cause he kept dropping combos like it was hot and NB is unsafe? Though The EX spin kicks must be a missed input? Hard Spin Kicks or even medium give realy good OKI though…can stroll up and react to his wake up with ia kunai 50/50 or can empty jump to low or whatever…what is guile going to do? nothing! I was going to comment that he didn’t plink once during a combo, maybe lag maybe a pad player but it would help. I was interested in the inputs as have been in training mode with ibuki working on many of the same issues.
What surprised me is there was no new Ibuki tech! she got so much new cool stuff! Just saying that video was not good for a writer of ibuki guide and grand master…common sense…i respect your humble nature but gd show some destruction not dropped combos, random ultra and nothing new. no dis.
Actually… I can explain this by uploading the other videos of this set, but it takes a long time. Essentially this is from a 7 game Ranked Match marathon (?) and I showed the replays to Finest Fighters that were close. The reason why you are seeing me lose one and then win one (which looks close) is because they would rather put closer matches up. This happens to be the one where I am dropping combos etc.
These are probaby the worst matches I have played but I would rather show that then the one match where Dieminion gets stunned both games and loses immediately.
Don’t read too much into it. You never need to plink as Ibuki, (well, I do for the overhead followup).
If you want you could you know, invite me to a lobby.
If you ever drop combos plinking would help, and over half the combos in the vids were dropped. Top Japanese Ibuki players plink everything and mod the controller so they can easily plink the back button. I had her cr lp cr lp st mk 2 frame abt 90% w/o plink…I am not good at plinking/option selects yet and relearning…I can hit cr. lp/lk, cr. lp, st MK all the time but the follow up is random so I get EX spin kicks or command dash or nothing but that is because I suck and relearning.
Is really no reason not to plink or double tap.
IDK those matches didn’t look good…I watched the match vs viper were you grand master with ibuki and didn’t look good either. good as in clean execution…nailing combos, etc. When I frapsed on PC…there was lag so that could be it too and i would post nailbiter matches in other games which were sloppy sometimes.
No worry…also were not any option selects in either video and the last one was from AE.
Ya nailbiters are better but lol watch those matches ; p so many mistakes and i do the same thing so no biggie…I want to level my ibuki up.
Sonyono showing some punishes. Elena’s EX Mallet crossing over standing Ibuki looks pretty silly, but looks like you can still punish with cr.lp either way.
This is probably my favorite Ibuki video in a long time since Sako dropped her for E.Ryu.
Spoilers below:
[details=Spoiler]What a heartbreaker at 06:07–Shimauta could have combo’d into U1 after EX tsumuji, and probably would have taken the round; still, what a sick read, to punish Mago’s cr.mp with empty jump cr.lk into corner combo with ender…
Oh wow, and a yolo dash up cr.lp into U1, but Mago was looking for it. I still respect it though.
Super nail biter during round 1 at the 11:47 mark!
Hmm…is that a st.mk into j.kunai setup off the forward throw at 13:36??
It would have been sweet if Shimauta hit confirmed hien into super at 14:33; I’m pretty sure it would have connected–just let that bad boy rip!! UNLESS that hien was unintentional and was meant to be a stepback lk.tsumuji.
The setup was crazy though: the reason Mago isn’t prepared for the hien, even though he’s clearly aware Shimauta has super, is because he literally just saw Shimauta whiffing two cr.lp at 14:29. And so I’m hoping the hien WAS intentional but Shimauta didn’t realized the second hit connected after whiffing the first. If so, pure genius!!
The final round was classic vortex win after an ex neckbreaker, all after a risky teleport out of the corner. Big gambles but he got paid in the end. GGs![/details]
Tokido and Sako vs Team Final Fight (fast-forward to 11:55 for Sako’s matches):
Too bad this was a shorter set.
A few takeaways:
The new corner combo is now TC10 into ender, as supposed to TC4 > ex tsumuji > ender; it uses less meter for near identical damage output and if you use a raida or U1, you get a hkd setup.
He tried to loop Guy with far st.lp, twice. I’m guessing this is his first Ultra matchup against a Guy player, and wasn’t sure if hitboxes had changed from AE2012.
Lastly, Sako’s very first frame kill off of neckbreaker was agemen > far st.lp > crossup tc3, but Guy blocked it correctly. Looked punishable but Guy had no meter.
There was an Ibuki player called Norudo who did cr.mp after forward throw. Must be a setup to kill frames so you can adjust to DWU. The opponent didn’t do DWU, so he immediately throw the kunai after cr.mp’s recovery. I guess if he did DWU, he would wait and then throw kunai. It might still be hard to react though, at least harder to react than neckbreaker setups.
Maybe Sako needs to have a look at my chart
The reason why the loop doesn’t work on Guy anymore is because of the tsumuji hitbox change we got that affects reeling animations,not character hitbox changes. That’s why we can do loops from st.mk on T.Hawk now and have double loop on Dudley. You can loop on crouching Guy however.
I think the neckbreaker setup he did was a DWU setup (he must’ve tried to make a read that the Guy was going to do DWU), but specifically when he’s close to the corner as the walk forward f.lk will be less effective in that position. Not sure if you can front dash that setup to escape (most likely can) but it looks good against characters with no invincible reversal.
Went to a tournament yesterday, and wanted to share some good setups on Balrog. They’re some old techs, but I don’t see many Ibuki players use it. I’ll show it as a reminder to some and they can be useful to anyone struggling on the Balrog matchup. http://www.twitch.tv/iplaywinner/b/545529514 at 02:17:31
Setups and explanations Neckbreaker:
st.mk, TC1(j.hp+j.mk) is a safe jump setup specifically for Balrog, but allows you to blow up wakeup EX dash punches with TC1 because you’re high enough to do it. In the tournament, I think I mistimed my setups a lot because I got different results like j.hp crossing up when he woke up with EX dash punch and I also got beat while trying to do the TC1. My personal DWU counter is empty jump overhead, though the safest one is meaty cr.mk, which Balrog can’t do anything except wakeup ultra.
walk back, st.lp, sj.hp is the Sako grappler safe jump setup. It makes wakeup EX dash punches and EX headbutt whiff, so you can OS neckbreaker, but wakeup TAP will beat it if you do OS neckbreaker. This didn’t show in tournament because he woke up with focus attack.
walk forward a little bit, f.lk, j.lk/j.mk(?)— actually I did this setup on accident during the tournament, the walk forward distance isn’t as much as your shoto unblockable setup.
EX Neckbreaker:
HK command dash, j.lk/j.mk will make his reversal EX dash punches autocorect the wrong way so that you can tag him with jab. It also beats wakeup TAP and EX headbutt(even if you mash jabs after you land, you’ll still block the headbutt).The catch is that the setup always crossup, so it’s very easy to block, but it at least force the Balrog player to block.
There’s also a setup with neckbreaker that have the same result as EX neckbreaker which is cr.mp, sj.mk, but the timing is very tight, so I prefer doing the st.mk safe jump instead. HK command dash setup from EX neckbreaker is much much easier to do.
delayed EX dash punch can be difficult to do against this setup, because I think when you try to do it, you already lose charge because she’s on the other side. Reversal LP headbutt will autocorrect and beat it, but realistically LP headbutt isn’t a very good reversal option because it whiffs on crouching Ibuki and not completely invincible so Balrog players tend to not use it and use EX headbutt instead. They’d only do it if they know that it will beat the setup and I haven’t come across a Balrog that does wakeup LP headbutt for this setup, not even PR Balrog when I played him.
Just for you guys.
I arrived half way trough the matches and saw this Ibuki completely dominating Ryan Hart. So I asked who it was and it was Sonyono, this is what I managed to get.