I’m very disappointed they didn’t give Blanka his CvS2 super. That would’ve made people shit themselves from full screen. Nothing like watching Blanka just sit on his ass waiting for you to hit a whiffed button.
Getting past fireballs isn’t the defining aspect of many match ups, not when you’re Akuma. I doubt you can claim blankas a bad match just based on that.
Nah. Inside round start distance he has to guess for fireball punishes. Thats where anyone with a good fireball game will throw them. 90% of the cast has easy punishes from round start and further.
Its easier and less risky to just try and jump or coward crouch. Inside half screen distance also makes slide into a ryu crouch hp punish on block. Slide comes out pretty quick but there is a decent period on start up where its vulnerable to projectiles. Thats why i was saying it might be one of the few moves in the game where its better vs slow projectiles.
For a split second I thought Juri’s win quote to Blanka was “I’ll suck the life out of you” but then I realized I had a custom quote. I almost cried in my pillow just there…pls no Juri/Blanka Doujin
I dunno if you can call that range inside the “guess” range. If you’re throwing fireballs at that close of a range that’s basically the “i want to use fireball as a poke” range. Which sets you up for Blanka’s buttons any way.
If you wanna throw fireballs at that inside range then that means you’re basically letting Blanka play footsies with your fireball. When that happens you then have to deal with things like…
His long ranged 8 frame sweep which Ryu can’t s.LK, sweep or even raw ex fireball punish on block at max range. Risk reward completely in Blanka’s favor here as he can fish for something that can CC any of your buttons and will guaranteed CC your fireball attempt. Giving him HKD and free safe jump/mix up. Unless you’re sitting on super (which probably won’t happen too often with Blanka’s offense) you’re going to have to stop throwing fireballs if you dont want to be put in a bad situation very soon.
c.HP which has slower start up, but also CC’s, is only minus 3 on block and pushes back on block.
EX command grab which is projectile invincible and can punish on reaction from that range.
Add in VT1 and then you’re dealing with projectile invincible blanka balls and his new ground shave rolling move that is also projectile invincible. Ground shave will hit you at that range on reaction and can juggle when held down.
Then add in all of his constant movement based shenanigans that punish you if you throw a fireball at all and it’s just going to be way too much for a Ryu player to control. You just wont be throwing many balls at a Blanka that understands their data. The random ones that dont care to learn the character you’ll get by, but i give it a few months before the people who still are using Blanka know their options and you can’t throw much any fireballs.