Have I missed something?
Why doesn’t anyone go for:
CC st.HK xx VT >f.HP>cr.HP xx HP SRK/Tatsu ?
I think it does more damage than CC st.HK>st.HK>st.LK xx HP SRK
and the first combo also gives you okizeme and/or corner carry/escape if ended with mk or hk tatsu.
I hadn’t considered that combo - I guess I usually don’t pop my V-Trigger on a Crush Counter combo, but if I did that seems like a really good option!
The Crush Counter punish I had in mind mostly for punishing whiffed DPs, but you’re right, it wouldn’t work on a crouching character. Similarly with the long-range punish of Jodan Sanrengeki.
If you’ve blocked a sweep or another unsafe move that leaves the opponent in crouched recovery, then I’d probably just default to 1 or 4, which both work on crouchers. At longer ranges sweep is likely your only option.
CC St. Hk, walk forward, St. MP, cr. Hp xx V trigger, St. Hk, St. LK xx Hp DP (xx super) is the strongest CC punish I’ve found. It does slightly more damage than the CC St. Hk xx V trigger, F. Hp variant.
Is there any way to combo off ryu’s overhead, V-frame doesn’t seem to have the active frames on that move so I wasn’t sure if maybe a super meaty version could work.
This is cool. My favorite way to get denjin off in the corner is by using
TC xx vtrigger s.hk cr.lk cr.lp h.dp denjin.
It’s a reset but if it’s blocked the denjin breaks the guard. You can also throw in a frame trap after the c.lp with c.mp fireball denjin if the lights are blocked. But it. Probably push you too far back to get off anything good from the denjin.
However with this setup you will be too far away to finish with h.dp but you can finish with l.tatsu and it works pretty well. It is also possible to finish with c.hp h.dp which gives a bit more damage.
This works if your close to the corner but if your in the corner you don’t have to dash foward.