about safejump - i played against ryu today, and after u1 dash-j.hp safe jump never worked,i was dp’ed out.
it doesnt work against him or i screwed up 3 times in a row?
usually i pull it off with no problem but today dunno.
I’m going to post a video called: N A Z G H OU L didn’t read the Ibuki PLAYER GUIDE.
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Actually, this works, because T.Hawk’s U2 is an air grab ultra (like Zangief’s). If you time your safe jump correctly, you should land in time to not get grabbed by the ultra. Even if you’re recovering from your jumpin, you’re not considered airborne.
TC4 , st.LP works on T.Hawk. So what’s wrong with that?
FA backdash has its uses. The armor absorbs a hit which can often mess up people’s option selects if they think you’ll just simply backdash.
Online (lag?).
Online points mean nothing.
Can you post the replay?
i was too lazy to make a normal video sooo here is the stream record.
#1 http://twitch.tv/rean2000/b/295692485
#2 http://twitch.tv/rean2000/b/295693810
You cannot traditionally safe jump shotos, because they have a 3f dp. Their reversal must be at least 4f or slower in order to safe jump traditionally.
It IS possible to safe jump 3f dp’s, by taking advantage of the dp hitbox. To be technical, dp’s don’t move forward right away, or at least not that much forward; that is part of its active frames. You’ll want to use a jumpin with a long horizontal reach, so you can be as far away from the dp hitbox as possible after landing.
In an example setup, Ibuki can do:
backthrow , walk forward couple frames , j.MK
I haven’t done this setup in a long time but it’s something like that. It works because Ibuki’s j.MK has great horizontal reach. If Ryu were to dp, you would land outside his dp range, and recover in time to block it. The down side to setups like these is that because you’re purposely trying to keep yourself as far away as possible, you usually won’t be close enough for good blockstring pressure.
i see,ty
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You can safe jump them after a combo too. If done right they can’t fadc.
Safe jump who after what combo?
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Sako at NGS.
Sako is fking crazy
Does anybody know what the whiffed sweep was for in the corner? Unblockable, safe jump, no reason?
got no idea how he was quick enough to punish that tiger knee with a u1. maybe he was anticipating it, crouching at that distance.
We already know Sako has gdlk reactions, but I don’t think punishing EX TK with U1 is too too hard. If anything, it’s probably a little bit slower than punishing dp xx FADC with U1.
I’m more impressed that Sako uses 0 shortcuts and is able to perfectly do full 2x hcb motions that fast.
I think in the arcade it’s as easy as it was in Super. Not to take anything away, that was fucking amazing lol.
I’m pretty sure about this too, but who cares really, he played perfectly. He has set-ups made specifically after 2x Tsumuji Loops.
Why would 2x loop matter? It’s not like anything changes when ending in neck breaker.
You’ll notice that he doesn’t always end in neckbreaker