Played the game a little bit, certainly am enjoying the faster load times, even on PC itās much faster. Still think thereās fluff in there that could be removed, but itās nice to see the ratio to play vs. wait time is at least not in waitingās favor anymore.
Sakura seems fun, and pretty strong to me. Her VT2 I think is a must (for me), because it lets me feel like a proper shoto when itās active, which is nice ā did a lot of whiff punishing with the faster invincible DP. Buttons seem strong, movement seems strong, but since this is SFV, I wonder if sheāll be lacking in the hammy aspect, which tends to sway games the most. I still sort of have issues with the forced move alteration VTs ā had that issue since I saw Cammyās VT. I think it would be better if it just required the same motion for the move just with HP+HK inputs, this is even truer since I think both charactersā VTs donāt have variable data based on the button pressed. Anyway, minor issue.
If I was going to pick up SFV again, Iād probably main Sakura, Ryu, or Kolin. Of those, I think Kolin is the character I would probably do best with. Not picking up Ibuki again, because when I went back to 3S and had SFV Ibuki muscle memory overwriting my Ibuki, it made me gag, so I had to undo all of that in my head.
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AE certainly improves the package of SFV. Gameplay is still mostly the same, canāt say I notice any delay reductions for me ā which I was kind of hoping for. I would like if nothing else to be able to enjoy SFV casually. Itās the only fighting game I own that I canāt even enjoy casually ā itās still the most frustrating fighting game to play for me, bar none. The struggle to play just a solid fundamental game is so hard ā one of the reasons Sakura seemed fun to me for that hour or so I was playing.
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Bug issue(?):
I have noticed that for some reason, whenever I play against players (specifically once I turn on match searching or a lounge match starts), that my framerate in the game goes from 60 to 57, with a little bit of variability. At first I thought this was an attempt to kind of thwart rollback, since it does come into play due to other players losing frames, and I do know the PS4 version drops frames in certain stages and just inherently. However, you people are already talking about rollback still being a thing, so Iām thinking this might just be a bug of some kind. Certainly had no FPS drops before AE.
On the plus side, me losing FPS means I wonāt be the one getting rollback, now the other player has to the deal with that shit. Which is even MORE unsatisfying. SFV pleaseā¦
Anyway, if anyone else has that issue or knows whatās up with it, lemme know. I do 100% want to give SFV the same second chance I gave SFIV, which was coincidentally also during Arcade Edition, so Iād prefer not to be causing lag for people due to frame rate issues.