for games are still dealing with your average hdd issues.

which just wraps my mind back around to the above: larger capacity = performance increase (mixed in with rpm increases). your traditional benchmark seems pretty meaningless until you run it through the controller enough times for it to cache, and i don’t even know what happens to that cache when it gets overwritten and swapped out for something you use more frequently.

man, if anyone had some informative reads, it would be good to clear my mind about this.

edit: http://www.pcper.com/reviews/General-Tech/PlayStation-4-PS4-HDD-SSHD-and-SSD-Performance-Testing
i guess the rolling cache is going to give inconsistent benchmarks as it pertains to load times.

Shit, homie. Thanks for saving me the multiple hours to come to that conclusion!

Most of the defective consoles came from Amazon. I will never buy anything over 200 dollars online. I will always go to the store and pick it up/out

This is why PS4Share is awesome:

I post a screenshot to Twitter through my PS4 via #ps4share asking how to get to the manuscript and in literally less than two minutes none other than Casey Loe, master of strategy guides, swoops in like a ninja with the ProTip. GREATNESS.

http://i1299.photobucket.com/albums/ag64/MrBusterWolf/PS4Share_zps2562eb7a.jpg

Ironically I got my PS4 from Amazon and it still works.

knocks on wood

I heard firmware 1.51 is going live today too.

THAT’S NOT IRONY GODDAMNIT.

Thanks for pointing that out, I feel stupid for not noticing that before I posted.

Gonna go sit in the dunce corner now, I’ve been a bad Chespin.

I was thinking, to combat the unfounded outrage of faulty launch consoles, maybe we should compile a list of all of the SRK users with PS4, and a mention if they received a faulty unit (and how it was dealt with by their retailer/Sony). I think it would be fun for kicks, and interesting data. Though I don’t think there are any that have received faulty units yet, but that’s kind of the point, I guess. Worst-case scenario, it ends up being a list of which SRK users have PS4, what their PSN ID is, and what launch games they have?

The whole “OMG YOUR CONSOLE IS FAULTY OUT OF THE BOX” thing seems really overblown - The only 5 people that have them that I know in real life all ordered through Amazon and their systems are fine. Anecdotal evidence, sure, but that’s just how the chips fell I guess.

Probably the best/funniest PS4 vid I’ve seen yet haha XD

Well, mine is working fine, even after hours of Killzone, and I’ve heard the fan kick up only once.

That was one of the dumbest videos ive ever seen

Man, I would just get a 7200 RPM hdd. A few seconds of waiting never bothers me.

Even though the interwebs damage has been done & your average consumer will never know/care about this, turns out the shitty framerate in Ghosts was due to it running higher than 60fps at times :wtf:. So just a case of IW phoning it in on the port to meet launch. Hopefully that can be resolved via another patch.

That’s so awful. Seriously, the original Half-Life had an fps_max console command that would allow you to soft-lock it to whatever you wanted. Why is there no coding in place for something like that? :rofl:

I know that the refresh rate/Hz should control a lot of that, but obviously it doesn’t do the job fully.