First I wanna say your Ibuki is actually not bad, despite your opponents being quite terrible. Your reaction speed seems to be mixed imo. You don’t antiair much, but you are somehow really good at looking for command dash openings when your opponent is pressuring you. Even if those command dashes weren’t planned, I still give you kudos.
My Reaction is well… Ok it’s bad. My visual reaction is poor, so I relay on sound and predictions to help me support that weakness. However, even if my sounds and predictions are great, I still need the visual to help process the information… Which is somewhat slow, but not very slow either.
I used to anti-air alot, but not anymore. Reasons is because of this: I either, time the ageman wrong and get punished, or they jump over me. After 2-3 times I get hit by that, or I notice they start jumping alot, I usually use air-grabs (Which depends). Ex kazegiri’s I hardly use. Why? They jump over me, it doesn’t always auto-correct, and then I get punished. Or, not enough reaction to do this move.
I’m beggining to get a little better at pressure games. My Ibuki is usually defensive, and I wonder if anyone noticed it? Oh and, thanks.
Not much else to say though. Again your opponents were bad, and I didn’t really get a chance to analyze your methods of “getting in” on your opponent. Like for example this Guile keeps blindly jumping at you and (fail) rushing you down and spamming cr.HK (which is insanely punishable btw. please punish this!) and you get free throws everywhere. And then this terribad Boxer keeps spamming dash punches at full screen, while you spam random neckbreakers.
The guile was somewhat reckless though. I know his cr.HK is punishable, but what are the good punish moves for Ibuki when guile does that move?
I woulden’t call his balrog the worst, he has constantly put me into corners in which I could hardly escape. Back then, my match-up knowledge with balrog is bad though, and I had to fight around what a ‘aggressive’ balrog player is like. Now I need to go against a turtle balrog player. And the safe jump- can you please tell me which one it is?
Yes I spammed alot of neck-breakers. The ones where I get into his face were ‘accidents’. I would have rather backed away, because I had the life lead. Either that, or I was trying to catch a psychic whiff, his turn-around punch, or the buffalo head on start-up.
I can tell you’re a far better player than what that 1100PP says. If you massed a bunch of ranked matches and played seriously, you could probably max out at like 2000-2500PP or so. So far the only mistakes I could see were a lack of matchup knowledge (safe jump Boxer when he has meter, use full TC4 on Boxer, etc.) and footsies/zoning issues (always always always buffer a special when doing cr.MP, don’t let your opponent get free jumpins, etc.). Post some losing replays for better advice.
The PP only comes from my Ibuki really… And there’s bad times when I go against a player, I lose alot. So I don’t want to judge myself based on the PP though. Mostly BP, it’s more accurate. Somewhat…
TC4 on boxer? Isn’t that unsafe if it either blocks, or when I come at them when it launches? (Again my match-up knowledge is lacking again…) Ok, I’ll start buffering that Cr.MP. I see why not. I’ll try to anti-air, but this applies to specific characters and spacing correctly. I’ll get some losing replays when I got time.